forked from MagicBane/Server
MagicBot
1 year ago
29 changed files with 1082 additions and 2665 deletions
@ -0,0 +1,240 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.db.handlers; |
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import engine.gameManager.DbManager; |
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import engine.loot.*; |
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import engine.objects.Item; |
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import org.pmw.tinylog.Logger; |
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import java.sql.Connection; |
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import java.sql.PreparedStatement; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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public class dbLootHandler extends dbHandlerBase { |
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public dbLootHandler() { |
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} |
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public HashMap<Integer, ArrayList<GenTableEntry>> LOAD_GEN_ITEM_TABLES() { |
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HashMap<Integer, ArrayList<GenTableEntry>> genTables = new HashMap<>(); |
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GenTableEntry genTableEntry; |
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int genTableID; |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_gen`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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genTableID = rs.getInt("genTable"); |
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genTableEntry = new GenTableEntry(rs); |
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if (genTables.get(genTableID) == null) { |
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ArrayList<GenTableEntry> genItemList = new ArrayList<>(); |
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genItemList.add(genTableEntry); |
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genTables.put(genTableID, genItemList); |
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} else { |
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ArrayList<GenTableEntry> genItemList = genTables.get(genTableID); |
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genItemList.add(genTableEntry); |
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genTables.put(genTableID, genItemList); |
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} |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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return genTables; |
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} |
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Logger.info("read: " + recordsRead + " cached: " + genTables.size()); |
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return genTables; |
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} |
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public HashMap<Integer, ArrayList<ItemTableEntry>> LOAD_ITEM_TABLES() { |
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HashMap<Integer, ArrayList<ItemTableEntry>> itemTables = new HashMap<>(); |
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ItemTableEntry itemTableEntry; |
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int itemTableID; |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_item`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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itemTableID = rs.getInt("itemTable"); |
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itemTableEntry = new ItemTableEntry(rs); |
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if (itemTables.get(itemTableID) == null) { |
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ArrayList<ItemTableEntry> itemTableList = new ArrayList<>(); |
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itemTableList.add(itemTableEntry); |
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itemTables.put(itemTableID, itemTableList); |
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} else { |
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ArrayList<ItemTableEntry> itemTableList = itemTables.get(itemTableID); |
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itemTableList.add(itemTableEntry); |
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itemTables.put(itemTableID, itemTableList); |
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} |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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return itemTables; |
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} |
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Logger.info("read: " + recordsRead + " cached: " + itemTables.size()); |
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return itemTables; |
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} |
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public HashMap<Integer, ArrayList<ModTableEntry>> LOAD_MOD_TABLES() { |
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HashMap<Integer, ArrayList<ModTableEntry>> modTables = new HashMap<>(); |
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ModTableEntry modTableEntry; |
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int modTableID; |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_mod`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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modTableID = rs.getInt("modTable"); |
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modTableEntry = new ModTableEntry(rs); |
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if (modTables.get(modTableID) == null) { |
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ArrayList<ModTableEntry> modTableList = new ArrayList<>(); |
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modTableList.add(modTableEntry); |
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modTables.put(modTableID, modTableList); |
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} else { |
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ArrayList<ModTableEntry> modTableList = modTables.get(modTableID); |
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modTableList.add(modTableEntry); |
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modTables.put(modTableID, modTableList); |
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} |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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return modTables; |
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} |
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Logger.info("read: " + recordsRead + " cached: " + modTables.size()); |
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return modTables; |
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} |
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public HashMap<Integer, ArrayList<ModTypeTableEntry>> LOAD_MOD_TYPE_TABLES() { |
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HashMap<Integer, ArrayList<ModTypeTableEntry>> modTypeTables = new HashMap<>(); |
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ModTypeTableEntry modTypeTableEntry; |
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int modTableID; |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_loot_modtype`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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modTableID = rs.getInt("modType"); |
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modTypeTableEntry = new ModTypeTableEntry(rs); |
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if (modTypeTables.get(modTableID) == null) { |
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ArrayList<ModTypeTableEntry> modTypeTableList = new ArrayList<>(); |
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modTypeTableList.add(modTypeTableEntry); |
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modTypeTables.put(modTableID, modTypeTableList); |
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} else { |
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ArrayList<ModTypeTableEntry> modTypeTableList = modTypeTables.get(modTableID); |
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modTypeTableList.add(modTypeTableEntry); |
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modTypeTables.put(modTableID, modTypeTableList); |
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} |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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return modTypeTables; |
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} |
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Logger.info("read: " + recordsRead + " cached: " + modTypeTables.size()); |
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return modTypeTables; |
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} |
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public HashMap<Integer, ArrayList<BootySetEntry>> LOAD_BOOTY_TABLES() { |
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HashMap<Integer, ArrayList<BootySetEntry>> bootySets = new HashMap<>(); |
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BootySetEntry bootySetEntry; |
