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				 46 changed files with 1411 additions and 1368 deletions
			
			
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				@@ -1,888 +0,0 @@
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// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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//      Magicbane Emulator Project © 2013 - 2022
 | 
				
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//                www.magicbane.com
 | 
				
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package engine.ai; | 
				
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 | 
				
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import engine.Enum; | 
				
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import engine.Enum.DispatchChannel; | 
				
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import engine.InterestManagement.WorldGrid; | 
				
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import engine.ai.utilities.CombatUtilities; | 
				
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import engine.ai.utilities.MovementUtilities; | 
				
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import engine.gameManager.*; | 
				
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import engine.math.Vector3f; | 
				
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import engine.math.Vector3fImmutable; | 
				
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import engine.net.DispatchMessage; | 
				
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import engine.net.client.msg.PerformActionMsg; | 
				
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import engine.net.client.msg.PowerProjectileMsg; | 
				
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import engine.net.client.msg.UpdateStateMsg; | 
				
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import engine.objects.*; | 
				
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import engine.powers.ActionsBase; | 
				
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import engine.powers.PowersBase; | 
				
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import engine.server.MBServerStatics; | 
				
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import java.util.ArrayList; | 
				
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import java.util.HashSet; | 
				
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import java.util.Map.Entry; | 
				
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import java.util.concurrent.ConcurrentHashMap; | 
				
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import java.util.concurrent.ThreadLocalRandom; | 
				
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 | 
				
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import static engine.math.FastMath.sqr; | 
				
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 | 
				
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public class MobileFSM { | 
				
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 | 
				
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 | 
				
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    private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
				
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        if (mob == null) | 
				
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            return; | 
				
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        if (target == null || !target.isAlive()) { | 
				
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            mob.setCombatTarget(null); | 
				
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            return; | 
				
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        } | 
				
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        if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { | 
				
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            if (MobCast(mob)) { | 
				
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                mob.updateLocation(); | 
				
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                return; | 
				
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            } | 
				
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        } | 
				
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        if (!CombatUtilities.inRangeToAttack(mob, target)) | 
				
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            return; | 
				
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        switch (target.getObjectType()) { | 
				
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            case PlayerCharacter: | 
				
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                PlayerCharacter targetPlayer = (PlayerCharacter) target; | 
				
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                AttackPlayer(mob, targetPlayer); | 
				
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                break; | 
				
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            case Building: | 
				
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                Building targetBuilding = (Building) target; | 
				
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                AttackBuilding(mob, targetBuilding); | 
				
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                break; | 
				
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            case Mob: | 
				
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                Mob targetMob = (Mob) target; | 
				
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                AttackMob(mob, targetMob); | 
				
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                break; | 
				
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        } | 
				
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        mob.updateLocation(); | 
				
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    } | 
				
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 | 
				
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    public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
				
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        if (!mob.canSee(target)) { | 
				
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            mob.setCombatTarget(null); | 
				
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            return; | 
				
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        } | 
				
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        if (mob.BehaviourType.callsForHelp) | 
				
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            MobCallForHelp(mob); | 
				
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        if (!MovementUtilities.inRangeDropAggro(mob, target)) { | 
				
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            mob.setCombatTarget(null); | 
				
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            return; | 
				
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        } | 
				
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        if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { | 
				
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            //no weapons, default mob attack speed 3 seconds.
 | 
				
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            if (System.currentTimeMillis() < mob.getLastAttackTime()) | 
				
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                return; | 
				
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            // ranged mobs cant attack while running. skip until they finally stop.
 | 
				
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            if (mob.isMoving() && mob.getRange() > 20) | 
				
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                return; | 
				
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            // add timer for last attack.
 | 
				
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            ItemBase mainHand = mob.getWeaponItemBase(true); | 
				
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            ItemBase offHand = mob.getWeaponItemBase(false); | 
				
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            if (mainHand == null && offHand == null) { | 
				
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                CombatUtilities.combatCycle(mob, target, true, null); | 
				
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                int delay = 3000; | 
				
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                if (mob.isSiege()) | 
				
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                    delay = 11000; | 
				
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                mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
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            } else if (mob.getWeaponItemBase(true) != null) { | 
				
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                int delay = 3000; | 
				
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                if (mob.isSiege()) | 
				
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                    delay = 11000; | 
				
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                CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
				
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                mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
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            } else if (mob.getWeaponItemBase(false) != null) { | 
				
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                int attackDelay = 3000; | 
				
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                if (mob.isSiege()) | 
				
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                    attackDelay = 11000; | 
				
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                CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
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                mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
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            } | 
				
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        } | 
				
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        if(target.getPet() != null){ | 
				
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            if(target.getPet().getCombatTarget() == null && target.getPet().assist() == true){ | 
				
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                target.getPet().setCombatTarget(mob); | 
				
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            } | 
				
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        } | 
				
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    } | 
				
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 | 
				
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    public static void AttackBuilding(Mob mob, Building target) { | 
				
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        if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | 
				
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            mob.setCombatTarget(null); | 
				
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            return; | 
				
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        } | 
				
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        City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | 
				
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        if (playercity != null) | 
				
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            for (Mob guard : playercity.getParent().zoneMobSet) | 
				
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                if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | 
				
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                    if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) | 
				
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                        guard.setCombatTarget(mob); | 
				
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        if (mob.isSiege()) | 
				
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            MovementManager.sendRWSSMsg(mob); | 
				
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        ItemBase mainHand = mob.getWeaponItemBase(true); | 
				
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        ItemBase offHand = mob.getWeaponItemBase(false); | 
				
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        if (mainHand == null && offHand == null) { | 
				
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            CombatUtilities.combatCycle(mob, target, true, null); | 
				
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            int delay = 3000; | 
				
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            if (mob.isSiege()) | 
				
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                delay = 15000; | 
				
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            mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
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        } else if (mob.getWeaponItemBase(true) != null) { | 
				
