Browse Source

Added player collision with other players in PlayerCharacter class.

playercollision-1
Preston Driver 2 months ago
parent
commit
24cc6af147
  1. 34
      src/engine/objects/PlayerCharacter.java

34
src/engine/objects/PlayerCharacter.java

@ -174,6 +174,7 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean isTeleporting = false; private boolean isTeleporting = false;
private boolean dirtyLoad = true; private boolean dirtyLoad = true;
private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true); private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
private Bounds playerBounds;
/** /**
* No Id Constructor * No Id Constructor
@ -206,6 +207,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.guildStatus = new AtomicInteger(0); this.guildStatus = new AtomicInteger(0);
this.bindBuildingID = -1; this.bindBuildingID = -1;
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
} }
/** /**
@ -269,11 +274,39 @@ public class PlayerCharacter extends AbstractCharacter {
this.hash = rs.getString("hash"); this.hash = rs.getString("hash");
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
// For debugging skills // For debugging skills
// CharacterSkill.printSkills(this); // CharacterSkill.printSkills(this);
} }
public void updateBounds() {
this.playerBounds.setBounds(this);
this.checkCollisionsWithOtherPlayers();
}
public void checkCollisionsWithOtherPlayers() {
HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject obj : nearbyObjects) {
if (obj instanceof PlayerCharacter && obj != this) {
PlayerCharacter otherPlayer = (PlayerCharacter) obj;
if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
// Handle collision with other player
handleCollisionWithPlayer(otherPlayer);
}
}
}
}
private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
// Implement collision response here
System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
}
public static Building getUpdatedBindBuilding(PlayerCharacter player) { public static Building getUpdatedBindBuilding(PlayerCharacter player) {
Building returnBuilding = null; Building returnBuilding = null;
@ -4882,6 +4915,7 @@ public class PlayerCharacter extends AbstractCharacter {
@Override @Override
public void updateLocation() { public void updateLocation() {
this.updateBounds();
if (!this.isMoving()) if (!this.isMoving())
return; return;

Loading…
Cancel
Save