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int bootySetID; |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_npc_bootySet")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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bootySetID = rs.getInt("bootySet"); |
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bootySetEntry = new BootySetEntry(rs); |
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if (bootySets.get(bootySetID) == null) { |
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ArrayList<BootySetEntry> bootyList = new ArrayList<>(); |
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bootyList.add(bootySetEntry); |
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bootySets.put(bootySetID, bootyList); |
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} else { |
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ArrayList<BootySetEntry> bootyList = bootySets.get(bootySetID); |
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bootyList.add(bootySetEntry); |
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bootySets.put(bootySetID, bootyList); |
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} |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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return bootySets; |
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} |
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Logger.info("read: " + recordsRead + " cached: " + bootySets.size()); |
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return bootySets; |
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} |
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public void LOAD_ENCHANT_VALUES() { |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) { |
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preparedStatement.setString(1, "Value"); |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) |
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Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod")); |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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} |
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} |
@ -1,215 +0,0 @@
@@ -1,215 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.db.handlers; |
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import engine.gameManager.DbManager; |
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import engine.loot.LootManager; |
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import engine.objects.Item; |
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import engine.objects.LootTable; |
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import org.pmw.tinylog.Logger; |
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import java.sql.Connection; |
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import java.sql.PreparedStatement; |
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import java.sql.ResultSet; |
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import java.sql.SQLException; |
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public class dbLootTableHandler extends dbHandlerBase { |
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public dbLootTableHandler() { |
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} |
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public void populateLootGroups() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `groupID`, `minRoll`, `maxRoll`, `lootTableID`, `pModTableID`, `sModTableID` FROM `static_lootgroups`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootTable lootTable = LootTable.getLootGroup(rs.getInt("groupID")); |
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lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("lootTableID"), rs.getInt("pModTableID"), rs.getInt("sModTableID"), ""); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead + " cached: " + LootTable.getLootGroups().size()); |
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} |
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public void populateLootTables() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `lootTable`, `minRoll`, `maxRoll`, `itemBaseUUID`, `minSpawn`, `maxSpawn` FROM `static_loottables`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootTable lootTable = LootTable.getLootTable(rs.getInt("lootTable")); |
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lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("itemBaseUUID"), rs.getInt("minSpawn"), rs.getInt("maxSpawn"), ""); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead + " cached: " + LootTable.getLootTables().size()); |
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} |
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public void populateModTables() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `modTable`,`minRoll`,`maxRoll`,`value`,`action` FROM `static_modtables`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootTable lootTable = LootTable.getModTable(rs.getInt("modTable")); |
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lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("value"), 0, 0, rs.getString("action")); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead + " cached: " + LootTable.getModTables().size()); |
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} |
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public void populateModGroups() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `modGroup`,`minRoll`,`maxRoll`,`subTableID` FROM `static_modgroups`")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootTable lootTable = LootTable.getModGroup(rs.getInt("modGroup")); |
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lootTable.addRow(rs.getFloat("minRoll"), rs.getFloat("maxRoll"), rs.getInt("subTableID"), 0, 0, ""); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead + " cached: " + LootTable.getModGroups().size()); |
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} |
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public void LOAD_ENCHANT_VALUES() { |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT `IDString`, `minMod` FROM `static_power_effectmod` WHERE `modType` = ?")) { |
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preparedStatement.setString(1, "Value"); |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) |
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Item.addEnchantValue(rs.getString("IDString"), rs.getInt("minMod")); |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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} |
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public void LOAD_ALL_LOOTGROUPS() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_lootgroups")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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LootManager.GenTableRow row = new LootManager.GenTableRow(rs); |
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LootManager.AddGenTableRow(rs.getInt("groupID"), row); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead); |
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} |
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public void LOAD_ALL_LOOTTABLES() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_loottables")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootManager.ItemTableRow row = new LootManager.ItemTableRow(rs); |
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LootManager.AddItemTableRow(rs.getInt("lootTable"), row); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead); |
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} |
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public void LOAD_ALL_MODGROUPS() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_modgroups")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootManager.ModTypeTableRow mttr = new LootManager.ModTypeTableRow(rs); |
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LootManager.AddModTypeTableRow(rs.getInt("modGroup"), mttr); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead); |
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} |
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public void LOAD_ALL_MODTABLES() { |
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int recordsRead = 0; |
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try (Connection connection = DbManager.getConnection(); |
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_modtables")) { |
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ResultSet rs = preparedStatement.executeQuery(); |
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while (rs.next()) { |
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recordsRead++; |
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LootManager.ModTableRow mtr = new LootManager.ModTableRow(rs); |
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LootManager.AddModTableRow(rs.getInt("modTable"), mtr); |
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} |
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} catch (SQLException e) { |
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Logger.error(e); |
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} |
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Logger.info("read: " + recordsRead); |
