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					@ -35,6 +35,7 @@ public class MobileFSM {
				@@ -35,6 +35,7 @@ public class MobileFSM {
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					    private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKTARGET; | 
				
			
			
		
	
		
			
				
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					        if (mob == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if (target == null || !target.isAlive()) { | 
				
			
			
		
	
	
		
			
				
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					@ -67,6 +68,7 @@ public class MobileFSM {
				@@ -67,6 +68,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKPLAYER; | 
				
			
			
		
	
		
			
				
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					        if (!mob.canSee(target)) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -115,6 +117,7 @@ public class MobileFSM {
				@@ -115,6 +117,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void AttackBuilding(Mob mob, Building target) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKBUILDING; | 
				
			
			
		
	
		
			
				
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					        if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -156,6 +159,7 @@ public class MobileFSM {
				@@ -156,6 +159,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void AttackMob(Mob mob, Mob target) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.ATTACKMOB; | 
				
			
			
		
	
		
			
				
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					        if (mob.getRange() >= 30 && mob.isMoving()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        //no weapons, default mob attack speed 3 seconds.
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					@ -186,6 +190,7 @@ public class MobileFSM {
				@@ -186,6 +190,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void Patrol(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.PATROL; | 
				
			
			
		
	
		
			
				
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					        //make sure mob is out of combat stance
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					        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            mob.setCombat(false); | 
				
			
			
		
	
	
		
			
				
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					@ -235,6 +240,7 @@ public class MobileFSM {
				@@ -235,6 +240,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean canCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CANCAST; | 
				
			
			
		
	
		
			
				
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					        // Performs validation to determine if a
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					        // mobile in the proper state to cast.
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					        if (mob == null) | 
				
			
			
		
	
	
		
			
				
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					@ -256,6 +262,7 @@ public class MobileFSM {
				@@ -256,6 +262,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static boolean MobCast(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.MOBCAST; | 
				
			
			
		
	
		
			
				
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					        // Method picks a random spell from a mobile's list of powers
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					        // and casts it on the current target (or itself).  Validation
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					        // (including empty lists) is done previously within canCast();
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					@ -320,6 +327,7 @@ public class MobileFSM {
				@@ -320,6 +327,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void MobCallForHelp(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.MOBCALLFORHELP; | 
				
			
			
		
	
		
			
				
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					        boolean callGotResponse = false; | 
				
			
			
		
	
		
			
				
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					        if (mob.nextCallForHelp == 0) { | 
				
			
			
		
	
		
			
				
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					            mob.nextCallForHelp = System.currentTimeMillis(); | 
				
			
			
		
	
	
		
			
				
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					@ -341,6 +349,7 @@ public class MobileFSM {
				@@ -341,6 +349,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void DetermineAction(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.DETERMINEACTION; | 
				
			
			
		
	
		
			
				
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					        //always check the respawn que, respawn 1 mob max per second to not flood the client
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					        if (mob == null) | 
				
			
			
		
	
	
		
			
				
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					@ -430,6 +439,7 @@ public class MobileFSM {
				@@ -430,6 +439,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForAggro(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORAGRO; | 
				
			
			
		
	
		
			
				
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					        //looks for and sets mobs combatTarget
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					        if (!aiAgent.isAlive()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -477,6 +487,7 @@ public class MobileFSM {
				@@ -477,6 +487,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckMobMovement(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKMOBMOVEMENT; | 
				
			
			
		
	
		
			
				
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					        if (!MovementUtilities.canMove(mob)) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
	
		
			
				
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					@ -523,6 +534,7 @@ public class MobileFSM {
				@@ -523,6 +534,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckForRespawn(Mob aiAgent) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORRESPAWN; | 
				
			
			
		
	
		
			
				
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					        if (aiAgent.deathTime == 0) { | 
				
			
			
		
	
		
			
				
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					            aiAgent.setDeathTime(System.currentTimeMillis()); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -561,6 +573,7 @@ public class MobileFSM {
				@@ -561,6 +573,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void CheckForAttack(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORATTACK; | 
				
			
			
		
	
		
			
				
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					        //checks if mob can attack based on attack timer and range
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					        if (mob.isAlive() == false) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -588,6 +601,7 @@ public class MobileFSM {
				@@ -588,6 +601,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void CheckToSendMobHome(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKTOSENDMOBHOME; | 
				
			
			
		
	
		
			
				
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					        if (mob.BehaviourType.isAgressive) { | 
				
			
			
		
	
