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					@ -41,6 +41,10 @@ public enum CombatManager {
				@@ -41,6 +41,10 @@ public enum CombatManager {
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					        if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive()) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) | 
				
			
			
		
	
		
			
				
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					            if (((Mob) attacker).nextAttackTime > System.currentTimeMillis()) | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					        switch (target.getObjectType()) { | 
				
			
			
		
	
		
			
				
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					            case Building: | 
				
			
			
		
	
		
			
				
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					                if (((Building) target).isVulnerable() == false) | 
				
			
			
		
	
	
		
			
				
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					@ -85,12 +89,6 @@ public enum CombatManager {
				@@ -85,12 +89,6 @@ public enum CombatManager {
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					    public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) { | 
				
			
			
		
	
		
			
				
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					        // heck if character can even attack yet
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					        //if (attacker.getTimestamps().containsKey("Attack" + slot.name()))
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					        //    if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name()))
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					        //        return;
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					        // check if character is in range to attack target
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					        PlayerBonuses bonus = attacker.getBonuses(); | 
				
			
			
		
	
	
		
			
				
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					@ -141,13 +139,36 @@ public enum CombatManager {
				@@ -141,13 +139,36 @@ public enum CombatManager {
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					                break; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //get delay for the auto attack job
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					        long delay = 5000; | 
				
			
			
		
	
		
			
				
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					        if (weapon != null) { | 
				
			
			
		
	
		
			
				
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					            int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); | 
				
			
			
		
	
		
			
				
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					            if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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					                wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None)); | 
				
			
			
		
	
		
			
				
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					            if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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					                wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None)); | 
				
			
			
		
	
		
			
				
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					            if (wepSpeed < 10) | 
				
			
			
		
	
		
			
				
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					                wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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					            delay = wepSpeed * 100; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) | 
				
			
			
		
	
		
			
				
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					            ((Mob)attacker).nextAttackTime = System.currentTimeMillis() + delay; | 
				
			
			
		
	
		
			
				
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					        if (inRange) { | 
				
			
			
		
	
		
			
				
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					            //handle retaliate
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					            if(AbstractCharacter.IsAbstractCharacter(target)){ | 
				
			
			
		
	
		
			
				
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					                if(((AbstractCharacter)target).combatTarget == null){ | 
				
			
			
		
	
		
			
				
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					                if(((AbstractCharacter)target).combatTarget == null || ((AbstractCharacter)target).combatTarget.isAlive() == false){ | 
				
			
			
		
	
		
			
				
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					                    ((AbstractCharacter)target).combatTarget = attacker; | 
				
			
			
		
	
		
			
				
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					                    if(target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat()) | 
				
			
			
		
	
		
			
				
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					                        combatCycle((AbstractCharacter) target, attacker); | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					@ -225,6 +246,19 @@ public enum CombatManager {
				@@ -225,6 +246,19 @@ public enum CombatManager {
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					                else | 
				
			
			
		
	
		
			
				
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					                    DispatchMessage.sendToAllInRange(attacker, msg); | 
				
			
			
		
	
		
			
				
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					                //calculate next allowed attack and update the timestamp
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					                attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                //handle auto attack job creation
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					                ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                    AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                    JobContainer job; | 
				
			
			
		
	
		
			
				
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					                    job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                    timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                } else | 
				
			
			
		
	
		
			
				
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					                    Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					@ -260,15 +294,41 @@ public enum CombatManager {
				@@ -260,15 +294,41 @@ public enum CombatManager {
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					                    else | 
				
			
			
		
	
		
			
				
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					                        DispatchMessage.sendToAllInRange(attacker, msg); | 
				
			
			
		
	
		
			
				
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					                    //calculate next allowed attack and update the timestamp
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					                    attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                    //handle auto attack job creation
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					                    ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                    if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                        AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                        JobContainer job; | 
				
			
			
		
	
		
			
				
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					                        job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                        timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                    } else | 
				
			
			
		
	
		
			
				
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					                        Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //calculate the base damage
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					            int damage = ThreadLocalRandom.current().nextInt(min, max + 1); | 
				
			
			
		
	
		
			
				
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					            if (damage == 0) | 
				
			
			
		
	
		
			
				
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					            if (damage == 0) { | 
				
			
			
		
	
		
			
				
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					                //calculate next allowed attack and update the timestamp
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					                attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                //handle auto attack job creation
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					                ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                    AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                    JobContainer job; | 
				
			
			
		
	
		
			
				
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					                    job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                    timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                } else | 
				
			
			
		
	
		
			
				
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					                    Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            //get the damage type
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					            mbEnums.DamageType damageType; | 
				
			
			
		
	
	
		
			
				
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					@ -333,9 +393,22 @@ public enum CombatManager {
				@@ -333,9 +393,22 @@ public enum CombatManager {
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					                    //check for damage type immunities
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					                    if (resists.immuneTo(damageType)) | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    if (resists.immuneTo(damageType)) { | 
				
			
			
		
	
		
			
				
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					                        //calculate next allowed attack and update the timestamp
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					                        attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					                        //handle auto attack job creation
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					                        ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					                        if (timers != null) { | 
				
			
			
		
	
		
			
				
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					                            AttackJob aj = new AttackJob(attacker, slot.ordinal(), true); | 
				
			
			
		
	
		
			
				
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					                            JobContainer job; | 
				
			
			
		
	
		
			
				
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					                            job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
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					                            timers.put("Attack" + slot, job); | 
				
			
			
		
	
		
			
				
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					                        } else | 
				
			
			
		
	
		
			
				
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					                            Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID()); | 
				
			
			
		
	
		
			
				
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					                        return; | 
				
			
			
		
	
		
			
				
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					                    } | 
				
			
			
		
	
		
			
				
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					                    //calculate resisted damage including fortitude
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					                    damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); | 
				
			
			
		
	
	
		
			
				
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					@ -360,29 +433,9 @@ public enum CombatManager {
				@@ -360,29 +433,9 @@ public enum CombatManager {
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        //calculate next allowed attack and update the timestamp
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					        long delay = 20 * 100; | 
				
			
			
		
	
		
			
				
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					        if (weapon != null) { | 
				
			
			
		
	
		
			
				
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					            int wepSpeed = (int) (weapon.template.item_weapon_wepspeed); | 
				
			
			
		
	
		
			
				
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					            if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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					                wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None)); | 
				
			
			
		
	
		
			
				
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					            if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
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					                wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None)); | 
				
			
			
		
	
		
			
				
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					            if (wepSpeed < 10) | 
				
			
			
		
	
		
			
				
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					                wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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					            delay = wepSpeed * 100; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); | 
				
			
			
		
	
		
			
				
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					        //handle auto attack job creation
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					        ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); | 
				
			
			
		
	
		
			
				
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					        if (timers != null) { | 
				
			
			
		
	
	
		
			
				
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