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            int attackDelay = 3000; | 
				
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            if (mob.isSiege()) | 
				
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                attackDelay = 15000; | 
				
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            CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
				
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            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
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        } else if (mob.getWeaponItemBase(false) != null) { | 
				
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            int attackDelay = 3000; | 
				
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            if (mob.isSiege()) | 
				
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                attackDelay = 15000; | 
				
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            CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
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            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
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        } | 
				
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        if (mob.isSiege()) { | 
				
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            PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); | 
				
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            ppm.setRange(50); | 
				
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            DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
				
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        } | 
				
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    } | 
				
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 | 
				
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    public static void AttackMob(Mob mob, Mob target) { | 
				
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        if (mob.getRange() >= 30 && mob.isMoving()) | 
				
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            return; | 
				
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        //no weapons, default mob attack speed 3 seconds.
 | 
				
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        ItemBase mainHand = mob.getWeaponItemBase(true); | 
				
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        ItemBase offHand = mob.getWeaponItemBase(false); | 
				
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        if (mainHand == null && offHand == null) { | 
				
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            CombatUtilities.combatCycle(mob, target, true, null); | 
				
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            int delay = 3000; | 
				
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            if (mob.isSiege()) | 
				
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                delay = 11000; | 
				
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            mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
				
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        } else if (mob.getWeaponItemBase(true) != null) { | 
				
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            int attackDelay = 3000; | 
				
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            if (mob.isSiege()) | 
				
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                attackDelay = 11000; | 
				
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            CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
				
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            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
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        } else if (mob.getWeaponItemBase(false) != null) { | 
				
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            int attackDelay = 3000; | 
				
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            if (mob.isSiege()) | 
				
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                attackDelay = 11000; | 
				
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            CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
				
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            mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
				
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            if(target.combatTarget == null){ | 
				
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                target.combatTarget = mob; | 
				
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            } | 
				
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        } | 
				
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    } | 
				
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 | 
				
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    private static void Patrol(Mob mob) { | 
				
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        //make sure mob is out of combat stance
 | 
				
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        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
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            mob.setCombat(false); | 
				
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            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
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            rwss.setPlayer(mob); | 
				
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            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
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        } | 
				
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        int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobileFSMManager.AI_PATROL_DIVISOR * 0.5f), MobileFSMManager.AI_PATROL_DIVISOR) + MobileFSMManager.AI_PATROL_DIVISOR; | 
				
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        if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) | 
				
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            //early exit while waiting to patrol again
 | 
				
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            return; | 
				
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        //guard captains inherit barracks patrol points dynamically
 | 
				
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        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
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            Building barracks = mob.building; | 
				
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            if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | 
				
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                mob.patrolPoints = barracks.patrolPoints; | 
				
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            } else { | 
				
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                randomGuardPatrolPoint(mob); | 
				
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                return; | 
				
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            } | 
				
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        } | 
				
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        if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { | 
				
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            mob.lastPatrolPointIndex = 0; | 
				
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        } | 
				
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        mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
				
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        mob.lastPatrolPointIndex += 1; | 
				
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        MovementUtilities.aiMove(mob, mob.destination, true); | 
				
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        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
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            for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
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                //make sure mob is out of combat stance
 | 
				
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                if (minion.getKey().despawned == false) { | 
				
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                    if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
				
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                        minion.getKey().setCombat(false); | 
				
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                        UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
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                        rwss.setPlayer(minion.getKey()); | 
				
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                        DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | 
				
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                    } | 
				
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                    if (MovementUtilities.canMove(minion.getKey())) { | 
				
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                        Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | 
				
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                        minion.getKey().updateLocation(); | 
				
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                        Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | 
				
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                        MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | 
				
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                    } | 
				
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                } | 
				
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            } | 
				
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        } | 
				
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    } | 
				
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 | 
				
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    public static boolean canCast(Mob mob) { | 
				
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        // Performs validation to determine if a
 | 
				
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        // mobile in the proper state to cast.
 | 
				
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        if (mob == null) | 
				
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            return false; | 
				
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        if (mob.mobPowers.isEmpty()) | 
				
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            return false; | 
				
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        if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) { | 
				
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            mob.setCombatTarget(null); | 
				
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            return false; | 
				
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        } | 
				
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        int castRoll = ThreadLocalRandom.current().nextInt(101); | 
				
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        if(castRoll <= MobileFSMManager.AI_POWER_DIVISOR){ | 
				
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            return false; | 
				
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        } | 
				
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        if (mob.nextCastTime == 0) | 
				
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            mob.nextCastTime = System.currentTimeMillis(); | 
				
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 | 
				
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        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
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    } | 
				
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 | 
				
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    public static boolean MobCast(Mob mob) { | 
				
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        // Method picks a random spell from a mobile's list of powers
 | 
				
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        // and casts it on the current target (or itself).  Validation
 | 
				
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        // (including empty lists) is done previously within canCast();
 | 
				
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 | 
				
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        ArrayList<Integer> powerTokens; | 
				
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        ArrayList<Integer> purgeTokens; | 
				
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        PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
				
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        if (mob.BehaviourType.callsForHelp) | 
				
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            MobCallForHelp(mob); | 
				
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        // Generate a list of tokens from the mob powers for this mobile.
 | 
				
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        powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
				
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        purgeTokens = new ArrayList<>(); | 
				
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        // If player has this effect on them currently then remove
 | 
				
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        // this token from our list.
 | 
				
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        for (int powerToken : powerTokens) { | 
				
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            PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | 
				
			||||
            for (ActionsBase actionBase : powerBase.getActions()) { | 
				
			||||
                String stackType = actionBase.stackType; | 
				
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                if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | 
				
			||||
                    purgeTokens.add(powerToken); | 
				
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            } | 
				
			||||
        } | 
				
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        powerTokens.removeAll(purgeTokens); | 
				
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        // Sanity check
 | 
				
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        if (powerTokens.isEmpty()) | 
				
