forked from MagicBane/Server
DamageType defined as in JSON
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@@ -214,10 +214,10 @@ public class CombatUtilities {
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else
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speed = agent.getSpeedHandTwo();
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DamageType dt = DamageType.Crush;
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DamageType dt = DamageType.CRUSHING;
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if (agent.isSiege())
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dt = DamageType.Siege;
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dt = DamageType.SIEGE;
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if (wb != null) {
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anim = CombatManager.getSwingAnimation(wb, null, mainHand);
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dt = wb.getDamageType();
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@@ -347,7 +347,7 @@ public class CombatUtilities {
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}
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public static DamageType getDamageType(Mob agent) {
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DamageType dt = DamageType.Crush;
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DamageType dt = DamageType.CRUSHING;
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if (agent.getEquip().get(1) != null) {
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return agent.getEquip().get(1).getItemBase().getDamageType();
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}
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@@ -399,7 +399,7 @@ public class CombatUtilities {
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public static int calculateEpicDamage(Mob agent) {
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//handle r8 mob damage
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DamageType dt = DamageType.Crush;
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DamageType dt = DamageType.CRUSHING;
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AbstractWorldObject target = agent.getCombatTarget();
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
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double min = agent.getMinDamageHandOne();
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@@ -442,7 +442,7 @@ public class CombatUtilities {
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} else {
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minDmg = agent.getMobBase().getDamageMin();
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maxDmg = agent.getMobBase().getDamageMax();
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dt = DamageType.Crush;
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dt = DamageType.CRUSHING;
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}
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AbstractWorldObject target = agent.getCombatTarget();
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