		
			
				
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					            if (mob.isPlayerGuard()) { | 
				
			
			
		
	
		
			
				
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					                if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			
			
		
	
	
		
			
				
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					@ -626,6 +640,7 @@ public class MobileFSM {
				@@ -626,6 +640,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void chaseTarget(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHASETARGET; | 
				
			
			
		
	
		
			
				
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					        mob.updateMovementState(); | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			
			
		
	
	
		
			
				
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					@ -651,6 +666,7 @@ public class MobileFSM {
				@@ -651,6 +666,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void SafeGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.SAFEGUARDAGRO; | 
				
			
			
		
	
		
			
				
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					        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
			
				
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					        for (AbstractWorldObject awoMob : awoList) { | 
				
			
			
		
	
		
			
				
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					            //dont scan self.
 | 
				
			
			
		
	
	
		
			
				
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					@ -667,6 +683,7 @@ public class MobileFSM {
				@@ -667,6 +683,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GuardCaptainLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDCAPTAINLOGIC; | 
				
			
			
		
	
		
			
				
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					        if (mob.getCombatTarget() == null) | 
				
			
			
		
	
		
			
				
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					            CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					        CheckMobMovement(mob); | 
				
			
			
		
	
	
		
			
				
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					@ -674,6 +691,7 @@ public class MobileFSM {
				@@ -674,6 +691,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GuardMinionLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDMINIONLOGIC; | 
				
			
			
		
	
		
			
				
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					        if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					            CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
	
		
			
				
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					@ -686,6 +704,7 @@ public class MobileFSM {
				@@ -686,6 +704,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GuardWallArcherLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDWALLARCHERLOGIC; | 
				
			
			
		
	
		
			
				
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				 | 
				
					        if (mob.getCombatTarget() == null) | 
				
			
			
		
	
		
			
				
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					 | 
				
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					            CheckForPlayerGuardAggro(mob); | 
				
			
			
		
	
		
			
				
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					 | 
				
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					        else | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
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					@ -693,6 +712,7 @@ public class MobileFSM {
				@@ -693,6 +712,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void PetLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.PETLOGIC; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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				 | 
				
					        if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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				 | 
				
					            if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                mob.killCharacter("no owner"); | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
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					@ -718,6 +738,7 @@ public class MobileFSM {
				@@ -718,6 +738,7 @@ public class MobileFSM {
					 | 
				
			
			
		
	
		
			
				
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					 | 
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void HamletGuardLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.HAMLETGUARDLOGIC; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //safehold guard
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            SafeGuardAggro(mob); | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
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				 | 
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					@ -730,6 +751,7 @@ public class MobileFSM {
				@@ -730,6 +751,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void DefaultLogic(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.DEFAULTLOGIC; | 
				
			
			
		
	
		
			
				
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					        //check for players that can be aggroed if mob is agressive and has no target
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					        if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
	
		
			
				
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					@ -758,6 +780,7 @@ public class MobileFSM {
				@@ -758,6 +780,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void CheckForPlayerGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHECKFORPLAYERGUARDAGRO; | 
				
			
			
		
	
		
			
				
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					        //looks for and sets mobs combatTarget
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					        if (!mob.isAlive()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -789,6 +812,7 @@ public class MobileFSM {
				@@ -789,6 +812,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.GUARDCANAGRO; | 
				
			
			
		
	
		
			
				
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					        if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
				
			
			
		
	
	
		
			
				
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					@ -830,6 +854,7 @@ public class MobileFSM {
				@@ -830,6 +854,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void randomGuardPatrolPoint(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.RANDOMGUARDPATROLPOINTS; | 
				
			
			
		
	
		
			
				
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					        if (mob.isMoving() == true) { | 
				
			
			
		
	
		
			
				
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					            //early exit for a mob who is already moving to a patrol point
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					            //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
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					@ -868,6 +893,7 @@ public class MobileFSM {
				@@ -868,6 +893,7 @@ public class MobileFSM {
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					    } | 
				
			
			
		
	
		
			
				
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					    public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { | 
				
			
			
		
	
		
			
				
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					        MobileFSMManager.getInstance().currentState = MobileFSMManager.fsmState.CHANGETARGETFROMHATEVALUE; | 
				
			
			
		
	
		
			
				
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					        float CurrentHateValue = 0; | 
				
			
			
		
	
		
			
				
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					        if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | 
				
			
			
		
	
		
			
				
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					            CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); | 
				
			
			
		
	
	
		
			
				
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