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} |
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} |
@ -1,58 +0,0 @@
@@ -1,58 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds; |
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|
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import engine.Enum.GameObjectType; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.Mob; |
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import engine.objects.MobLootBase; |
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import engine.objects.PlayerCharacter; |
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|
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/** |
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* @author Eighty |
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*/ |
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public class GetMobBaseLoot extends AbstractDevCmd { |
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|
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public GetMobBaseLoot() { |
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super("mobbaseloot"); |
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} |
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|
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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if (target.getObjectType() != GameObjectType.Mob) { |
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this.throwbackError(pc, "Must be targeting a Valid Mob For this Command."); |
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return; |
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} |
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|
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|
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Mob mob = (Mob) target; |
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())) { |
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|
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this.throwbackInfo(pc, "LootTable11 = " + mlb.getLootTableID() + "\rn "); |
||||
this.throwbackInfo(pc, "Chance = " + mlb.getChance() + "\rn "); |
||||
|
||||
} |
||||
|
||||
|
||||
} |
||||
|
||||
@Override |
||||
protected String _getHelpString() { |
||||
return "Copies a Mob of type 'mobID' with optional new name"; |
||||
} |
||||
|
||||
@Override |
||||
protected String _getUsageString() { |
||||
return "' /mob mobID [name]'"; |
||||
} |
||||
|
||||
} |
@ -1,132 +0,0 @@
@@ -1,132 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds; |
||||
|
||||
import engine.devcmd.AbstractDevCmd; |
||||
import engine.objects.AbstractGameObject; |
||||
import engine.objects.ItemBase; |
||||
import engine.objects.LootTable; |
||||
import engine.objects.PlayerCharacter; |
||||
|
||||
/** |
||||
* @author Eighty |
||||
*/ |
||||
public class MBDropCmd extends AbstractDevCmd { |
||||
|
||||
public MBDropCmd() { |
||||
super("mbdrop"); |
||||
} |
||||
|
||||
@Override |
||||
protected void _doCmd(PlayerCharacter pcSender, String[] args, |
||||
AbstractGameObject target) { |
||||
String newline = "\r\n "; |
||||
if (args.length != 1) { |
||||
this.sendUsage(pcSender); |
||||
this.sendHelp(pcSender); |
||||
return; |
||||
} |
||||
|
||||
String output = ""; |
||||
switch (args[0].toLowerCase()) { |
||||
case "clear": |
||||
|
||||
LootTable.contractCount = 0; |
||||
LootTable.dropCount = 0; |
||||
LootTable.glassCount = 0; |
||||
LootTable.runeCount = 0; |
||||
LootTable.rollCount = 0; |
||||
LootTable.resourceCount = 0; |
||||
|
||||
LootTable.contractDroppedMap.clear(); |
||||
LootTable.glassDroppedMap.clear(); |
||||
LootTable.itemsDroppedMap.clear(); |
||||
LootTable.resourceDroppedMap.clear(); |
||||
LootTable.runeDroppedMap.clear(); |
||||
break; |
||||
case "all": |
||||
output = LootTable.dropCount + " items - ITEM NAME : DROP COUNT" + newline; |
||||
for (ItemBase ib : LootTable.itemsDroppedMap.keySet()) { |
||||
|
||||
int dropCount = LootTable.itemsDroppedMap.get(ib); |
||||
output += ib.getName() + " : " + dropCount + newline; |
||||
|
||||
} |
||||
break; |
||||
case "resource": |
||||
output = LootTable.resourceCount + " Resources - ITEM NAME : DROP COUNT" + newline; |
||||
for (ItemBase ib : LootTable.resourceDroppedMap.keySet()) { |
||||
|
||||
int dropCount = LootTable.resourceDroppedMap.get(ib); |
||||
output += ib.getName() + " : " + dropCount + newline; |
||||
|
||||
} |
||||
|
||||
break; |
||||
case "rune": |
||||
|
||||
output = LootTable.runeCount + " Runes - ITEM NAME : DROP COUNT" + newline; |
||||
for (ItemBase ib : LootTable.runeDroppedMap.keySet()) { |
||||
|
||||
int dropCount = LootTable.runeDroppedMap.get(ib); |
||||
output += ib.getName() + " : " + dropCount + newline; |
||||
|
||||
} |
||||
break; |
||||
case "contract": |
||||
|
||||
output = LootTable.contractCount + " Contracts - ITEM NAME : DROP COUNT" + newline; |
||||
for (ItemBase ib : LootTable.contractDroppedMap.keySet()) { |
||||
|
||||
int dropCount = LootTable.contractDroppedMap.get(ib); |
||||
output += ib.getName() + " : " + dropCount + newline; |
||||
|
||||
|
||||
} |
||||
break; |
||||
|
||||
case "glass": |
||||
|
||||
output = LootTable.glassCount + " Glass - ITEM NAME : DROP COUNT" + newline; |
||||
for (ItemBase ib : LootTable.glassDroppedMap.keySet()) { |
||||
|
||||
int dropCount = LootTable.glassDroppedMap.get(ib); |
||||
output += ib.getName() + " : " + dropCount + newline; |
||||
} |
||||
break; |
||||
|
||||
case "chance": |
||||
float chance = (float) LootTable.dropCount / (float) LootTable.rollCount * 100; |
||||
output = LootTable.dropCount + " out of " + LootTable.rollCount + " items Dropped. chance = " + chance + '%'; |
||||
|
||||
break; |
||||
|
||||
default: |
||||
this.sendUsage(pcSender); |
||||
this.sendHelp(pcSender); |
||||
return; |
||||
} |
||||
|
||||
this.throwbackInfo(pcSender, output); |
||||
|
||||
|
||||
} |
||||
|
||||
@Override |
||||
protected String _getUsageString() { |
||||
return "' /mbdrop all/resource/rune/contract/glass/chance/clear"; |
||||
} |
||||
|
||||
@Override |
||||
protected String _getHelpString() { |
||||
return "Lists drops for server since a reboot. All lists all items and drops. chance is the overall chance items drop from mobs on server. (not including Equipment)"; |
||||
} |
||||
|
||||
} |
@ -0,0 +1,156 @@
@@ -0,0 +1,156 @@
|
||||
package engine.devcmd.cmds; |
||||
|
||||
import engine.devcmd.AbstractDevCmd; |
||||
import engine.gameManager.LootManager; |
||||
import engine.gameManager.NPCManager; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.loot.BootySetEntry; |
||||
import engine.objects.*; |
||||
|
||||
import java.util.ArrayList; |
||||
import java.util.concurrent.ThreadLocalRandom; |
||||
|
||||
public class SimulateBootyCmd extends AbstractDevCmd { |
||||
public SimulateBootyCmd() { |
||||
super("bootysim"); |
||||
} |
||||
|
||||
@Override |
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words, |
||||
AbstractGameObject target) { |
||||
|
||||
if (playerCharacter == null) |
||||
return; |
||||
|
||||
String newline = "\r\n "; |
||||
|
||||
String output; |
||||
|
||||
output = "Booty Simulation:" + newline; |
||||
|
||||
Mob mob = (Mob) target; |
||||
output += "Name: " + mob.getName() + newline; |
||||
output += "Special Loot:" + newline; |
||||
|
||||
if (mob.bootySet != 0) { |
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { |
||||
ItemBase item = ItemBase.getItemBase(entry.itemBase); |
||||
if (item != null) { |
||||
output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; |
||||
} |
||||
} |
||||
} |
||||
|
||||
ArrayList<Item> GlassItems = new ArrayList<Item>(); |
||||
ArrayList<Item> Resources = new ArrayList<Item>(); |
||||
ArrayList<Item> Runes = new ArrayList<Item>(); |
||||
ArrayList<Item> Contracts = new ArrayList<Item>(); |
||||
ArrayList<Item> Offerings = new ArrayList<Item>(); |
||||
ArrayList<Item> OtherDrops = new ArrayList<Item>(); |
||||
ArrayList<Item> EquipmentDrops = new ArrayList<Item>(); |
||||
|
||||
int failures = 0; |
||||
int goldAmount = 0; |
||||
|
||||
for (int i = 0; i < 100; ++i) { |
||||
|
||||
try { |
||||
mob.loadInventory(); |
||||
for (Item lootItem : mob.getCharItemManager().getInventory()) { |
||||
switch (lootItem.getItemBase().getType()) { |
||||
case CONTRACT: //CONTRACT
|
||||
Contracts.add(lootItem); |
||||
break; |
||||
case OFFERING: //OFFERING
|
||||
Offerings.add(lootItem); |
||||
break; |
||||
case RESOURCE: //RESOURCE
|
||||
Resources.add(lootItem); |
||||
break; |
||||
case RUNE: //RUNE
|
||||
Runes.add(lootItem); |
||||
break; |
||||
case WEAPON: //WEAPON
|
||||
if (lootItem.getItemBase().isGlass()) |
||||
GlassItems.add(lootItem); |
||||
else |
||||
OtherDrops.add(lootItem); |
||||
break; |
||||
case GOLD: |
||||
goldAmount += lootItem.getNumOfItems(); |
||||
break; |
||||
default: |
||||
OtherDrops.add(lootItem); |
||||
break; |
||||
} |
||||
} |
||||
} catch (Exception ex) { |
||||
failures++; |
||||
} |
||||
if (mob.getEquip() != null) { |
||||
for (MobEquipment me : mob.getEquip().values()) { |
||||
|
||||
if (me.getDropChance() == 0) |
||||
continue; |
||||
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1; |
||||
float dropChance = me.getDropChance() * 100; |
||||
|
||||
if (equipmentRoll > (dropChance)) |