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            return false; | 
				
			||||
        // Pick random spell from our list of powers
 | 
				
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        int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | 
				
			||||
        int powerRank = mob.mobPowers.get(powerToken); | 
				
			||||
        PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
				
			||||
        //check for hit-roll
 | 
				
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        if (mobPower.requiresHitRoll) { | 
				
			||||
            if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) { | 
				
			||||
                return false; | 
				
			||||
            } | 
				
			||||
            if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget())) { | 
				
			||||
                return false; | 
				
			||||
            } | 
				
			||||
            if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget())) { | 
				
			||||
                return false; | 
				
			||||
            } | 
				
			||||
            if (CombatUtilities.triggerParry(mob, mob.getCombatTarget())) { | 
				
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                return false; | 
				
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            } | 
				
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        } | 
				
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        // Cast the spell
 | 
				
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        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
				
			||||
            PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); | 
				
			||||
            PerformActionMsg msg; | 
				
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            if (!mobPower.isHarmful() || mobPower.targetSelf) | 
				
			||||
                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
				
			||||
            else | 
				
			||||
                msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
				
			||||
            msg.setUnknown04(2); | 
				
			||||
            PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
				
			||||
            // Default minimum seconds between cast = 10
 | 
				
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            float randomCooldown = (ThreadLocalRandom.current().nextInt(150) + 100) * 0.01f; | 
				
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            mob.nextCastTime = System.currentTimeMillis() + (long)((mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000)) * randomCooldown); | 
				
			||||
            return true; | 
				
			||||
        } | 
				
			||||
        return false; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void MobCallForHelp(Mob mob) { | 
				
			||||
        boolean callGotResponse = false; | 
				
			||||
        if (mob.nextCallForHelp == 0) { | 
				
			||||
            mob.nextCallForHelp = System.currentTimeMillis(); | 
				
			||||
        } | 
				
			||||
        if (mob.nextCallForHelp < System.currentTimeMillis()) | 
				
			||||
            return; | 
				
			||||
        //mob sends call for help message
 | 
				
			||||
        ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); | 
				
			||||
        Zone mobCamp = mob.getParentZone(); | 
				
			||||
        for (Mob helper : mobCamp.zoneMobSet) { | 
				
			||||
            if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { | 
				
			||||
                helper.setCombatTarget(mob.getCombatTarget()); | 
				
			||||
                callGotResponse = true; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        if (callGotResponse) | 
				
			||||
            //wait 60 seconds to call for help again
 | 
				
			||||
            mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void DetermineAction(Mob mob) { | 
				
			||||
        //always check the respawn que, respawn 1 mob max per second to not flood the client
 | 
				
			||||
 | 
				
			||||
        if (mob == null) | 
				
			||||
            return; | 
				
			||||
        if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { | 
				
			||||
            //trebuchet spawn handler
 | 
				
			||||
            CheckForRespawn(mob); | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (mob.despawned && mob.isPlayerGuard) { | 
				
			||||
            //override for guards
 | 
				
			||||
            if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
				
			||||
                if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { | 
				
			||||
                    //minions don't respawn while guard captain is dead
 | 
				
			||||
                    if (mob.isAlive() == false) { | 
				
			||||
                        mob.deathTime = System.currentTimeMillis(); | 
				
			||||
                        return; | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
            CheckForRespawn(mob); | 
				
			||||
            //check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
 | 
				
			||||
            if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()){ | 
				
			||||
                CheckToSendMobHome(mob); | 
				
			||||
            } | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (!mob.isAlive()) { | 
				
			||||
            //no need to continue if mob is dead, check for respawn and move on
 | 
				
			||||
            CheckForRespawn(mob); | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | 
				
			||||
            //no players loaded, no need to proceed
 | 
				
			||||
            mob.setCombatTarget(null); | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (mob.isCombat() && mob.getCombatTarget() == null) { | 
				
			||||
            mob.setCombat(false); | 
				
			||||
            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			||||
            rwss.setPlayer(mob); | 
				
			||||
            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			||||
        } | 
				
			||||
        if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | 
				
			||||
            CheckToSendMobHome(mob); | 
				
			||||
        } | 
				
			||||
        if (mob.combatTarget != null) { | 
				
			||||
            if(mob.getCombatTarget().isAlive() == false){ | 
				
			||||
                mob.setCombatTarget(null); | 
				
			||||
                return; | 
				
			||||
            } | 
				
			||||
 | 
				
			||||
            if(mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER){ | 
				
			||||
                if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ | 
				
			||||
                    mob.setCombatTarget(null); | 
				
			||||
                    return; | 
				
			||||
                } | 
				
			||||
                if(mob.canSee((PlayerCharacter)mob.getCombatTarget()) == false) { | 
				
			||||
                    mob.setCombatTarget(null); | 
				
			||||
                    return; | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        //if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
 | 
				
			||||
        //    mob.getTimestamps().put("LOCATIONSYNC",System.currentTimeMillis());
 | 
				
			||||
        //}
 | 
				
			||||
        switch (mob.BehaviourType) { | 
				
			||||
            case GuardCaptain: | 
				
			||||
                GuardCaptainLogic(mob); | 
				
			||||
                break; | 
				
			||||
            case GuardMinion: | 
				
			||||
                GuardMinionLogic(mob); | 
				
			||||
                break; | 
				
			||||
            case GuardWallArcher: | 
				
			||||
                GuardWallArcherLogic(mob); | 
				
			||||
                break; | 
				
			||||
            case Pet1: | 
				
			||||
                PetLogic(mob); | 
				
			||||
                break; | 
				
			||||
            case HamletGuard: | 
				
			||||
                HamletGuardLogic(mob); | 
				
			||||
                break; | 
				
			||||
            default: | 
				
			||||
                DefaultLogic(mob); | 
				
			||||
                break; | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void CheckForAggro(Mob aiAgent) { | 
				
