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					@ -1193,26 +1193,32 @@ public class MobAI {
				@@ -1193,26 +1193,32 @@ public class MobAI {
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					        try { | 
				
			
			
		
	
		
			
				
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					            //check for players that can be aggroed if mob is agressive and has no target
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					            if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) | 
				
			
			
		
	
		
			
				
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					                mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					            if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ | 
				
			
			
		
	
		
			
				
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					                PlayerCharacter tar = (PlayerCharacter)mob.combatTarget; | 
				
			
			
		
	
		
			
				
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					                if (mob.canSee(tar) == false) { | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            if (mob.behaviourType.isAgressive) { | 
				
			
			
		
	
		
			
				
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					                AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
				
			
			
		
	
		
			
				
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					                //AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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					                //if (newTarget != null)
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					                //    mob.setCombatTarget(newTarget);
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					                //else {
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					                if (newTarget != null) | 
				
			
			
		
	
		
			
				
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					                    mob.setCombatTarget(newTarget); | 
				
			
			
		
	
		
			
				
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					                else { | 
				
			
			
		
	
		
			
				
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					                    if (mob.getCombatTarget() == null) { | 
				
			
			
		
	
		
			
				
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					                        if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) | 
				
			
			
		
	
		
			
				
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					                        if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard) { | 
				
			
			
		
	
		
			
				
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					                            SafeGuardAggro(mob);  //safehold guard
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					                        else | 
				
			
			
		
	
		
			
				
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					                        }else { | 
				
			
			
		
	
		
			
				
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					                            CheckForAggro(mob);   //normal aggro
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					                            if(mob.combatTarget == null) | 
				
			
			
		
	
		
			
				
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					                                SafeGuardAggro(mob); // look for pets if no players to aggro
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					                        } | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //}
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					            //check if mob can move for patrol or moving to target
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