Browse Source

cleanup loot manager

master
FatBoy-DOTC 1 year ago
parent
commit
23af1d252e
  1. 200
      src/engine/loot/LootManager.java

200
src/engine/loot/LootManager.java

@ -53,14 +53,14 @@ public class LootManager { @@ -53,14 +53,14 @@ public class LootManager {
//get multiplier form config manager
float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
if (inHotzone) {
//if mob is inside hotzone, use the hotzone gold multiplier form the config instead
//if mob is inside hotzone, use the hotzone multiplier from the config instead
multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
}
//iterate the booty sets
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) {
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) {
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
}
if (mob.bootySet != 0) {
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) {
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
}
//lastly, check mobs inventory for godly or disc runes to send a server announcement
@ -77,114 +77,32 @@ public class LootManager { @@ -77,114 +77,32 @@ public class LootManager {
}
}
}
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
int roll; // table roll
BootySetEntry entry = null;
int setCount = 0;
try {
if (fromDeath) {
//do equipment here
if (mob.getEquip() != null) {
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
float dropChance = me.getDropChance() * 100;
if (equipmentRoll <= (dropChance * multiplier)) {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
ml.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(ml);
}
}
DropEquipment(mob,multiplier);
if (inHotzone) {
//all mobs in HZ get to roll for glass
RollForGlass(mob);
}
return;
}
for (BootySetEntry bse : entries) {
entry = bse;
float dropChance = bse.dropChance * multiplier;
switch (bse.bootyType) {
case "GOLD":
roll = ThreadLocalRandom.current().nextInt(101);
if (roll > dropChance) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
break;
}
//determine and add gold to mob inventory
int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold;
if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
mob.getCharItemManager().addItemToInventory(goldAmount);
}
GenerateGoldDrop(mob,bse,multiplier);
break;
case "LOOT":
roll = ThreadLocalRandom.current().nextInt(101);
if (roll > dropChance) {
//early exit, failed to hit minimum chance roll
break;
}
//iterate the booty tables and add items to mob inventory
MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
if (toAdd != null) {
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
toAdd.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(toAdd);
}
GenerateNormalLootDrop(mob,bse,multiplier);
if (inHotzone) {
if (generalItemTables.containsKey(bse.lootTable + 1)) {
int lootTableID = bse.lootTable + 1;
MobLoot toAddHZ = getGenTableItem(lootTableID, mob);
if (toAddHZ != null) {
if (toAddHZ.getPrefix() != null && toAddHZ.getPrefix().isEmpty() == true && toAddHZ.getSuffix() != null && toAddHZ.getSuffix().isEmpty() == true) {
toAddHZ.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(toAddHZ);
}
}
GenerateHotzoneLootDrop(mob,bse,multiplier);
}
break;
case "ITEM":
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
if (disc != null && !fromDeath)
mob.getCharItemManager().addItemToInventory(disc);
GenerateItemLootDrop(mob,bse);
break;
}
}
if (inHotzone) {
//hotzone glass roll, 1% chance to roll on glass table
if (ThreadLocalRandom.current().nextInt(101) > 99) {
int roll2 = TableRoll(mob.level);
if (itemTables.get(126).getRowForRange(roll2) == null) {
return;
}
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
if (tableRow == null) {
return;
}
int itemUUID = tableRow.cacheID;
if (itemUUID == 0) {
return;
}
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
}
}
setCount++;
}catch(Exception e){
//catch crash bug
int tableID = entry.lootTable;
String bootyType = entry.bootyType;
int itemBase = entry.itemBase;
Logger.error("FAILED LOOT ROLL: TableID: " + tableID + "bootyType: " + bootyType + " itemUUID: " + itemBase);
}
}
public static MobLoot getGenTableItem(int genTableID, Mob mob) {
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
return null;
@ -256,6 +174,91 @@ public class LootManager { @@ -256,6 +174,91 @@ public class LootManager {
int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
return roll;
}
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
