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					@ -53,14 +53,14 @@ public class LootManager {
				@@ -53,14 +53,14 @@ public class LootManager {
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					        //get multiplier form config manager
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					        float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); | 
				
			
			
		
	
		
			
				
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					        if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					            //if mob is inside hotzone, use the hotzone gold multiplier form the config instead
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					            //if mob is inside hotzone, use the hotzone multiplier from the config instead
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					            multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //iterate the booty sets
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					        if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet)) { | 
				
			
			
		
	
		
			
				
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					        if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) { | 
				
			
			
		
	
		
			
				
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					                RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.bootySet != 0) { | 
				
			
			
		
	
		
			
				
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					        if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) { | 
				
			
			
		
	
		
			
				
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					            RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //lastly, check mobs inventory for godly or disc runes to send a server announcement
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					@ -77,114 +77,32 @@ public class LootManager {
				@@ -77,114 +77,32 @@ public class LootManager {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
				
			
			
		
	
		
			
				
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					        int roll; // table roll
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					        BootySetEntry entry = null; | 
				
			
			
		
	
		
			
				
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					        int setCount = 0; | 
				
			
			
		
	
		
			
				
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					        try { | 
				
			
			
		
	
		
			
				
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					            if (fromDeath) { | 
				
			
			
		
	
		
			
				
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					                //do equipment here
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					                if (mob.getEquip() != null) { | 
				
			
			
		
	
		
			
				
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					                    for (MobEquipment me : mob.getEquip().values()) { | 
				
			
			
		
	
		
			
				
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					                        if (me.getDropChance() == 0) | 
				
			
			
		
	
		
			
				
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					                            continue; | 
				
			
			
		
	
		
			
				
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					                        float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                        float dropChance = me.getDropChance() * 100; | 
				
			
			
		
	
		
			
				
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					                        if (equipmentRoll <= (dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
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					                            MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
				
			
			
		
	
		
			
				
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					                            if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
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					                                ml.setIsID(true); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                            mob.getCharItemManager().addItemToInventory(ml); | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                DropEquipment(mob,multiplier); | 
				
			
			
		
	
		
			
				
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					                if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                    //all mobs in HZ get to roll for glass
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					                    RollForGlass(mob); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            for (BootySetEntry bse : entries) { | 
				
			
			
		
	
		
			
				
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					                entry = bse; | 
				
			
			
		
	
		
			
				
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					                float dropChance = bse.dropChance * multiplier; | 
				
			
			
		
	
		
			
				
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					                switch (bse.bootyType) { | 
				
			
			
		
	
		
			
				
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					                    case "GOLD": | 
				
			
			
		
	
		
			
				
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					                        roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                        if (roll > dropChance) { | 
				
			
			
		
	
		
			
				
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					                            //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					                            break; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        //determine and add gold to mob inventory
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					                        int gold = new Random().nextInt(bse.highGold - bse.lowGold) + bse.lowGold; | 
				
			
			
		
	
		
			
				
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					                        if (gold > 0) { | 
				
			
			
		
	
		
			
				
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					                            MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
				
			
			
		
	
		
			
				
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					                            mob.getCharItemManager().addItemToInventory(goldAmount); | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        GenerateGoldDrop(mob,bse,multiplier); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    case "LOOT": | 
				
			
			
		
	
		
			
				
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					                        roll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					                        if (roll > dropChance) { | 
				
			
			
		
	
		
			
				
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					                            //early exit, failed to hit minimum chance roll
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					                            break; | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        //iterate the booty tables and add items to mob inventory
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					                        MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
				
			
			
		
	
		
			
				
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					                        if (toAdd != null) { | 
				
			
			
		
	
		
			
				
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					                            if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
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					                                toAdd.setIsID(true); | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                            mob.getCharItemManager().addItemToInventory(toAdd); | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        GenerateNormalLootDrop(mob,bse,multiplier); | 
				
			
			
		
	
		
			
				
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					                        if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                            if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
				
			
			
		
	
		
			
				
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					                                int lootTableID = bse.lootTable + 1; | 
				
			
			
		
	
		
			
				
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					                                MobLoot toAddHZ = getGenTableItem(lootTableID, mob); | 
				
			
			
		
	
		
			