||||
continue; |
||||
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
||||
|
||||
if (ml != null) |
||||
EquipmentDrops.add(ml); |
||||
} |
||||
} |
||||
} |
||||
output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline; |
||||
output += "Mob BootySet: " + mob.bootySet + newline; |
||||
output += "Tables Rolled On: " + newline; |
||||
|
||||
boolean hotZoneRan = false; |
||||
float dropRate = 1.0f; |
||||
|
||||
if (ZoneManager.inHotZone(mob.getLoc())) |
||||
dropRate = LootManager.HOTZONE_DROP_RATE; |
||||
else |
||||
dropRate = LootManager.NORMAL_DROP_RATE; |
||||
|
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { |
||||
|
||||
if (entry.bootyType.equals("GOLD")) |
||||
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance + newline; |
||||
else |
||||
output += "NORMAL TABLE [" + entry.bootyType + "] " + entry.genTable + ": " + entry.dropChance * dropRate + newline; |
||||
|
||||
if (hotZoneRan == false && ZoneManager.inHotZone(mob.getLoc()) && LootManager._genTables.containsKey(entry.genTable + 1)) { |
||||
output += "HOTZONE TABLE [" + entry.bootyType + "] " + (entry.genTable + 1) + ": " + entry.dropChance * dropRate + newline; |
||||
hotZoneRan = true; |
||||
} |
||||
} |
||||
|
||||
output += "GLASS DROPS: " + GlassItems.size() + newline; |
||||
output += "RUNE DROPS: " + Runes.size() + newline; |
||||
output += "CONTRACTS DROPS: " + Contracts.size() + newline; |
||||
output += "RESOURCE DROPS: " + Resources.size() + newline; |
||||
output += "OFFERINGS DROPPED: " + Offerings.size() + newline; |
||||
output += "ENCHANTED ITEMS DROPPED: " + OtherDrops.size() + newline; |
||||
output += "TOTAL GOLD DROPPED: " + goldAmount + newline; |
||||
output += "EQUIPMENT DROPPED: " + EquipmentDrops.size() + newline; |
||||
output += "FAILED ROLLS: " + failures + newline; |
||||
|
||||
throwbackInfo(playerCharacter, output); |
||||
} |
||||
|
||||
@Override |
||||
protected String _getHelpString() { |
||||
return "Simulates loot drops"; |
||||
} |
||||
|
||||
@Override |
||||
protected String _getUsageString() { |
||||
return "'/bootysim targetID'"; |
||||
} |
||||
} |
@ -1,168 +0,0 @@
@@ -1,168 +0,0 @@
|
||||
package engine.devcmd.cmds; |
||||
|
||||
import engine.Enum; |
||||
import engine.devcmd.AbstractDevCmd; |
||||
import engine.gameManager.BuildingManager; |
||||
import engine.gameManager.NPCManager; |
||||
import engine.objects.*; |
||||
|
||||
import java.util.ArrayList; |
||||
|
||||
public class simulateBootyCmd extends AbstractDevCmd { |
||||
public simulateBootyCmd() { |
||||
super("simulatebooty"); |
||||
} |
||||
|
||||
@Override |
||||
protected void _doCmd(PlayerCharacter pc, String[] words, |
||||
AbstractGameObject target) { |
||||
// Arg Count Check
|
||||
if (words.length != 1) { |
||||
this.sendUsage(pc); |
||||
return; |
||||
} |
||||
if (pc == null) { |
||||
return; |
||||
} |
||||
|
||||
String newline = "\r\n "; |
||||
|
||||
try { |
||||
int targetID = Integer.parseInt(words[0]); |
||||
Building b = BuildingManager.getBuilding(targetID); |
||||
if (b == null) |
||||
throwbackError(pc, "Building with ID " + targetID |
||||
+ " not found"); |
||||
else |
||||
target = b; |
||||
} catch (Exception e) { |
||||
} |
||||
|
||||
if (target == null) { |
||||
throwbackError(pc, "Target is unknown or of an invalid type." |
||||
+ newline + "Type ID: 0x" |
||||
+ pc.getLastTargetType().toString() |
||||
+ " Table ID: " + pc.getLastTargetID()); |
||||
return; |
||||
} |
||||
|
||||
|
||||
Enum.GameObjectType objType = target.getObjectType(); |
||||
int objectUUID = target.getObjectUUID(); |
||||
String output; |
||||
|
||||
output = "Booty Simulation:" + newline; |
||||
|
||||
switch (objType) { |
||||
case Building: |
||||
|
||||
break; |
||||
case PlayerCharacter: |
||||
|
||||
break; |
||||
|
||||
case NPC: |
||||
|
||||
break; |
||||
|
||||
case Mob: |
||||
Mob mob = (Mob) target; |
||||
output += "Name: " + mob.getName() + newline; |
||||
int max = (int)(4.882 * mob.level + 127.0); |
||||
if(max > 320){ |
||||
max = 320; |
||||
} |
||||
int min = (int)(4.469 * mob.level - 3.469); |
||||
output += "Roll Range: " + min + " - " + max + newline; |
||||
output += "Special Loot:" + newline; |
||||
if (mob.bootySet != 0) { |
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.bootySet)) { |
||||
ItemBase item = ItemBase.getItemBase(entry.itemBase); |
||||
if (item != null) { |
||||
output += "[" + entry.bootyType + "] " + item.getName() + " [Chance] " + entry.dropChance + newline; |
||||
} |
||||
} |
||||
} |
||||
ArrayList<Item> GlassItems = new ArrayList<Item>(); |
||||
ArrayList<Item> Resources = new ArrayList<Item>(); |
||||
ArrayList<Item> Runes = new ArrayList<Item>(); |
||||
ArrayList<Item> Contracts = new ArrayList<Item>(); |
||||
ArrayList<Item> Offerings = new ArrayList<Item>(); |
||||
ArrayList<Item> OtherDrops = new ArrayList<Item>(); |
||||
int failures = 0; |
||||
for (int i = 0; i < 100; ++i) { |
||||
|
||||
try { |
||||
mob.loadInventory(); |
||||
for (Item lootItem : mob.getCharItemManager().getInventory()) { |
||||
switch (lootItem.getItemBase().getType()) { |
||||
case CONTRACT: //CONTRACT
|
||||
Contracts.add(lootItem); |
||||
break; |
||||
case OFFERING: //OFFERING
|
||||
Offerings.add(lootItem); |
||||
break; |
||||
case RESOURCE: //RESOURCE
|
||||
Resources.add(lootItem); |
||||
break; |
||||
case RUNE: //RUNE
|
||||
Runes.add(lootItem); |
||||
break; |
||||
case WEAPON: //WEAPON
|
||||
if (lootItem.getItemBase().isGlass()) { |
||||
GlassItems.add(lootItem); |
||||
} else { |
||||
OtherDrops.add(lootItem); |
||||
if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) { |
||||
output += lootItem.getName() + newline; |
||||
} |
||||
} |
||||
break; |
||||
default: |
||||
OtherDrops.add(lootItem); |
||||
if (lootItem.getName().toLowerCase().contains("crimson") || lootItem.getName().toLowerCase().contains("vorgrim") || lootItem.getName().toLowerCase().contains("bell")) { |
||||
output += lootItem.getName() + newline; |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
} catch (Exception ex) { |
||||
failures++; |
||||
} |
||||
} |
||||
int respawnTime = mob.getMobBase().getSpawnTime(); |
||||
if (mob.spawnTime > 0) { |
||||
respawnTime = mob.spawnTime; |
||||
} |
||||
output += "MobBase BootySet: " + mob.getMobBase().bootySet + newline; |
||||
output += "Mob BootySet: " + mob.bootySet + newline; |
||||
output += "Tables Rolled On: " + newline; |
||||
for (BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)) { |
||||
output += "[" + entry.bootyType + "] " + entry.lootTable + newline; |
||||
} |
||||
output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline; |
||||
output += "GLASS DROPS: " + GlassItems.size() + newline; |
||||
output += "RUNE DROPS: " + Runes.size() + newline; |
||||
output += "CONTRACTS DROPS: " + Contracts.size() + newline; |
||||
for (Item contract : Contracts){ |
||||
output += contract.getName() + newline; |
||||
} |
||||
output += "RESOURCE DROPS: " + Resources.size() + newline; |
||||
output += "OFFERINGS DROPPED: " + Offerings.size() + newline; |
||||
output += "OTHER ITEMS DROPPED: " + OtherDrops.size() + newline; |
||||
output += "FAILED ROLLS: " + failures + newline; |
||||
break; |
||||
} |
||||
throwbackInfo(pc, output); |
||||
} |
||||
|
||||
@Override |
||||
protected String _getHelpString() { |
||||
return "Gets information on an Object."; |
||||
} |
||||
|
||||
@Override |
||||
protected String _getUsageString() { |
||||
return "' /info targetID'"; |
||||
} |
||||
} |
@ -0,0 +1,370 @@
@@ -0,0 +1,370 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.gameManager; |
||||
|
||||
import engine.Enum; |
||||
import engine.loot.*; |
||||
import engine.net.DispatchMessage; |
||||
import engine.net.client.msg.chat.ChatSystemMsg; |
||||
import engine.objects.*; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import java.util.ArrayList; |
||||
import java.util.HashMap; |
||||
import java.util.Random; |
||||
import java.util.concurrent.ThreadLocalRandom; |
||||
|
||||
/** |
||||
* Class contains static methods for data from Magicbane's loot tables |
||||
*/ |
||||
public enum LootManager { |
||||
|
||||
LOOTMANAGER; |
||||
|
||||
// Newer tables
|
||||
|
||||
public static HashMap<Integer, ArrayList<GenTableEntry>> _genTables = new HashMap<>(); |
||||
public static HashMap<Integer, ArrayList<ItemTableEntry>> _itemTables = new HashMap<>(); |
||||
public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>(); |
||||
public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>(); |
||||
|
||||
// Drop Rates
|
||||
|
||||
public static float NORMAL_DROP_RATE; |
||||
public static float NORMAL_EXP_RATE; |
||||
public static float NORMAL_GOLD_RATE; |
||||
public static float HOTZONE_DROP_RATE; |
||||
public static float HOTZONE_EXP_RATE; |
||||
public static float HOTZONE_GOLD_RATE; |
||||
|
||||
// Bootstrap routine to initialize the Loot Manager
|
||||
|
||||
public static void init() { |
||||
|
||||
// Load loot tables from database.
|
||||
|
||||
_genTables = DbManager.LootQueries.LOAD_GEN_ITEM_TABLES(); |
||||
_itemTables = DbManager.LootQueries.LOAD_ITEM_TABLES(); |
||||
_modTables = DbManager.LootQueries.LOAD_MOD_TABLES(); |
||||
_modTypeTables = DbManager.LootQueries.LOAD_MOD_TYPE_TABLES(); |
||||
|
||||
// Cache drop rate values from Config manager.