			||||
        //looks for and sets mobs combatTarget
 | 
				
			||||
        if (!aiAgent.isAlive()) | 
				
			||||
            return; | 
				
			||||
        ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; | 
				
			||||
        for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			||||
            int playerID = (int) playerEntry.getKey(); | 
				
			||||
            PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
				
			||||
            //Player is null, let's remove them from the list.
 | 
				
			||||
            if (loadedPlayer == null) { | 
				
			||||
                loadedPlayers.remove(playerID); | 
				
			||||
                continue; | 
				
			||||
            } | 
				
			||||
            //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
				
			||||
            if (!loadedPlayer.isAlive()) { | 
				
			||||
                loadedPlayers.remove(playerID); | 
				
			||||
                continue; | 
				
			||||
            } | 
				
			||||
            //Can't see target, skip aggro.
 | 
				
			||||
            if (!aiAgent.canSee(loadedPlayer)) | 
				
			||||
                continue; | 
				
			||||
            // No aggro for this race type
 | 
				
			||||
            if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) | 
				
			||||
                continue; | 
				
			||||
            //mob has enemies and this player race is not it
 | 
				
			||||
            if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){ | 
				
			||||
                continue; | 
				
			||||
            } | 
				
			||||
            if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
				
			||||
                aiAgent.setCombatTarget(loadedPlayer); | 
				
			||||
                return; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        if(aiAgent.combatTarget == null) { | 
				
			||||
            //look for pets to aggro if no players found to aggro
 | 
				
			||||
            HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobileFSMManager.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET); | 
				
			||||
            for (AbstractWorldObject awoMob : awoList) { | 
				
			||||
                //dont scan self.
 | 
				
			||||
                if (aiAgent.equals(awoMob)) | 
				
			||||
                    continue; | 
				
			||||
                Mob aggroMob = (Mob) awoMob; | 
				
			||||
                aiAgent.setCombatTarget(aggroMob); | 
				
			||||
                return; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void CheckMobMovement(Mob mob) { | 
				
			||||
        if (!MovementUtilities.canMove(mob)) | 
				
			||||
            return; | 
				
			||||
        mob.updateLocation(); | 
				
			||||
        switch (mob.BehaviourType) { | 
				
			||||
            case Pet1: | 
				
			||||
                if(mob.getOwner() == null){ | 
				
			||||
                    return; | 
				
			||||
                } | 
				
			||||
                if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { | 
				
			||||
                    //mob no longer has its owner loaded, translocate pet to owner
 | 
				
			||||
                    MovementManager.translocate(mob, mob.getOwner().getLoc(), null); | 
				
			||||
                    return; | 
				
			||||
                } | 
				
			||||
                if (mob.getCombatTarget() == null) { | 
				
			||||
                    //move back to owner
 | 
				
			||||
                    if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) | 
				
			||||
                        return; | 
				
			||||
                    mob.destination = mob.getOwner().getLoc(); | 
				
			||||
                    MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
				
			||||
                } else | 
				
			||||
                    chaseTarget(mob); | 
				
			||||
                break; | 
				
			||||
            case GuardMinion: | 
				
			||||
                if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) | 
				
			||||
                    randomGuardPatrolPoint(mob); | 
				
			||||
                else { | 
				
			||||
                    if (mob.getCombatTarget() != null) { | 
				
			||||
                        chaseTarget(mob); | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
                break; | 
				
			||||
            default: | 
				
			||||
                if (mob.getCombatTarget() == null) { | 
				
			||||
                    if (!mob.isMoving()) { | 
				
			||||
                        Patrol(mob); | 
				
			||||
                    } else { | 
				
			||||
                        mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			||||
                    } | 
				
			||||
                } else { | 
				
			||||
                    chaseTarget(mob); | 
				
			||||
                } | 
				
			||||
                break; | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void CheckForRespawn(Mob aiAgent) { | 
				
			||||
        if (aiAgent.deathTime == 0) { | 
				
			||||
            aiAgent.setDeathTime(System.currentTimeMillis()); | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        //handles checking for respawn of dead mobs even when no players have mob loaded
 | 
				
			||||
        //Despawn Timer with Loot currently in inventory.
 | 
				
			||||
        if (!aiAgent.despawned) { | 
				
			||||
            if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
				
			||||
                if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
				
			||||
                    aiAgent.despawn(); | 
				
			||||
                    aiAgent.deathTime = System.currentTimeMillis(); | 
				
			||||
                    return; | 
				
			||||
                } | 
				
			||||
                //No items in inventory.
 | 
				
			||||
            } else { | 
				
			||||
                //Mob's Loot has been looted.
 | 
				
			||||
                if (aiAgent.isHasLoot()) { | 
				
			||||
                    if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | 
				
			||||
                        aiAgent.despawn(); | 
				
			||||
                        aiAgent.deathTime = System.currentTimeMillis(); | 
				
			||||
                        return; | 
				
			||||
                    } | 
				
			||||
                    //Mob never had Loot.
 | 
				
			||||
                } else { | 
				
			||||
                    if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | 
				
			||||
                        aiAgent.despawn(); | 
				
			||||
                        aiAgent.deathTime = System.currentTimeMillis(); | 
				
			||||
                        return; | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { | 
				
			||||
            //aiAgent.respawn();
 | 
				
			||||
            aiAgent.getParentZone().respawnQue.add(aiAgent); | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void CheckForAttack(Mob mob) { | 
				
			||||
        //checks if mob can attack based on attack timer and range
 | 
				
			||||
        if (mob.isAlive() == false) | 
				
			||||
            return; | 
				
			||||
        if (mob.getCombatTarget() == null) { | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | 
				
			||||
            mob.setCombatTarget(null); | 
				
			||||
            if (mob.isCombat()) { | 
				
			||||
                mob.setCombat(false); | 
				
			||||
                UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			||||
                rwss.setPlayer(mob); | 
				