				
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					                                if (toAddHZ != null) { | 
				
			
			
		
	
		
			
				
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					                                    if (toAddHZ.getPrefix() != null && toAddHZ.getPrefix().isEmpty() == true && toAddHZ.getSuffix() != null && toAddHZ.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
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					                                        toAddHZ.setIsID(true); | 
				
			
			
		
	
		
			
				
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					                                    } | 
				
			
			
		
	
		
			
				
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					                                    mob.getCharItemManager().addItemToInventory(toAddHZ); | 
				
			
			
		
	
		
			
				
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					                                } | 
				
			
			
		
	
		
			
				
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					                            } | 
				
			
			
		
	
		
			
				
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					                            GenerateHotzoneLootDrop(mob,bse,multiplier); | 
				
			
			
		
	
		
			
				
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					                        } | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                    case "ITEM": | 
				
			
			
		
	
		
			
				
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					                        MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
				
			
			
		
	
		
			
				
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					                        if (disc != null && !fromDeath) | 
				
			
			
		
	
		
			
				
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					                            mob.getCharItemManager().addItemToInventory(disc); | 
				
			
			
		
	
		
			
				
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					                        GenerateItemLootDrop(mob,bse); | 
				
			
			
		
	
		
			
				
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					                        break; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (inHotzone) { | 
				
			
			
		
	
		
			
				
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					                //hotzone glass roll, 1% chance to roll on glass table
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					                if (ThreadLocalRandom.current().nextInt(101) > 99) { | 
				
			
			
		
	
		
			
				
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					                    int roll2 = TableRoll(mob.level); | 
				
			
			
		
	
		
			
				
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					                    if (itemTables.get(126).getRowForRange(roll2) == null) { | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
				
			
			
		
	
		
			
				
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					                    if (tableRow == null) { | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    int itemUUID = tableRow.cacheID; | 
				
			
			
		
	
		
			
				
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					                    if (itemUUID == 0) { | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
				
			
			
		
	
		
			
				
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					                    if (toAddHZ != null) | 
				
			
			
		
	
		
			
				
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					                        mob.getCharItemManager().addItemToInventory(toAddHZ); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            setCount++; | 
				
			
			
		
	
		
			
				
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					        }catch(Exception e){ | 
				
			
			
		
	
		
			
				
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					            //catch crash bug
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					            int tableID = entry.lootTable; | 
				
			
			
		
	
		
			
				
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					            String bootyType = entry.bootyType; | 
				
			
			
		
	
		
			
				
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					            int itemBase = entry.itemBase; | 
				
			
			
		
	
		
			
				
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					            Logger.error("FAILED LOOT ROLL: TableID: " + tableID + "bootyType: " + bootyType + " itemUUID: " + itemBase); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static MobLoot getGenTableItem(int genTableID, Mob mob) { | 
				
			
			
		
	
		
			
				
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					            if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
				
			
			
		
	
		
			
				
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					                return null; | 
				
			
			
		
	
	
		
			
				
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					@ -256,6 +174,91 @@ public class LootManager {
				@@ -256,6 +174,91 @@ public class LootManager {
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					        int roll = ThreadLocalRandom.current().nextInt(max-min) + min; | 
				
			
			
		
	
		
			
				
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					        return roll; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
				
			
			
		
	
		
			
				
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					        if (chanceRoll > bse.dropChance) { | 
				
			
			
		
	
		
			
				
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					            //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //determine and add gold to mob inventory
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					        int high = (int)(bse.highGold * multiplier); | 
				
			
			
		
	
		
			
				
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					        int low = (int)(bse.lowGold * multiplier); | 
				
			
			
		
	
		
			
				
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					        int gold = ThreadLocalRandom.current().nextInt(high - low) + low; | 
				
			
			
		
	
		
			
				
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					        if (gold > 0) { | 
				
			
			
		
	
		
			
				
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					            MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); | 
				
			
			
		
	
		
			
				
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					            mob.getCharItemManager().addItemToInventory(goldAmount); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ | 
				
			
			
		
	
		
			
				
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					        int chanceRoll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
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					        if (chanceRoll > bse.dropChance) { | 
				
			
			
		
	
		
			
				
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					            //early exit, failed to hit minimum chance roll
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //iterate the booty tables and add items to mob inventory
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					        MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
				
