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fate peddler work

master
FatBoy-DOTC 1 year ago
parent
commit
1b77eeabc0
  1. 70
      src/engine/gameManager/LootManager.java

70
src/engine/gameManager/LootManager.java

@ -375,28 +375,62 @@ public enum LootManager {
if (lootItem != null) if (lootItem != null)
mob.getCharItemManager().addItemToInventory(lootItem); mob.getCharItemManager().addItemToInventory(lootItem);
} }
public static void peddleFate(AbstractCharacter character, Item gift){ public static void peddleFate(AbstractCharacter character, Item gift) {
if(character.getCharItemManager().inventoryContains(gift)){ //get table ID here, 3010 as a test
character.getCharItemManager().getInventory().remove(gift) ; int tableID = 3010;
} else{
character.getCharItemManager().updateInventory(); if(tableID == 0)
return; return;
//get the character item manager
CharacterItemManager itemMan = character.getCharItemManager();
if(itemMan == null)
return;
//check if player owns the gift he is trying to open
if(itemMan.doesCharOwnThisItem(gift.getObjectUUID()) == false)
return;
//roll 1-100 for the gen table selection
int genRoll = ThreadLocalRandom.current().nextInt(1,100 + 1);
GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll);
if(selectedRow == null)
return;
//roll 220-320 for the item table selection
int itemRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
ItemTableEntry selectedItem = ItemTableEntry.rollTable(selectedRow.itemTableID,itemRoll);
if(selectedItem == null)
return;
//create the item from the table, quantity is always 1
MobLoot winnings = new MobLoot(character, ItemBase.getItemBase(selectedItem.cacheID), 1, false);
if(winnings == null)
return;
//determine if the winning item needs a prefix
if(selectedRow.pModTable != 0){
int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll);
if(prefix != null){
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true);
}
} }
int tableID = 3010;
//if(LootManager._bootySetMap.get(giftID) != null) { //determine if the winning item needs a suffix
// tableID = LootManager._bootySetMap.get(giftID).get(ThreadLocalRandom.current().nextInt(1, LootManager._bootySetMap.get(giftID).size() - 1)).genTable; if(selectedRow.sModTable != 0){
//} else{ int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
// return; ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
//} if(suffix != null){
MobLoot gamblingResult= getGenTableItem(tableID,character,false); winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true);
Item winnings; }
if(gamblingResult != null){
winnings = gamblingResult.promoteToItem(PlayerCharacter.getPlayerCharacter(character.getObjectUUID()));
} else{
winnings = new MobLoot(character, ItemBase.getItemBase(1580008), 1, false);//item ID is coal set to amount of 1
} }
character.getCharItemManager().updateInventory(winnings,true);
//remove gift from inventory
itemMan.delete(gift);
//add winnings to player inventory
itemMan.updateInventory(winnings.promoteToItem((PlayerCharacter)character),true);
} }
} }

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