@ -105,22 +105,18 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
				@@ -105,22 +105,18 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //get goldItem cost to sell
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                cost  =  sell . template . item_value ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                //apply damaged value reduction
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  durabilityCurrent  =  ( short )  sell . durabilityCurrent ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  durabilityMax  =  sell . template . item_health_full ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  damagedModifier  =  durabilityCurrent  /  durabilityMax ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  damagedModifier  =  sell . durabilityCurrent  /  sell . template . item_health_full ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                cost  * =  damagedModifier ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  bargain  =  player . getBargain ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  bargain  =  player . getBargain ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                float  profit  =  npc . getBuyPercent ( player )  +  bargain ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( profit  >  1 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    profit  =  1 ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                cost  * =  profit ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( gold . getNumOfItems ( )  +  cost  >  10000000 )