|
||||
|
||||
NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
||||
NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()); |
||||
NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()); |
||||
HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |
||||
HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue()); |
||||
HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()); |
||||
|
||||
} |
||||
|
||||
public static void GenerateMobLoot(Mob mob, boolean fromDeath) { |
||||
|
||||
//determine if mob is in hotzone
|
||||
|
||||
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |
||||
|
||||
//iterate the booty sets
|
||||
|
||||
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) |
||||
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone, fromDeath); |
||||
|
||||
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) |
||||
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, inHotzone, fromDeath); |
||||
|
||||
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
||||
|
||||
if (!fromDeath) |
||||
for (Item it : mob.getInventory()) { |
||||
|
||||
ItemBase ib = it.getItemBase(); |
||||
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { |
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); |
||||
chatMsg.setMessageType(10); |
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); |
||||
DispatchMessage.dispatchMsgToAll(chatMsg); |
||||
} |
||||
} |
||||
|
||||
} |
||||
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) { |
||||
|
||||
boolean hotzoneWasRan = false; |
||||
float dropRate = LootManager.NORMAL_DROP_RATE; |
||||
|
||||
if (fromDeath) { |
||||
GenerateEquipmentDrop(mob); |
||||
return; |
||||
} |
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
|
||||
for (BootySetEntry bse : entries) { |
||||
switch (bse.bootyType) { |
||||
case "GOLD": |
||||
GenerateGoldDrop(mob, bse, inHotzone); |
||||
break; |
||||
case "LOOT": |
||||
|
||||
if (inHotzone == true) |
||||
dropRate = LootManager.HOTZONE_DROP_RATE; |
||||
else |
||||
dropRate = LootManager.NORMAL_DROP_RATE; |
||||
|
||||
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |
||||
GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
|
||||
|
||||
// Generate hotzone loot if in hotzone
|
||||
// Only one bite at the hotzone apple per bootyset.
|
||||
|
||||
if (inHotzone == true && hotzoneWasRan == false) |
||||
if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { |
||||
GenerateLootDrop(mob, bse.genTable + 1, true); //generate loot drop from hotzone table
|
||||
hotzoneWasRan = true; |
||||
} |
||||
|
||||
break; |
||||
case "ITEM": |
||||
GenerateInventoryDrop(mob, bse); |
||||
break; |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean inHotzone) { |
||||
|
||||
if (mob == null || _genTables.containsKey(genTableID) == false) |
||||
return null; |
||||
|
||||
MobLoot outItem; |
||||
|
||||
int genRoll = new Random().nextInt(99) + 1; |
||||
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); |
||||
|
||||
if (selectedRow == null) |
||||
return null; |
||||
|
||||
int itemTableId = selectedRow.itemTableID; |
||||
|
||||
if (_itemTables.containsKey(itemTableId) == false) |
||||
return null; |
||||
|
||||
//gets the 1-320 roll for this mob
|
||||
|
||||
int itemTableRoll = TableRoll(mob.level, inHotzone); |
||||
|
||||
ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll); |
||||
|
||||
if (tableRow == null) |
||||
return null; |
||||
|
||||
int itemUUID = tableRow.cacheID; |
||||
|
||||
if (itemUUID == 0) |
||||
return null; |
||||
|
||||
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { |
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; |
||||
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); |
||||
} |
||||
|
||||
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
||||
Enum.ItemType outType = outItem.getItemBase().getType(); |
||||
|
||||
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { |
||||
if (outItem.getItemBase().isGlass() == false) { |
||||
|
||||
try { |
||||
outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone); |
||||
} catch (Exception e) { |
||||
Logger.error("Failed to GeneratePrefix for item: " + outItem.getName()); |
||||
} |
||||
|
||||
try { |
||||
outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone); |
||||
} catch (Exception e) { |
||||
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName()); |
||||
} |
||||
} |
||||
} |
||||
|
||||
if (outItem.getPrefix() != null && outItem.getPrefix().isEmpty() == false) |
||||
outItem.setIsID(false); |
||||
|
||||
if (outItem.getSuffix() != null && outItem.getSuffix().isEmpty() == false) |
||||
outItem.setIsID(false); |
||||
|
||||
return outItem; |
||||
} |
||||
|
||||
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { |
||||
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); |
||||
|
||||
if (selectedRow == null) |
||||
return inItem; |
||||
|
||||
int prefixroll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
||||
|
||||
ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(selectedRow.pModTable, prefixroll); |
||||
|
||||
if (prefixTable == null) |
||||
return inItem; |
||||
|
||||
ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, TableRoll(mob.level, inHotzone)); |
||||
|
||||
if (prefixMod == null) |
||||
return inItem; |
||||
|
||||
if (prefixMod.action.length() > 0) { |
||||
inItem.setPrefix(prefixMod.action); |
||||
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); |
||||
} |
||||
|
||||
return inItem; |
||||
} |
||||
|
||||
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll, Boolean inHotzone) { |
||||
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(genTableID, genRoll); |
||||
|
||||
if (selectedRow == null) |
||||
return inItem; |
||||
|
||||
int suffixRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
||||
|
||||
ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(selectedRow.sModTable, suffixRoll); |
||||
|
||||
if (suffixTable == null) |
||||
return inItem; |
||||
|
||||
ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, TableRoll(mob.level, inHotzone)); |
||||
|
||||
if (suffixMod == null) |
||||
return inItem; |
||||
|
||||
if (suffixMod.action.length() > 0) { |
||||
inItem.setPrefix(suffixMod.action); |
||||
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, true); |
||||
} |
||||
|
||||
return inItem; |
||||
} |
||||
|
||||
public static int TableRoll(int mobLevel, Boolean inHotzone) { |
||||
|
||||
if (mobLevel > 65) |
||||
mobLevel = 65; |
||||
|
||||
int max = (int) (4.882 * mobLevel + 127.0); |
||||
|
||||
if (max > 319) |
||||
max = 319; |
||||
|
||||
int min = (int) (4.469 * mobLevel - 3.469); |
||||
|
||||
if (min < 70) |
||||
min = 70; |
||||
|
||||
if (inHotzone) |
||||
min += mobLevel; |
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(max - min) + min; |
||||
|
||||
return roll; |
||||
} |
||||
|
||||
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) { |
||||
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
||||
|
||||
//early exit, failed to hit minimum chance roll
|
||||
|
||||
if (chanceRoll > bse.dropChance) |
||||
return; |
||||
|
||||
//determine and add gold to mob inventory
|
||||
|
||||
int high = bse.highGold; |
||||
int low = bse.lowGold; |
||||
int gold = ThreadLocalRandom.current().nextInt(high - low) + low; |
||||
|
||||
if (inHotzone == true) |
||||
gold = (int) (gold * HOTZONE_GOLD_RATE); |
||||
else |
||||
gold = (int) (gold * NORMAL_GOLD_RATE); |
||||
|
||||
if (gold > 0) { |
||||
MobLoot goldAmount = new MobLoot(mob, gold); |
||||
mob.getCharItemManager().addItemToInventory(goldAmount); |
||||
} |
||||
|
||||
} |
||||
|
||||
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { |
||||
|
||||
try { |
||||
|
||||
