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Table refactor to conform with sb.

master
MagicBot 1 year ago
parent
commit
1c5d1cef70
  1. 6
      src/engine/db/handlers/dbLootTableHandler.java
  2. 2
      src/engine/gameManager/LootManager.java

6
src/engine/db/handlers/dbLootTableHandler.java

@ -35,7 +35,7 @@ public class dbLootTableHandler extends dbHandlerBase {
int recordsRead = 0; int recordsRead = 0;
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `groupID`, `minRoll`, `maxRoll`, `lootTableID`, `pModTableID`, `sModTableID` FROM `static_lootgroups`")) { PreparedStatement preparedStatement = connection.prepareStatement("SELECT `groupID`, `minRoll`, `maxRoll`, `lootTableID`, `pModTableID`, `sModTableID` FROM `static_gentable`")) {
ResultSet rs = preparedStatement.executeQuery(); ResultSet rs = preparedStatement.executeQuery();
@ -134,12 +134,12 @@ public class dbLootTableHandler extends dbHandlerBase {
} }
} }
public void LOAD_ALL_LOOTGROUPS() { public void LOAD_ALL_GENTABLES() {
int recordsRead = 0; int recordsRead = 0;
try (Connection connection = DbManager.getConnection(); try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_lootgroups")) { PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_gentable")) {
ResultSet rs = preparedStatement.executeQuery(); ResultSet rs = preparedStatement.executeQuery();

2
src/engine/gameManager/LootManager.java

@ -48,7 +48,7 @@ public enum LootManager {
// Load loot tables from database. // Load loot tables from database.
DbManager.LootQueries.LOAD_ALL_LOOTGROUPS(); DbManager.LootQueries.LOAD_ALL_GENTABLES();
DbManager.LootQueries.LOAD_ALL_LOOTTABLES(); DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
DbManager.LootQueries.LOAD_ALL_MODGROUPS(); DbManager.LootQueries.LOAD_ALL_MODGROUPS();
DbManager.LootQueries.LOAD_ALL_MODTABLES(); DbManager.LootQueries.LOAD_ALL_MODTABLES();

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