			||||
                DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			||||
            } | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (!mob.isCombat()) { | 
				
			||||
            mob.setCombat(true); | 
				
			||||
            UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			||||
            rwss.setPlayer(mob); | 
				
			||||
            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			||||
        } | 
				
			||||
        if (System.currentTimeMillis() > mob.getLastAttackTime()) | 
				
			||||
            AttackTarget(mob, mob.getCombatTarget()); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void CheckToSendMobHome(Mob mob) { | 
				
			||||
        if (mob.BehaviourType.isAgressive) { | 
				
			||||
            if (mob.isPlayerGuard()) { | 
				
			||||
                if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			||||
                    CheckForPlayerGuardAggro(mob); | 
				
			||||
                } | 
				
			||||
            } else { | 
				
			||||
                CheckForAggro(mob); | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobileFSMManager.AI_BASE_AGGRO_RANGE * 0.5f)) { | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        if (mob.isPlayerGuard() && !mob.despawned) { | 
				
			||||
            City current = ZoneManager.getCityAtLocation(mob.getLoc()); | 
				
			||||
            if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { | 
				
			||||
                PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			||||
                PowersManager.useMobPower(mob, mob, recall, 40); | 
				
			||||
                mob.setCombatTarget(null); | 
				
			||||
                if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { | 
				
			||||
                    //guard captain pulls his minions home with him
 | 
				
			||||
                    for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			||||
                        PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); | 
				
			||||
                        minion.getKey().setCombatTarget(null); | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { | 
				
			||||
 | 
				
			||||
            PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
				
			||||
            PowersManager.useMobPower(mob, mob, recall, 40); | 
				
			||||
            mob.setCombatTarget(null); | 
				
			||||
            for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | 
				
			||||
                PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0); | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void chaseTarget(Mob mob) { | 
				
			||||
        mob.updateMovementState(); | 
				
			||||
        mob.updateLocation(); | 
				
			||||
        if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
				
			||||
            if (mob.getRange() > 15) { | 
				
			||||
                mob.destination = mob.getCombatTarget().getLoc(); | 
				
			||||
                MovementUtilities.moveToLocation(mob, mob.destination, 0); | 
				
			||||
            } else { | 
				
			||||
                //check if building
 | 
				
			||||
                switch (mob.getCombatTarget().getObjectType()) { | 
				
			||||
                    case PlayerCharacter: | 
				
			||||
                    case Mob: | 
				
			||||
                        mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | 
				
			||||
                        MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | 
				
			||||
                        break; | 
				
			||||
                    case Building: | 
				
			||||
                        mob.destination = mob.getCombatTarget().getLoc(); | 
				
			||||
                        MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0); | 
				
			||||
                        break; | 
				
			||||
                } | 
				
			||||
 | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void SafeGuardAggro(Mob mob) { | 
				
			||||
        HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
				
			||||
        for (AbstractWorldObject awoMob : awoList) { | 
				
			||||
            //dont scan self.
 | 
				
			||||
            if (mob.equals(awoMob) || mob.isGuard() == true) | 
				
			||||
                continue; | 
				
			||||
            Mob aggroMob = (Mob) awoMob; | 
				
			||||
            //dont attack other guards
 | 
				
			||||
            if (aggroMob.isGuard()) | 
				
			||||
                continue; | 
				
			||||
            if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) | 
				
			||||
                continue; | 
				
			||||
            mob.setCombatTarget(aggroMob); | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void GuardCaptainLogic(Mob mob) { | 
				
			||||
        if (mob.getCombatTarget() == null) | 
				
			||||
            CheckForPlayerGuardAggro(mob); | 
				
			||||
        CheckMobMovement(mob); | 
				
			||||
        CheckForAttack(mob); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void GuardMinionLogic(Mob mob) { | 
				
			||||
        if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { | 
				
			||||
            CheckForPlayerGuardAggro(mob); | 
				
			||||
        } | 
				
			||||
        if (mob.npcOwner.getCombatTarget() != null) | 
				
			||||
            mob.setCombatTarget(mob.npcOwner.getCombatTarget()); | 
				
			||||
        else | 
				
			||||
            mob.setCombatTarget(null); | 
				
			||||
        CheckMobMovement(mob); | 
				
			||||
        CheckForAttack(mob); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void GuardWallArcherLogic(Mob mob) { | 
				
			||||
        if (mob.getCombatTarget() == null) | 
				
			||||
            CheckForPlayerGuardAggro(mob); | 
				
			||||
        else | 
				
			||||
            CheckForAttack(mob); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void PetLogic(Mob mob) { | 
				
			||||
        if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){ | 
				
			||||
            if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){ | 
				
			||||
                mob.killCharacter("no owner"); | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) | 
				
			||||
            CheckMobMovement(mob); | 
				
			||||
        CheckForAttack(mob); | 
				
			||||
        //recover health
 | 
				
			||||
        if(mob.getTimestamps().containsKey("HEALTHRECOVERED") == false){ | 
				
			||||
            mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); | 
				
			||||
        } | 
				
			||||
        if(mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000){ | 
				
			||||
            if(mob.getHealth() < mob.getHealthMax()) { | 
				
			||||
                float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None))* 0.01f); | 
				
			||||
                mob.setHealth(mob.getHealth() + recoveredHealth); | 
				
			||||
                mob.getTimestamps().put("HEALTHRECOVERED",System.currentTimeMillis()); | 
				
			||||
                if(mob.getHealth() > mob.getHealthMax()){ | 
				
			||||
                    mob.setHealth(mob.getHealthMax()); | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void HamletGuardLogic(Mob mob) { | 
				
			||||
        if (mob.getCombatTarget() == null) { | 
				
			||||
            //safehold guard
 | 
				
			||||
            SafeGuardAggro(mob); | 
				
			||||
        } else { | 
				
			||||
            if (mob.combatTarget.isAlive() == false) { | 
				
			||||
                SafeGuardAggro(mob); | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        CheckForAttack(mob); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    private static void DefaultLogic(Mob mob) { | 
				
