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trainer buildinsg capped at r1 with 3 slots

lakebane-strongholds
FatBoy-DOTC 4 months ago
parent
commit
2365b26c1c
  1. 61
      src/engine/objects/Blueprint.java

61
src/engine/objects/Blueprint.java

@ -66,22 +66,7 @@ public class Blueprint {
this.rank3UUID = rs.getInt("Rank3UUID"); this.rank3UUID = rs.getInt("Rank3UUID");
this.rank7UUID = rs.getInt("Rank7UUID"); this.rank7UUID = rs.getInt("Rank7UUID");
this.destroyedUUID = rs.getInt("DestroyedUUID"); this.destroyedUUID = rs.getInt("DestroyedUUID");
switch(Objects.requireNonNull(this.buildingGroup)){ this.maxRank = rs.getInt("MaxRank");
case CATHEDRAL:
case ELVENHALL:
case ELVENSANCTUM:
case FORESTHALL:
case IREKEIHALL:
case TEMPLEHALL:
case THIEFHALL:
case WIZARDHALL:
this.maxRank = 1;
break;
default:
this.maxRank = rs.getInt("MaxRank");
break;
}
} }
// Accessors // Accessors
@ -188,6 +173,21 @@ public class Blueprint {
} }
public int getMaxRank() { public int getMaxRank() {
BuildingGroup bg = this.buildingGroup;
switch(bg){
case AMAZONHALL:
case CATHEDRAL:
case GREATHALL:
case KEEP:
case THIEFHALL:
case TEMPLEHALL:
case WIZARDHALL:
case ELVENHALL:
case ELVENSANCTUM:
case IREKEIHALL:
case FORESTHALL:
return 1;
}
return maxRank; return maxRank;
} }
@ -196,15 +196,19 @@ public class Blueprint {
return 1; return 1;
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL)) if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
return 4; return 4;
switch(Objects.requireNonNull(this.buildingGroup)){ BuildingGroup bg = this.buildingGroup;
switch(bg){
case AMAZONHALL:
case CATHEDRAL: case CATHEDRAL:
case GREATHALL:
case KEEP:
case THIEFHALL:
case TEMPLEHALL:
case WIZARDHALL:
case ELVENHALL: case ELVENHALL:
case ELVENSANCTUM: case ELVENSANCTUM:
case FORESTHALL:
case IREKEIHALL: case IREKEIHALL:
case TEMPLEHALL: case FORESTHALL:
case THIEFHALL:
case WIZARDHALL:
return 3; return 3;
} }
return maxSlots; return maxSlots;
@ -341,6 +345,21 @@ public class Blueprint {
if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL)) if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL))
return maxSlots; return maxSlots;
BuildingGroup bg = this.buildingGroup;
switch(bg.name()) {
case "AMAZONHALL":
case "CATHEDRAL":
case "GREATHALL":
case "THIEFHALL":
case "TEMPLEHALL":
case "WIZARDHALL":
case "ELVENHALL":
case "ELVENSANCTUM":
case "IREKEIHALL":
case "FORESTHALL":
return 3;
}
if (this.maxRank == 1 && currentRank == 1) if (this.maxRank == 1 && currentRank == 1)
return getMaxSlots(); return getMaxSlots();

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