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Bootysim displays chance.

master
MagicBot 1 year ago
parent
commit
258bda22da
  1. 166
      src/engine/devcmd/cmds/SimulateBootyCmd.java
  2. 169
      src/engine/devcmd/cmds/simulateBootyCmd.java
  3. 2
      src/engine/gameManager/DevCmdManager.java

166
src/engine/devcmd/cmds/SimulateBootyCmd.java

@ -0,0 +1,166 @@
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.LootManager;
import engine.gameManager.NPCManager;
import engine.gameManager.ZoneManager;
import engine.objects.*;
import java.util.ArrayList;
import java.util.concurrent.ThreadLocalRandom;
public class SimulateBootyCmd extends AbstractDevCmd {
public SimulateBootyCmd() {
super("bootysim");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
// Arg Count Check
if (words.length != 1) {
this.sendUsage(pc);
return;
}
if (pc == null)
return;
String newline = "\r\n ";
int targetID = Integer.parseInt(words[0]);
Mob mobile = Mob.getMob(targetID);
if (mobile == null)
throwbackError(pc, "Mobile with ID " + targetID
+ " not found");
else
target = mobile;
if (target == null) {
throwbackError(pc, "Target is unknown or of an invalid type."
+ newline + "Type ID: 0x"
+ pc.getLastTargetType().toString()
+ " Table ID: " + pc.getLastTargetID());
return;
}
String output;
output = "Booty Simulation:" + newline;
Mob mob = (Mob) target;
output += "Name: " + mob.getName() + newline;
output += "Special Loot:" + newline;
if (mob.bootySet != 0) {
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) {
ItemBase item = ItemBase.getItemBase(entry.itemBase);
if (item != null) {
output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline;
}
}
}
ArrayList<Item> GlassItems = new ArrayList<Item>();
ArrayList<Item> Resources = new ArrayList<Item>();
ArrayList<Item> Runes = new ArrayList<Item>();
ArrayList<Item> Contracts = new ArrayList<Item>();
ArrayList<Item> Offerings = new ArrayList<Item>();
ArrayList<Item> OtherDrops = new ArrayList<Item>();
ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
int failures = 0;
int goldAmount = 0;
for (int i = 0; i < 100; ++i) {
try {
mob.loadInventory();
for (Item lootItem : mob.getCharItemManager().getInventory()) {
switch (lootItem.getItemBase().getType()) {
case CONTRACT: //CONTRACT
Contracts.add(lootItem);
break;
case OFFERING: //OFFERING
Offerings.add(lootItem);
break;
case RESOURCE: //RESOURCE
Resources.add(lootItem);
break;
case RUNE: //RUNE
Runes.add(lootItem);
break;
case WEAPON: //WEAPON
if (lootItem.getItemBase().isGlass())
GlassItems.add(lootItem);
else
OtherDrops.add(lootItem);
break;
case GOLD:
goldAmount += lootItem.getNumOfItems();
break;
default:
OtherDrops.add(lootItem);
break;
}
}
} catch (Exception ex) {
failures++;
}
if (mob.getEquip() != null) {
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
float dropChance = me.getDropChance() * 100;
if (equipmentRoll > (dropChance))
continue;
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null)
EquipmentDrops.add(ml);
}
}
}
output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline;
output += "Mob BootySet: " + mob.bootySet + newline;
output += "Tables Rolled On: " + newline;
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet))
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + ": " + entry.dropChance * LootManager.NORMAL_DROP_RATE + newline;
if (ZoneManager.inHotZone(mob.getLoc()))
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet))
if (LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + ": " + entry.dropChance * LootManager.HOTZONE_DROP_RATE + newline;
output += "GLASS DROPS: " + GlassItems.size() + newline;
output += "RUNE DROPS: " + Runes.size() + newline;
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
output += "RESOURCE DROPS: " + Resources.size() + newline;
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
output += "TOTAL GOLD DROPPED: " + goldAmount + newline;
output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline;
output += "FAILED ROLLS: " + failures + newline;
throwbackInfo(pc, output);
}
@Override
protected String _getHelpString() {
return "Simulates loot drops";
}
@Override
protected String _getUsageString() {
return "'/bootysim targetID'";
}
}