			||||
        //check for players that can be aggroed if mob is agressive and has no target
 | 
				
			||||
        if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ | 
				
			||||
            mob.setCombatTarget(null); | 
				
			||||
        } | 
				
			||||
        if (mob.BehaviourType.isAgressive) { | 
				
			||||
            AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
				
			||||
            if (newTarget != null) { | 
				
			||||
                mob.setCombatTarget(newTarget); | 
				
			||||
            } else { | 
				
			||||
                if (mob.getCombatTarget() == null) { | 
				
			||||
                    if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) | 
				
			||||
                        //safehold guard
 | 
				
			||||
                        SafeGuardAggro(mob); | 
				
			||||
                    else | 
				
			||||
                        //normal aggro
 | 
				
			||||
                        CheckForAggro(mob); | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        //check if mob can move for patrol or moving to target
 | 
				
			||||
        if (mob.BehaviourType.canRoam) | 
				
			||||
            CheckMobMovement(mob); | 
				
			||||
        //check if mob can attack if it isn't wimpy
 | 
				
			||||
        if (!mob.BehaviourType.isWimpy && mob.combatTarget != null) | 
				
			||||
            CheckForAttack(mob); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void CheckForPlayerGuardAggro(Mob mob) { | 
				
			||||
        //looks for and sets mobs combatTarget
 | 
				
			||||
        if (!mob.isAlive()) | 
				
			||||
            return; | 
				
			||||
        ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | 
				
			||||
        for (Entry playerEntry : loadedPlayers.entrySet()) { | 
				
			||||
            int playerID = (int) playerEntry.getKey(); | 
				
			||||
            PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
				
			||||
            //Player is null, let's remove them from the list.
 | 
				
			||||
            if (loadedPlayer == null) { | 
				
			||||
                loadedPlayers.remove(playerID); | 
				
			||||
                continue; | 
				
			||||
            } | 
				
			||||
            //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
				
			||||
            if (!loadedPlayer.isAlive()) { | 
				
			||||
                loadedPlayers.remove(playerID); | 
				
			||||
                continue; | 
				
			||||
            } | 
				
			||||
            //Can't see target, skip aggro.
 | 
				
			||||
            if (!mob.canSee(loadedPlayer)) | 
				
			||||
                continue; | 
				
			||||
            // No aggro for this player
 | 
				
			||||
            if (GuardCanAggro(mob, loadedPlayer) == false) | 
				
			||||
                continue; | 
				
			||||
            if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
				
			||||
                mob.setCombatTarget(loadedPlayer); | 
				
			||||
                return; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | 
				
			||||
        if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | 
				
			||||
            return false; | 
				
			||||
        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
				
			||||
            if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | 
				
			||||
                return true; | 
				
			||||
            } | 
				
			||||
        } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | 
				
			||||
            return true; | 
				
			||||
        } | 
				
			||||
        //first check condemn list for aggro allowed (allies button is checked)
 | 
				
			||||
        if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | 
				
			||||
            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
				
			||||
                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
				
			||||
                    //target is listed individually
 | 
				
			||||
                    return false; | 
				
			||||
                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
				
			||||
                    //target's guild is listed
 | 
				
			||||
                    return false; | 
				
			||||
                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
				
			||||
                    //target's nation is listed
 | 
				
			||||
                    return false; | 
				
			||||
            } | 
				
			||||
            return true; | 
				
			||||
        } else { | 
				
			||||
            //allies button is not checked
 | 
				
			||||
            for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
				
			||||
                if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
				
			||||
                    //target is listed individually
 | 
				
			||||
                    return true; | 
				
			||||
                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
				
			||||
                    //target's guild is listed
 | 
				
			||||
                    return true; | 
				
			||||
                if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
				
			||||
                    //target's nation is listed
 | 
				
			||||
                    return true; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        return false; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static void randomGuardPatrolPoint(Mob mob) { | 
				
			||||
        if (mob.isMoving() == true) { | 
				
			||||
            //early exit for a mob who is already moving to a patrol point
 | 
				
			||||
            //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | 
				
			||||
            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			||||
            return; | 
				
			||||
        } | 
				
			||||
        //wait between 10 and 15 seconds after reaching patrol point before moving
 | 
				
			||||
        int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
				
			||||
        if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | 
				
			||||
            //early exit while waiting to patrol again
 | 
				
			||||
            return; | 
				
			||||
        float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
				
			||||
        float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
				
			||||
        Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | 
				
			||||
        mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | 
				
			||||
        MovementUtilities.aiMove(mob, mob.destination, true); | 
				
			||||
        if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
				
			||||
            for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
				
			||||
                //make sure mob is out of combat stance
 | 
				
			||||
                if (minion.getKey().despawned == false) { | 
				
			||||
                    if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
				
			||||
                        minion.getKey().setCombat(false); | 
				
			||||
                        UpdateStateMsg rwss = new UpdateStateMsg(); | 
				
			||||
                        rwss.setPlayer(minion.getKey()); | 
				
			||||
                        DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | 
				
			||||
                    } | 
				
			||||
                    if (MovementUtilities.canMove(minion.getKey())) { | 
				
			||||
                        Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | 
				
			||||
                        minion.getKey().updateLocation(); | 
				
			||||
                        Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | 
				
			||||
                        MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { | 
				
			||||
        float CurrentHateValue = 0; | 
				
			||||
        if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | 
				
			||||
            CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); | 
				
			||||
        } | 
				
			||||
        AbstractWorldObject mostHatedTarget = null; | 
				
			||||
        for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | 
				
			||||
            PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); | 
				
			||||
            if (potentialTarget.equals(mob.getCombatTarget())) { | 
				
			||||
                continue; | 
				
			||||
            } | 
				
			||||
            if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { | 
				
			||||
                CurrentHateValue = potentialTarget.getHateValue(); | 
				
			||||
                mostHatedTarget = potentialTarget; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
        return mostHatedTarget; | 
				