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone); |
||||
|
||||
if (toAdd != null) |
||||
mob.getCharItemManager().addItemToInventory(toAdd); |
||||
|
||||
} catch (Exception e) { |
||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||
int i = 0; |
||||
} |
||||
} |
||||
|
||||
public static void GenerateEquipmentDrop(Mob mob) { |
||||
|
||||
//do equipment here
|
||||
|
||||
if (mob.getEquip() != null) |
||||
for (MobEquipment me : mob.getEquip().values()) { |
||||
|
||||
if (me.getDropChance() == 0) |
||||
continue; |
||||
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
||||
float dropChance = me.getDropChance() * 100; |
||||
|
||||
if (equipmentRoll > dropChance) |
||||
continue; |
||||
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
||||
|
||||
if (ml != null) { |
||||
ml.setIsID(true); |
||||
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1)); |
||||
mob.getCharItemManager().addItemToInventory(ml); |
||||
} |
||||
} |
||||
} |
||||
|
||||
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) { |
||||
|
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1); |
||||
|
||||
//early exit, failed to hit minimum chance roll
|
||||
|
||||
if (chanceRoll > bse.dropChance) |
||||
return; |
||||
|
||||
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
||||
|
||||
if (lootItem != null) |
||||
mob.getCharItemManager().addItemToInventory(lootItem); |
||||
} |
||||
|
||||
} |
@ -0,0 +1,45 @@
@@ -0,0 +1,45 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot; |
||||
|
||||
import engine.gameManager.LootManager; |
||||
|
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.List; |
||||
|
||||
public class GenTableEntry { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public int itemTableID; |
||||
public int pModTable; |
||||
public int sModTable; |
||||
|
||||
public GenTableEntry(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.itemTableID = rs.getInt("itemTableID"); |
||||
this.pModTable = rs.getInt("pModTableID"); |
||||
this.sModTable = rs.getInt("sModTableID"); |
||||
} |
||||
|
||||
public static GenTableEntry rollTable(int genTable, int roll) { |
||||
|
||||
GenTableEntry genTableEntry = null; |
||||
List<GenTableEntry> genTableEntryList; |
||||
|
||||
genTableEntryList = LootManager._genTables.get(genTable); |
||||
|
||||
for (GenTableEntry iteration : genTableEntryList) |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) |
||||
genTableEntry = iteration; |
||||
|
||||
return genTableEntry; |
||||
} |
||||
} |
@ -0,0 +1,45 @@
@@ -0,0 +1,45 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot; |
||||
|
||||
import engine.gameManager.LootManager; |
||||
|
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.List; |
||||
|
||||
public class ItemTableEntry { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public int cacheID; |
||||
public int minSpawn; |
||||
public int maxSpawn; |
||||
|
||||
public ItemTableEntry(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.cacheID = rs.getInt("itemBaseUUID"); |
||||
this.minSpawn = rs.getInt("minSpawn"); |
||||
this.maxSpawn = rs.getInt("maxSpawn"); |
||||
} |
||||
|
||||
public static ItemTableEntry rollTable(int itemTable, int roll) { |
||||
|
||||
ItemTableEntry itemTableEntry = null; |
||||
List<ItemTableEntry> itemTableEntryList; |
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable); |
||||
|
||||
for (ItemTableEntry iteration : itemTableEntryList) |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) |
||||
itemTableEntry = iteration; |
||||
|
||||
return itemTableEntry; |
||||
} |
||||
} |
@ -1,446 +0,0 @@
@@ -1,446 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot; |
||||
|
||||
import engine.Enum; |
||||
import engine.gameManager.ConfigManager; |
||||
import engine.gameManager.DbManager; |
||||
import engine.gameManager.NPCManager; |
||||
import engine.gameManager.ZoneManager; |
||||
import engine.net.DispatchMessage; |
||||
import engine.net.client.msg.chat.ChatSystemMsg; |
||||
import engine.objects.*; |
||||
|
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.ArrayList; |
||||
import java.util.HashMap; |
||||
import java.util.Random; |
||||
import java.util.concurrent.ThreadLocalRandom; |
||||
|
||||
/** |
||||
* Class contains static methods for data from Magicbane's loot tables |
||||
*/ |
||||
public class LootManager { |
||||
|
||||
//new tables
|
||||
private static final HashMap<Integer, GenTable> generalItemTables = new HashMap<>(); |
||||
private static final HashMap<Integer, ItemTable> itemTables = new HashMap<>(); |
||||
private static final HashMap<Integer, ModTypeTable> modTypeTables = new HashMap<>(); |
||||
private static final HashMap<Integer, ModTable> modTables = new HashMap<>(); |
||||
|
||||
private LootManager() { |
||||
} |
||||
|
||||
// Bootstrap routine to load loot data from database
|
||||
public static void loadLootData() { |
||||
DbManager.LootQueries.LOAD_ALL_LOOTGROUPS(); |
||||
DbManager.LootQueries.LOAD_ALL_LOOTTABLES(); |
||||
DbManager.LootQueries.LOAD_ALL_MODGROUPS(); |
||||
DbManager.LootQueries.LOAD_ALL_MODTABLES(); |
||||
} |
||||
|
||||
public static void GenerateMobLoot(Mob mob, boolean fromDeath) { |
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc()); |
||||
//get multiplier form config manager
|
||||
float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue()); |
||||
if (inHotzone) { |
||||
//if mob is inside hotzone, use the hotzone multiplier from the config instead
|
||||
multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue()); |
||||
} |
||||
//iterate the booty sets
|
||||
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) { |
||||
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath); |
||||
} |
||||
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) { |
||||
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath); |
||||
} |
||||
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
||||
if (!fromDeath) { |
||||
for (Item it : mob.getInventory()) { |
||||
ItemBase ib = it.getItemBase(); |
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) { |
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?"); |
||||
chatMsg.setMessageType(10); |
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID()); |
||||
DispatchMessage.dispatchMsgToAll(chatMsg); |
||||
} |
||||
|
||||
} |
||||
} |
||||
} |
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |
||||
if (fromDeath) { |
||||
DropEquipment(mob,multiplier); |
||||
return; |
||||
} |
||||
for (BootySetEntry bse : entries) { |
||||
switch (bse.bootyType) { |
||||
case "GOLD": |
||||
GenerateGoldDrop(mob,bse,multiplier); |
||||
break; |
||||
case "LOOT": |
||||
GenerateNormalLootDrop(mob,bse,multiplier); |
||||
if (inHotzone && mob.level < 80) { |
||||
if (generalItemTables.containsKey(bse.lootTable + 1)) { |
||||
GenerateHotzoneLootDrop(mob, bse, multiplier); |
||||
} |
||||
} |
||||
if(mob.level > 80){ |
||||
RollForGlass(mob); |
||||
} |
||||
break; |
||||
case "ITEM": |
||||
GenerateItemLootDrop(mob,bse,multiplier); |
||||
break; |
||||
} |
||||
} |
||||
if(inHotzone){ |
||||
RollForGlass(mob); |
||||
} |
||||
} |
||||
public static MobLoot getGenTableItem(int genTableID, Mob mob) { |
||||
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { |
||||
return null; |
||||
} |
||||
MobLoot outItem; |
||||
int genRoll = new Random().nextInt(100)+1; |
||||
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); |
||||
if (selectedRow == null) { |
||||
return null; |
||||
} |
||||
int itemTableId = selectedRow.itemTableID; |
||||
//gets the 1-320 roll for this mob
|
||||
int roll2 = TableRoll(mob.level); |
||||
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2); |
||||
if (tableRow == null) { |