169
src/engine/devcmd/cmds/simulateBootyCmd.java

@ -1,169 +0,0 @@
package engine.devcmd.cmds;
import engine.Enum;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.BuildingManager;
import engine.gameManager.LootManager;
import engine.gameManager.NPCManager;
import engine.gameManager.ZoneManager;
import engine.objects.*;
import java.util.ArrayList;
import java.util.concurrent.ThreadLocalRandom;
public class simulateBootyCmd extends AbstractDevCmd {
public simulateBootyCmd() {
super("simulatebooty");
}
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
// Arg Count Check
if (words.length != 1) {
this.sendUsage(pc);
return;
}
if (pc == null) {
return;
}
String newline = "\r\n ";
try {
int targetID = Integer.parseInt(words[0]);
Building b = BuildingManager.getBuilding(targetID);
if (b == null)
throwbackError(pc, "Building with ID " + targetID
+ " not found");
else
target = b;
} catch (Exception e) {
}
if (target == null) {
throwbackError(pc, "Target is unknown or of an invalid type."
+ newline + "Type ID: 0x"
+ pc.getLastTargetType().toString()
+ " Table ID: " + pc.getLastTargetID());
return;
}
Enum.GameObjectType objType = target.getObjectType();
String output;
output = "Booty Simulation:" + newline;
switch (objType) {
case Mob:
Mob mob = (Mob) target;
output += "Name: " + mob.getName() + newline;
output += "Special Loot:" + newline;
if (mob.bootySet != 0) {
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) {
ItemBase item = ItemBase.getItemBase(entry.itemBase);
if (item != null) {
output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline;
}
}
}
ArrayList<Item> GlassItems = new ArrayList<Item>();
ArrayList<Item> Resources = new ArrayList<Item>();
ArrayList<Item> Runes = new ArrayList<Item>();
ArrayList<Item> Contracts = new ArrayList<Item>();
ArrayList<Item> Offerings = new ArrayList<Item>();
ArrayList<Item> OtherDrops = new ArrayList<Item>();
ArrayList<Item> EquipmentDrops = new ArrayList<Item>();
int failures = 0;
int goldAmount = 0;
for (int i = 0; i < 100; ++i) {
try {
mob.loadInventory();
for (Item lootItem : mob.getCharItemManager().getInventory()) {
switch (lootItem.getItemBase().getType()) {
case CONTRACT: //CONTRACT
Contracts.add(lootItem);
break;
case OFFERING: //OFFERING
Offerings.add(lootItem);
break;
case RESOURCE: //RESOURCE
Resources.add(lootItem);
break;
case RUNE: //RUNE
Runes.add(lootItem);
break;
case WEAPON: //WEAPON
if (lootItem.getItemBase().isGlass())
GlassItems.add(lootItem);
else
OtherDrops.add(lootItem);
break;
case GOLD:
goldAmount += lootItem.getNumOfItems();
break;
default:
OtherDrops.add(lootItem);
break;
}
}
} catch (Exception ex) {
failures++;
}
if (mob.getEquip() != null) {
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
float dropChance = me.getDropChance() * 100;
if (equipmentRoll > (dropChance))
continue;
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml != null)
EquipmentDrops.add(ml);
}
}
}
output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline;
output += "Mob BootySet: " + mob.bootySet + newline;
output += "Tables Rolled On: " + newline;
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.lootTable + newline;
}
if(ZoneManager.inHotZone(mob.getLoc())){
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) {
if(LootManager.generalItemTables.containsKey(entry.lootTable + 1) == true)
output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.lootTable + 1) + newline;
}
}
output += "GLASS DROPS: " + GlassItems.size() + newline;
output += "RUNE DROPS: " + Runes.size() + newline;
output += "CONTRACTS DROPS: " + Contracts.size() + newline;
output += "RESOURCE DROPS: " + Resources.size() + newline;
output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline;
output += "TOTAL GOLD DROPPED: " + goldAmount + newline;
output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline;
output += "FAILED ROLLS: " + failures + newline;
break;
default:
break;
}
throwbackInfo(pc, output);
}
@Override
protected String _getHelpString() {
return "Gets information on an Object.";
}
@Override
protected String _getUsageString() {
return "' /info targetID'";
}
}

2
src/engine/gameManager/DevCmdManager.java

@ -57,7 +57,7 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new PrintLocationCmd()); DevCmdManager.registerDevCmd(new PrintLocationCmd());
DevCmdManager.registerDevCmd(new InfoCmd()); DevCmdManager.registerDevCmd(new InfoCmd());
DevCmdManager.registerDevCmd(new aiInfoCmd()); DevCmdManager.registerDevCmd(new aiInfoCmd());
DevCmdManager.registerDevCmd(new simulateBootyCmd()); DevCmdManager.registerDevCmd(new SimulateBootyCmd());
DevCmdManager.registerDevCmd(new GetHeightCmd()); DevCmdManager.registerDevCmd(new GetHeightCmd());
// Tester // Tester

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