			||||
    } | 
				
			||||
} | 
				
			||||
@ -1,128 +0,0 @@
				@@ -1,128 +0,0 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
package engine.ai; | 
				
			||||
 | 
				
			||||
import engine.gameManager.ConfigManager; | 
				
			||||
import engine.gameManager.ZoneManager; | 
				
			||||
import engine.objects.Mob; | 
				
			||||
import engine.objects.Zone; | 
				
			||||
import engine.util.ThreadUtils; | 
				
			||||
import org.pmw.tinylog.Logger; | 
				
			||||
 | 
				
			||||
import java.time.Duration; | 
				
			||||
import java.time.Instant; | 
				
			||||
 | 
				
			||||
 | 
				
			||||
public class MobileFSMManager { | 
				
			||||
 | 
				
			||||
    private static final MobileFSMManager INSTANCE = new MobileFSMManager(); | 
				
			||||
    public static Duration executionTime = Duration.ofNanos(1); | 
				
			||||
    public static Duration executionMax = Duration.ofNanos(1); | 
				
			||||
    //AI variables moved form mb_server_statics
 | 
				
			||||
    public static int AI_BASE_AGGRO_RANGE = 60; | 
				
			||||
    public static int AI_DROP_AGGRO_RANGE = 60; | 
				
			||||
    public static int AI_RECALL_RANGE = 400; | 
				
			||||
    public static int AI_PULSE_MOB_THRESHOLD = 200; | 
				
			||||
    public static int AI_THREAD_SLEEP = 1000; | 
				
			||||
    public static int AI_PATROL_DIVISOR = 15; | 
				
			||||
    public static int AI_POWER_DIVISOR = 20; | 
				
			||||
    public static float AI_MAX_ANGLE = 10f; | 
				
			||||
    private volatile boolean alive; | 
				
			||||
    private long timeOfKill = -1; | 
				
			||||
 | 
				
			||||
 | 
				
			||||
    private MobileFSMManager() { | 
				
			||||
 | 
				
			||||
        Runnable worker = new Runnable() { | 
				
			||||
            @Override | 
				
			||||
            public void run() { | 
				
			||||
                execution(); | 
				
			||||
            } | 
				
			||||
        }; | 
				
			||||
 | 
				
			||||
        alive = true; | 
				
			||||
 | 
				
			||||
        //assign the AI varibales base don difficulty scaling from config file:
 | 
				
			||||
 | 
				
			||||
        float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()); | 
				
			||||
        AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
 | 
				
			||||
 | 
				
			||||
        difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); | 
				
			||||
        AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
 | 
				
			||||
 | 
				
			||||
        Thread t = new Thread(worker, "MobileFSMManager"); | 
				
			||||
        t.start(); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    public static MobileFSMManager getInstance() { | 
				
			||||
        return INSTANCE; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    /** | 
				
			||||
     * Stops the MobileFSMManager | 
				
			||||
     */ | 
				
			||||
    public void shutdown() { | 
				
			||||
        if (alive) { | 
				
			||||
            alive = false; | 
				
			||||
            timeOfKill = System.currentTimeMillis(); | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
 | 
				
			||||
    public boolean isAlive() { | 
				
			||||
        return this.alive; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
 | 
				
			||||
    private void execution() { | 
				
			||||
 | 
				
			||||
        //Load zone threshold once.
 | 
				
			||||
 | 
				
			||||
        long mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; | 
				
			||||
        Instant startTime; | 
				
			||||
 | 
				
			||||
        while (alive) { | 
				
			||||
 | 
				
			||||
            ThreadUtils.sleep(1); | 
				
			||||
 | 
				
			||||
            if (System.currentTimeMillis() > mobPulse) { | 
				
			||||
 | 
				
			||||
                startTime = Instant.now(); | 
				
			||||
 | 
				
			||||
                for (Zone zone : ZoneManager.getAllZones()) { | 
				
			||||
 | 
				
			||||
                    if(zone.respawnQue.size() > 0 && zone.lastRespawn + 100 < System.currentTimeMillis()){ | 
				
			||||
                        zone.respawnQue.get(0).respawn(); | 
				
			||||
                        zone.respawnQue.remove(0); | 
				
			||||
                        zone.lastRespawn = System.currentTimeMillis(); | 
				
			||||
                    } | 
				
			||||
                    for (Mob mob : zone.zoneMobSet) { | 
				
			||||
 | 
				
			||||
                        try { | 
				
			||||
                            if (mob != null) | 
				
			||||
                                MobileFSM.DetermineAction(mob); | 
				
			||||
                        } catch (Exception e) { | 
				
			||||
                            Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); | 
				
			||||
                            e.printStackTrace(); | 
				
			||||
                        } | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
 | 
				
			||||
                executionTime = Duration.between(startTime, Instant.now()); | 
				
			||||
 | 
				
			||||
                if (executionTime.compareTo(executionMax) > 0) | 
				
			||||
                    executionMax = executionTime; | 
				
			||||
 | 
				
			||||
                mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
@ -1,14 +0,0 @@
				@@ -1,14 +0,0 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
package engine.ai.utilities; | 
				
			||||
 | 
				
			||||
public class PowerUtilities { | 
				
			||||
 | 
				
			||||
} | 
				
			||||
@ -1,46 +0,0 @@
				@@ -1,46 +0,0 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
package engine.devcmd.cmds; | 
				
			||||
 | 
				
			||||
import engine.ai.MobileFSMManager; | 
				
			||||
import engine.devcmd.AbstractDevCmd; | 
				
			||||
import engine.gameManager.SimulationManager; | 
				
			||||
import engine.objects.AbstractGameObject; | 
				
			||||
import engine.objects.PlayerCharacter; | 
				
			||||
 | 
				
			||||
public class HeartbeatCmd extends AbstractDevCmd { | 
				
			||||
 | 
				
			||||
    public HeartbeatCmd() { | 
				
			||||
        super("heartbeat"); | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected void _doCmd(PlayerCharacter pc, String[] words, | 
				
			||||
                          AbstractGameObject target) { | 
				
			||||
 | 
				
			||||
        this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms"); | 
				
			||||
        this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms"); | 
				
			||||
 | 
				
			||||
        this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms"); | 
				
			||||
        this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms"); | 
				
			||||
 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected String _getHelpString() { | 
				
			||||
        return "Displays simulation metrics"; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    protected String _getUsageString() { | 
				
			||||
        return "' ./heartbeat"; | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
} | 
				
			||||
									
										
											File diff suppressed because it is too large
											Load Diff
										
									
								