			
			
		
	
		
			
				
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					        if (toAdd != null) { | 
				
			
			
		
	
		
			
				
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					            if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
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					                toAdd.setIsID(true); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            mob.getCharItemManager().addItemToInventory(toAdd); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
				
			
			
		
	
		
			
				
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					        if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
				
			
			
		
	
		
			
				
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					            int lootTableID = bse.lootTable + 1; | 
				
			
			
		
	
		
			
				
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					            MobLoot toAdd = getGenTableItem(lootTableID, mob); | 
				
			
			
		
	
		
			
				
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					            if (toAdd != null) { | 
				
			
			
		
	
		
			
				
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					                if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    toAdd.setIsID(true); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                mob.getCharItemManager().addItemToInventory(toAdd); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
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				 | 
				 | 
				
					    public static void RollForGlass(Mob mob){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (ThreadLocalRandom.current().nextInt(101) > 99) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int roll2 = TableRoll(mob.level); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (itemTables.get(126).getRowForRange(roll2) == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (tableRow == null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            int itemUUID = tableRow.cacheID; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (itemUUID == 0) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            if (toAddHZ != null) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                mob.getCharItemManager().addItemToInventory(toAddHZ); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void DropEquipment(Mob mob, float multiplier){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        //do equipment here
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (mob.getEquip() != null) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            for (MobEquipment me : mob.getEquip().values()) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if (me.getDropChance() == 0) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    continue; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                float equipmentRoll = ThreadLocalRandom.current().nextInt(101); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                float dropChance = me.getDropChance() * 100; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                if (equipmentRoll <= (dropChance * multiplier)) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                        ml.setIsID(true); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                    mob.getCharItemManager().addItemToInventory(ml); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					                } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        return; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (disc != null) | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            mob.getCharItemManager().addItemToInventory(disc); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void AddGenTableRow(int tableID, GenTableRow row) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (!generalItemTables.containsKey(tableID)) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //create the new table
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -268,7 +271,6 @@ public class LootManager {
				@@ -268,7 +271,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            toAdd.rows.add(row); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void AddItemTableRow(int tableID, ItemTableRow row) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (!itemTables.containsKey(tableID)) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //create the new table
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -281,7 +283,6 @@ public class LootManager {
				@@ -281,7 +283,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            toAdd.rows.add(row); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (!modTypeTables.containsKey(tableID)) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //create the new table
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -294,7 +295,6 @@ public class LootManager {
				@@ -294,7 +295,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            toAdd.rows.add(row); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static void AddModTableRow(int tableID, ModTableRow row) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        if (!modTables.containsKey(tableID)) { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            //create the new table
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -307,7 +307,6 @@ public class LootManager {
				@@ -307,7 +307,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            toAdd.rows.add(row); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class GenTable { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -321,7 +320,6 @@ public class LootManager {
				@@ -321,7 +320,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return outRow; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class ItemTable { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -338,7 +336,6 @@ public class LootManager {
				@@ -338,7 +336,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return outRow; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class ModTypeTable { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -352,7 +349,6 @@ public class LootManager {
				@@ -352,7 +349,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return outRow; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class ModTable { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -369,7 +365,6 @@ public class LootManager {
				@@ -369,7 +365,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            return outRow; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class GenTableRow { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int minRoll; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int maxRoll; | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -385,7 +380,6 @@ public class LootManager {
				@@ -385,7 +380,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					            this.sModTable = rs.getInt("sModTableID"); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class ItemTableRow { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int minRoll; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int maxRoll; | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -402,7 +396,6 @@ public class LootManager {
				@@ -402,7 +396,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class ModTypeTableRow { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int minRoll; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int maxRoll; | 
				
			
			
		
	
	
		
			
				
					| 
						
						
						
							
								
							
						
					 | 
				
				 | 
				 | 
				
					@ -415,7 +408,6 @@ public class LootManager {
				@@ -415,7 +408,6 @@ public class LootManager {
					 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    } | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					
 | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					    public static class ModTableRow { | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int minRoll; | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
					        public int maxRoll; | 
				
			
			
		
	
	
		
			
				
					| 
						
							
								
							
						
						
						
					 | 
				
				 | 
				 | 
				
					
 
				 
					 |