||||
return null; |
||||
} |
||||
int itemUUID = tableRow.cacheID; |
||||
if (itemUUID == 0) { |
||||
return null; |
||||
} |
||||
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { |
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn; |
||||
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false); |
||||
} |
||||
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
||||
Enum.ItemType outType = outItem.getItemBase().getType(); |
||||
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) { |
||||
if (outItem.getItemBase().isGlass() == false) { |
||||
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; |
||||
double prefixChance = 2.057 * mob.level - 28.67; |
||||
if (prefixChanceRoll < prefixChance) { |
||||
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable); |
||||
|
||||
int prefixroll = ThreadLocalRandom.current().nextInt(100)+1; |
||||
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) { |
||||
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID); |
||||
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level)); |
||||
if (prefixMod != null && prefixMod.action.length() > 0) { |
||||
outItem.setPrefix(prefixMod.action); |
||||
outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true); |
||||
} |
||||
} |
||||
} |
||||
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1; |
||||
double suffixChance = 2.057 * mob.level - 28.67; |
||||
if (suffixChanceRoll < suffixChance) { |
||||
int suffixroll = ThreadLocalRandom.current().nextInt(100)+1; |
||||
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable); |
||||
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) { |
||||
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID); |
||||
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level)); |
||||
if (suffixMod != null && suffixMod.action.length() > 0) { |
||||
outItem.setSuffix(suffixMod.action); |
||||
outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
return outItem; |
||||
} |
||||
private static int TableRoll(int mobLevel){ |
||||
if(mobLevel > 65){ |
||||
mobLevel = 65; |
||||
} |
||||
int max = (int)(4.882 * mobLevel + 127.0); |
||||
if(max > 321){ |
||||
max = 321; |
||||
} |
||||
int min = (int)(4.469 * mobLevel - 3.469); |
||||
int roll = ThreadLocalRandom.current().nextInt(max-min) + min; |
||||
return roll; |
||||
} |
||||
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ |
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
||||
if (chanceRoll > bse.dropChance) { |
||||
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
|
||||
return; |
||||
} |
||||
//determine and add gold to mob inventory
|
||||
int high = (int)(bse.highGold * multiplier); |
||||
int low = (int)(bse.lowGold * multiplier); |
||||
int gold = ThreadLocalRandom.current().nextInt(high - low) + low; |
||||
if (gold > 0) { |
||||
MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier)); |
||||
mob.getCharItemManager().addItemToInventory(goldAmount); |
||||
} |
||||
} |
||||
public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ |
||||
try{ |
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
||||
if (chanceRoll > bse.dropChance * multiplier) { |
||||
//early exit, failed to hit minimum chance roll
|
||||
return; |
||||
} |
||||
//iterate the booty tables and add items to mob inventory
|
||||
MobLoot toAdd = getGenTableItem(bse.lootTable, mob); |
||||
if (toAdd != null) { |
||||
if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |
||||
toAdd.setIsID(true); |
||||
} |
||||
mob.getCharItemManager().addItemToInventory(toAdd); |
||||
} |
||||
} |
||||
catch(Exception e){ |
||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||
int i = 0; |
||||
} |
||||
} |
||||
public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ |
||||
int lootTableID = bse.lootTable + 1; |
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
||||
if (chanceRoll > bse.dropChance * multiplier) { |
||||
//early exit, failed to hit minimum chance roll
|
||||
return; |
||||
} |
||||
MobLoot toAdd = getGenTableItem(lootTableID, mob); |
||||
if (toAdd != null) { |
||||
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |
||||
toAdd.setIsID(true); |
||||
} |
||||
mob.getCharItemManager().addItemToInventory(toAdd); |
||||
} |
||||
} |
||||
public static void RollForGlass(Mob mob){ |
||||
int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
||||
if (glassRoll >= 99) { |
||||
int roll2 = TableRoll(mob.level); |
||||
if (itemTables.get(126).getRowForRange(roll2) == null) { |
||||
return; |
||||
} |
||||
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2); |
||||
if (tableRow == null) { |
||||
return; |
||||
} |
||||
int itemUUID = tableRow.cacheID; |
||||
if (itemUUID == 0) { |
||||
return; |
||||
} |
||||
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
||||
if (toAddHZ != null) |
||||
mob.getCharItemManager().addItemToInventory(toAddHZ); |
||||
} |
||||
} |
||||
public static void DropEquipment(Mob mob, float multiplier){ |
||||
//do equipment here
|
||||
if (mob.getEquip() != null) { |
||||
for (MobEquipment me : mob.getEquip().values()) { |
||||
if (me.getDropChance() == 0) |
||||
continue; |
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(101); |
||||
float dropChance = me.getDropChance() * 100; |
||||
if (equipmentRoll <= (dropChance * multiplier)) { |
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false); |
||||
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) { |
||||
ml.setIsID(true); |
||||
} |
||||
mob.getCharItemManager().addItemToInventory(ml); |
||||
} |
||||
} |
||||
} |
||||
return; |
||||
} |
||||
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){ |
||||
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
||||
if (chanceRoll > bse.dropChance * multiplier) { |
||||
//early exit, failed to hit minimum chance roll
|
||||
return; |
||||
} |
||||
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
||||
if (disc != null) |
||||
mob.getCharItemManager().addItemToInventory(disc); |
||||
} |
||||
public static void AddGenTableRow(int tableID, GenTableRow row) { |
||||
if (!generalItemTables.containsKey(tableID)) { |
||||
//create the new table
|
||||
GenTable gt = new GenTable(); |
||||
gt.rows.add(row); |
||||
generalItemTables.put(tableID, gt); |
||||
} else { |
||||
//add row to existing table
|
||||
GenTable toAdd = generalItemTables.get(tableID); |
||||
toAdd.rows.add(row); |
||||
} |
||||
} |
||||
public static void AddItemTableRow(int tableID, ItemTableRow row) { |
||||
if (!itemTables.containsKey(tableID)) { |
||||
//create the new table
|
||||
ItemTable it = new ItemTable(); |
||||
it.rows.add(row); |
||||
itemTables.put(tableID, it); |
||||
} else { |
||||
//add row to existing table
|
||||
ItemTable toAdd = itemTables.get(tableID); |
||||
toAdd.rows.add(row); |
||||
} |
||||
} |
||||
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) { |
||||
if (!modTypeTables.containsKey(tableID)) { |
||||
//create the new table
|
||||
ModTypeTable mtt = new ModTypeTable(); |
||||
mtt.rows.add(row); |
||||
modTypeTables.put(tableID, mtt); |
||||
} else { |
||||
//add row to existing table
|
||||
ModTypeTable toAdd = modTypeTables.get(tableID); |
||||
toAdd.rows.add(row); |
||||
} |
||||
} |
||||
public static void AddModTableRow(int tableID, ModTableRow row) { |
||||
if (!modTables.containsKey(tableID)) { |
||||
//create the new table
|
||||
ModTable mt = new ModTable(); |
||||
mt.rows.add(row); |
||||
modTables.put(tableID, mt); |
||||
} else { |
||||
//add row to existing table
|
||||
ModTable toAdd = modTables.get(tableID); |
||||
toAdd.rows.add(row); |
||||
} |
||||
} |
||||
public static class GenTable { |
||||
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>(); |
||||
|