							
						@ -0,0 +1,46 @@
				@@ -0,0 +1,46 @@
					 | 
				
			||||
package engine.mobileAI.Threads; | 
				
			||||
 | 
				
			||||
import engine.mobileAI.MobAI; | 
				
			||||
import engine.gameManager.ZoneManager; | 
				
			||||
import engine.objects.Mob; | 
				
			||||
import engine.objects.Zone; | 
				
			||||
import org.pmw.tinylog.Logger; | 
				
			||||
 | 
				
			||||
public class MobAIThread implements Runnable{ | 
				
			||||
    public static int AI_BASE_AGGRO_RANGE = 60; | 
				
			||||
    public static int AI_DROP_AGGRO_RANGE = 60; | 
				
			||||
    public static int AI_PULSE_MOB_THRESHOLD = 200; | 
				
			||||
    public static int AI_PATROL_DIVISOR = 15; | 
				
			||||
    public static int AI_POWER_DIVISOR = 20; | 
				
			||||
    // Thread constructor
 | 
				
			||||
 | 
				
			||||
    public MobAIThread() { | 
				
			||||
        Logger.info(" MobAIThread thread has started!"); | 
				
			||||
 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    public void run() { | 
				
			||||
        while (true) { | 
				
			||||
            for (Zone zone : ZoneManager.getAllZones()) { | 
				
			||||
 | 
				
			||||
                for (Mob mob : zone.zoneMobSet) { | 
				
			||||
 | 
				
			||||
                    try { | 
				
			||||
                        if (mob != null) | 
				
			||||
                            MobAI.DetermineAction(mob); | 
				
			||||
                    } catch (Exception e) { | 
				
			||||
                        Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); | 
				
			||||
                        e.printStackTrace(); | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
    public static void startAIThread() { | 
				
			||||
        Thread aiThread; | 
				
			||||
        aiThread = new Thread(new MobAIThread()); | 
				
			||||
        aiThread.setName("aiThread"); | 
				
			||||
        aiThread.start(); | 
				
			||||
    } | 
				
			||||
} | 
				
			||||
@ -0,0 +1,69 @@
				@@ -0,0 +1,69 @@
					 | 
				
			||||
// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | 
				
			||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | 
				
			||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | 
				
			||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | 
				
			||||
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | 
				
			||||
//      Magicbane Emulator Project © 2013 - 2022
 | 
				
			||||
//                www.magicbane.com
 | 
				
			||||
 | 
				
			||||
 | 
				
			||||
package engine.mobileAI.Threads; | 
				
			||||
import engine.gameManager.ZoneManager; | 
				
			||||
import engine.objects.Mob; | 
				
			||||
import engine.objects.Zone; | 
				
			||||
import org.pmw.tinylog.Logger; | 
				
			||||
 | 
				
			||||
/** | 
				
			||||
 * Thread blocks until MagicBane dispatch messages are | 
				
			||||
 * enqueued then processes them in FIFO order. The collection | 
				
			||||
 * is thread safe. | 
				
			||||
 * <p> | 
				
			||||
 * Any large messages not time sensitive such as load object | 
				
			||||
 * sent to more than a single individual should be spawned | 
				
			||||
 * individually on a DispatchMessageThread. | 
				
			||||
 */ | 
				
			||||
 | 
				
			||||
public class MobRespawnThread implements Runnable { | 
				
			||||
 | 
				
			||||
    // Instance variables
 | 
				
			||||
 | 
				
			||||
    // Thread constructor
 | 
				
			||||
 | 
				
			||||
    public MobRespawnThread() { | 
				
			||||
        Logger.info(" MobRespawnThread thread has started!"); | 
				
			||||
 | 
				
			||||
    } | 
				
			||||
 | 
				
			||||
    @Override | 
				
			||||
    public void run() { | 
				
			||||
 | 
				
			||||
        while (true) { | 
				
			||||
 | 
				
			||||
            try { | 
				
			||||
                for (Zone zone : ZoneManager.getAllZones()) { | 
				
			||||
 | 
				
			||||
                    if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) { | 
				
			||||
 | 
				
			||||
                        Mob respawner = zone.respawnQue.iterator().next(); | 
				
			||||
 | 
				
			||||
                        if (respawner == null) | 
				
			||||
                            continue; | 
				
			||||
 | 
				
			||||
                        respawner.respawn(); | 
				
			||||
                        zone.respawnQue.remove(respawner); | 
				
			||||
                        zone.lastRespawn = System.currentTimeMillis(); | 
				
			||||
                    } | 
				
			||||
                } | 
				
			||||
            } catch (Exception e) { | 
				
			||||
                Logger.error(e); | 
				
			||||
            } | 
				
			||||
 | 
				
			||||
        } | 
				
			||||
    } | 
				
			||||
    public static void startRespawnThread() { | 
				
			||||
        Thread respawnThread; | 
				
			||||
        respawnThread = new Thread(new MobRespawnThread()); | 
				
			||||
        respawnThread.setName("respawnThread"); | 
				
			||||
        respawnThread.start(); | 
				
			||||
    } | 
				
			||||
} | 
				
			||||
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		Reference in new issue