if (chanceRoll > bse.dropChance) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
return;
}
//determine and add gold to mob inventory
int high = (int)(bse.highGold * multiplier);
int low = (int)(bse.lowGold * multiplier);
int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
mob.getCharItemManager().addItemToInventory(goldAmount);
}
}
public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){
int chanceRoll = ThreadLocalRandom.current().nextInt(101);
if (chanceRoll > bse.dropChance) {
//early exit, failed to hit minimum chance roll
return;
}
//iterate the booty tables and add items to mob inventory
MobLoot toAdd = getGenTableItem(bse.lootTable, mob);
if (toAdd != null) {
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
toAdd.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(toAdd);
}
}
public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){
if (generalItemTables.containsKey(bse.lootTable + 1)) {
int lootTableID = bse.lootTable + 1;
MobLoot toAdd = getGenTableItem(lootTableID, mob);
if (toAdd != null) {
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
toAdd.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(toAdd);
}
}
}
public static void RollForGlass(Mob mob){
if (ThreadLocalRandom.current().nextInt(101) > 99) {
int roll2 = TableRoll(mob.level);
if (itemTables.get(126).getRowForRange(roll2) == null) {
return;
}
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
if (tableRow == null) {
return;
}
int itemUUID = tableRow.cacheID;
if (itemUUID == 0) {
return;
}
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
}
}
public static void DropEquipment(Mob mob, float multiplier){
//do equipment here
if (mob.getEquip() != null) {
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
float dropChance = me.getDropChance() * 100;
if (equipmentRoll <= (dropChance * multiplier)) {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
ml.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(ml);
}
}
}
return;
}
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
if (disc != null)
mob.getCharItemManager().addItemToInventory(disc);
}
public static void AddGenTableRow(int tableID, GenTableRow row) {
if (!generalItemTables.containsKey(tableID)) {
//create the new table
@ -268,7 +271,6 @@ public class LootManager { @@ -268,7 +271,6 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static void AddItemTableRow(int tableID, ItemTableRow row) {
if (!itemTables.containsKey(tableID)) {
//create the new table
@ -281,7 +283,6 @@ public class LootManager { @@ -281,7 +283,6 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
if (!modTypeTables.containsKey(tableID)) {
//create the new table
@ -294,7 +295,6 @@ public class LootManager { @@ -294,7 +295,6 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static void AddModTableRow(int tableID, ModTableRow row) {
if (!modTables.containsKey(tableID)) {
//create the new table
@ -307,7 +307,6 @@ public class LootManager { @@ -307,7 +307,6 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static class GenTable {
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
@ -321,7 +320,6 @@ public class LootManager { @@ -321,7 +320,6 @@ public class LootManager {
return outRow;
}
}
public static class ItemTable {
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
@ -338,7 +336,6 @@ public class LootManager { @@ -338,7 +336,6 @@ public class LootManager {
return outRow;
}
}
public static class ModTypeTable {
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
@ -352,7 +349,6 @@ public class LootManager { @@ -352,7 +349,6 @@ public class LootManager {
return outRow;
}
}
public static class ModTable {
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
@ -369,7 +365,6 @@ public class LootManager { @@ -369,7 +365,6 @@ public class LootManager {
return outRow;
}
}
public static class GenTableRow {
public int minRoll;
public int maxRoll;
@ -385,7 +380,6 @@ public class LootManager { @@ -385,7 +380,6 @@ public class LootManager {
this.sModTable = rs.getInt("sModTableID");
}
}
public static class ItemTableRow {
public int minRoll;
public int maxRoll;
@ -402,7 +396,6 @@ public class LootManager { @@ -402,7 +396,6 @@ public class LootManager {
}
}
public static class ModTypeTableRow {
public int minRoll;
public int maxRoll;
@ -415,7 +408,6 @@ public class LootManager { @@ -415,7 +408,6 @@ public class LootManager {
}
}
public static class ModTableRow {
public int minRoll;
public int maxRoll;

Loading…
Cancel
Save