||||
public GenTableRow getRowForRange(int roll) { |
||||
GenTableRow outRow = null; |
||||
for (GenTableRow iteration : this.rows) { |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { |
||||
outRow = iteration; |
||||
} |
||||
} |
||||
return outRow; |
||||
} |
||||
} |
||||
public static class ItemTable { |
||||
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>(); |
||||
|
||||
public ItemTableRow getRowForRange(int roll) { |
||||
if (roll > 320) { |
||||
roll = 320; |
||||
} |
||||
ItemTableRow outRow = null; |
||||
for (ItemTableRow iteration : this.rows) { |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { |
||||
outRow = iteration; |
||||
} |
||||
} |
||||
return outRow; |
||||
} |
||||
} |
||||
public static class ModTypeTable { |
||||
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>(); |
||||
|
||||
public ModTypeTableRow getRowForRange(int roll) { |
||||
ModTypeTableRow outRow = null; |
||||
for (ModTypeTableRow iteration : this.rows) { |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { |
||||
return iteration; |
||||
} |
||||
} |
||||
return outRow; |
||||
} |
||||
} |
||||
public static class ModTable { |
||||
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>(); |
||||
|
||||
public ModTableRow getRowForRange(int roll) { |
||||
if (roll > 320) { |
||||
roll = 320; |
||||
} |
||||
ModTableRow outRow = null; |
||||
for (ModTableRow iteration : this.rows) { |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) { |
||||
outRow = iteration; |
||||
} |
||||
} |
||||
return outRow; |
||||
} |
||||
} |
||||
public static class GenTableRow { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public int itemTableID; |
||||
public int pModTable; |
||||
public int sModTable; |
||||
|
||||
public GenTableRow(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.itemTableID = rs.getInt("lootTableID"); |
||||
this.pModTable = rs.getInt("pModTableID"); |
||||
this.sModTable = rs.getInt("sModTableID"); |
||||
} |
||||
} |
||||
public static class ItemTableRow { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public int cacheID; |
||||
public int minSpawn; |
||||
public int maxSpawn; |
||||
|
||||
public ItemTableRow(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.cacheID = rs.getInt("itemBaseUUID"); |
||||
this.minSpawn = rs.getInt("minSpawn"); |
||||
this.maxSpawn = rs.getInt("maxSpawn"); |
||||
|
||||
} |
||||
} |
||||
public static class ModTypeTableRow { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public int modTableID; |
||||
|
||||
public ModTypeTableRow(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.modTableID = rs.getInt("subTableID"); |
||||
|
||||
} |
||||
} |
||||
public static class ModTableRow { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public String action; |
||||
public int level; |
||||
|
||||
public ModTableRow(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.action = rs.getString("action"); |
||||
this.level = rs.getInt("level"); |
||||
|
||||
} |
||||
} |
||||
} |
@ -0,0 +1,43 @@
@@ -0,0 +1,43 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot; |
||||
|
||||
import engine.gameManager.LootManager; |
||||
|
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.List; |
||||
|
||||
public class ModTableEntry { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public String action; |
||||
public int level; |
||||
|
||||
public ModTableEntry(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.action = rs.getString("action"); |
||||
this.level = rs.getInt("level"); |
||||
} |
||||
|
||||
public static ModTableEntry rollTable(int modTablwe, int roll) { |
||||
|
||||
ModTableEntry modTableEntry = null; |
||||
List<ModTableEntry> itemTableEntryList; |
||||
|
||||
itemTableEntryList = LootManager._modTables.get(modTablwe); |
||||
|
||||
for (ModTableEntry iteration : itemTableEntryList) |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) |
||||
modTableEntry = iteration; |
||||
|
||||
return modTableEntry; |
||||
} |
||||
} |
@ -0,0 +1,41 @@
@@ -0,0 +1,41 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.loot; |
||||
|
||||
import engine.gameManager.LootManager; |
||||
|
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.List; |
||||
|
||||
public class ModTypeTableEntry { |
||||
public int minRoll; |
||||
public int maxRoll; |
||||
public int modTableID; |
||||
|
||||
public ModTypeTableEntry(ResultSet rs) throws SQLException { |
||||
this.minRoll = rs.getInt("minRoll"); |
||||
this.maxRoll = rs.getInt("maxRoll"); |
||||
this.modTableID = rs.getInt("subTableID"); |
||||
} |
||||
|
||||
public static ModTypeTableEntry rollTable(int modTablwe, int roll) { |
||||
|
||||
ModTypeTableEntry modTypeTableEntry = null; |
||||
List<ModTypeTableEntry> modTypeTableEntryList; |
||||
|
||||
modTypeTableEntryList = LootManager._modTypeTables.get(modTablwe); |
||||
|
||||
for (ModTypeTableEntry iteration : modTypeTableEntryList) |
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) |
||||
modTypeTableEntry = iteration; |
||||
|
||||
return modTypeTableEntry; |
||||
} |
||||
} |
@ -1,63 +0,0 @@
@@ -1,63 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects; |
||||
|
||||
public class LootRow { |
||||
|
||||
private int valueOne; |
||||
private int valueTwo; |
||||
private int valueThree; |
||||
private String action; |
||||
|
||||
|
||||
/** |
||||
* Generic Constructor |
||||
*/ |
||||
public LootRow(int valueOne, int valueTwo, int valueThree, String action) { |
||||
this.valueOne = valueOne; |
||||
this.valueTwo = valueTwo; |
||||
this.valueThree = valueThree; |
||||
this.action = action; |
||||
|
||||
} |
||||
|
||||
public int getValueOne() { |
||||
return this.valueOne; |
||||
} |
||||
|
||||
public void setValueOne(int value) { |
||||
this.valueOne = value; |
||||
} |
||||
|
||||
public int getValueTwo() { |
||||
return this.valueTwo; |
||||
} |
||||
|
||||
public void setValueTwo(int value) { |
||||
this.valueTwo = value; |
||||
} |
||||
|
||||
public int getValueThree() { |
||||
return this.valueThree; |
||||
} |
||||
|
||||
public void setValueThree(int value) { |
||||
this.valueThree = value; |
||||
} |
||||
|
||||
public String getAction() { |
||||
return this.action; |
||||
} |
||||
|
||||
public void setAction(String value) { |
||||
this.action = value; |
||||
} |
||||
|
||||
} |
File diff suppressed because it is too large
Load Diff
@ -1,59 +0,0 @@
@@ -1,59 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.objects; |
||||
|
||||
import java.sql.ResultSet; |
||||
import java.sql.SQLException; |
||||
import java.util.ArrayList; |
||||
import java.util.HashMap; |
||||
|
||||
public class MobLootBase { |
||||
|
||||
public static HashMap<Integer, ArrayList<MobLootBase>> MobLootSet = new HashMap<>(); |
||||
private int mobBaseID; |
||||
private int lootTableID; |
||||
private float chance; |
||||
|
||||
|
||||
/** |
||||
* ResultSet Constructor |
||||
*/ |
||||
|
||||
public MobLootBase(ResultSet rs) throws SQLException { |
||||
this.mobBaseID = rs.getInt("mobBaseID"); |
||||
this.lootTableID = rs.getInt("lootTable"); |
||||
this.chance = rs.getFloat("chance"); |
||||
} |
||||
|
||||
public MobLootBase(int mobBaseID, int lootTableID, int chance) { |
||||
super(); |
||||
this.mobBaseID = mobBaseID; |
||||
this.lootTableID = lootTableID; |
||||
this.chance = chance; |
||||
|
||||
} |
||||
|
||||
public int getMobBaseID() { |
||||
return mobBaseID; |
||||
} |
||||
|
||||
public float getChance() { |
||||
return chance; |
||||
} |
||||
|
||||
public int getLootTableID() { |
||||
return lootTableID; |
||||
} |
||||
|
||||
public void setLootTableID(int lootTableID) { |
||||
this.lootTableID = lootTableID; |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue