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@ -9,15 +9,14 @@
@@ -9,15 +9,14 @@
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package engine.objects; |
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import engine.Enum; |
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import engine.Enum.ItemContainerType; |
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import engine.Enum.ItemType; |
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import engine.Enum.OwnerType; |
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import engine.gameManager.ConfigManager; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.NPCManager; |
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import engine.gameManager.ZoneManager; |
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import engine.server.MBServerStatics; |
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import engine.server.world.WorldServer; |
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import org.pmw.tinylog.Logger; |
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import java.util.ArrayList; |
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@ -182,32 +181,31 @@ public class LootTable {
@@ -182,32 +181,31 @@ public class LootTable {
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} |
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//Returns a list of random loot for a mob based on level, lootTable and hotzone
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public static ArrayList<MobLoot> getMobLoot(Mob mob, int mobLevel, int lootTable, boolean hotzone) { |
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public static ArrayList<MobLoot> getMobLoot(Mob mobile, int mobLevel, int lootTable, boolean hotzone) { |
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// Member variable declaration
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ArrayList<MobLoot> loot; |
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ArrayList<MobLoot> mobLoot; |
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int calculatedLootTable; |
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int roll; |
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int randomRoll; |
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// Member variable assignment
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loot = new ArrayList<>(); |
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mobLoot = new ArrayList<>(); |
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// Setup default loot table if none exists
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calculatedLootTable = lootTable; |
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LootTable.rollCount++; |
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if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){ |
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if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()){ |
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roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, true); |
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randomRoll = ThreadLocalRandom.current().nextInt(100); |
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if (randomRoll > 90) |
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if (randomRoll > LootTable.oneDropHotZone) |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); |
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else |
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addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, true); |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, true); |
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}else{ |
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){ |
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())){ |
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float chance = mlb.getChance() *.01f; |
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@ -215,12 +213,10 @@ public class LootTable {
@@ -215,12 +213,10 @@ public class LootTable {
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calculatedLootTable = mlb.getLootTableID(); |
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if (ThreadLocalRandom.current().nextFloat() > chance) |
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continue; |
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addMobLoot(mob, loot, mobLevel, calculatedLootTable, 1, false); |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable, 1, false); |
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} |
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} |
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@ -230,62 +226,48 @@ public class LootTable {
@@ -230,62 +226,48 @@ public class LootTable {
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if (calculatedLootTable <= 1) |
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calculatedLootTable = 1300; // GENERIC WORLD
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//handle hotzone random loot
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if (hotzone) { |
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LootTable.rollCount++; |
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if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){ |
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roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mob, loot, mobLevel, calculatedLootTable + 1, 1, true); |
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else |
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addMobLoot(mob, loot, mobLevel, calculatedLootTable + 1, 1, true); |
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}else{ |
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){ |
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if (!MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()) |
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for (MobLootBase mlb : MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())) { |
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if (!LootTable.lootGroups.containsKey(mlb.getLootTableID() + 1)) |
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continue; |
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calculatedLootTable = mlb.getLootTableID(); |
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break; |
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} |
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roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mob, loot, mobLevel, (calculatedLootTable + 1), 1, true); |
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else |
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addMobLoot(mob, loot, mobLevel, (calculatedLootTable + 1), 1, true); |
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} |
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randomRoll = ThreadLocalRandom.current().nextInt(100); |
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if (randomRoll > 90) |
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if (randomRoll > LootTable.oneDropHotZone) |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); |
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else |
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addMobLoot(mobile, mobLoot, mobLevel, calculatedLootTable + 1, 1, true); |
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} |
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//handle mob specific special loot
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handleSpecialLoot(loot, mob, false); |
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return loot; |
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ArrayList bootyLoot = getBootyLoot(mobile); |
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mobLoot.addAll(bootyLoot); |
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return mobLoot; |
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} |
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public static ArrayList<MobLoot> getMobLootDeath(Mob mob, int mobLevel, int lootTable) { |
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ArrayList<MobLoot> loot = new ArrayList<>(); |
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public static ArrayList<MobLoot> getMobLootDeath(Mob mobile, int mobLevel, int lootTable) { |
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ArrayList<MobLoot> mobLoot = new ArrayList<>(); |
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if (mob == null) |
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return loot; |
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if (mobile == null) |
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return mobLoot; |
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//handle hotzone random loot
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boolean hotzone = ZoneManager.inHotZone(mob.getLoc()); |
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boolean hotzone = ZoneManager.inHotZone(mobile.getLoc()); |
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if (hotzone) { |
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if (MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID()).isEmpty()){ |
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if (MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID()).isEmpty()){ |
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lootTable += 1; |
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if (lootTable <= 1) |
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@ -293,11 +275,11 @@ public class LootTable {
@@ -293,11 +275,11 @@ public class LootTable {
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int roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mob, loot, mobLevel, lootTable, 1, true); |
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addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); |
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else |
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addMobLoot(mob, loot, mobLevel, lootTable, 1, true); |
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addMobLoot(mobile, mobLoot, mobLevel, lootTable, 1, true); |
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}else{ |
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mob.getMobBase().getLoadID())){ |
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for (MobLootBase mlb:MobLootBase.MobLootSet.get(mobile.getMobBase().getLoadID())){ |
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lootTable = mlb.getLootTableID() + 1; |
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if (!LootTable.lootGroups.containsKey(lootTable)) |
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continue; |
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@ -305,67 +287,54 @@ public class LootTable {
@@ -305,67 +287,54 @@ public class LootTable {
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int roll = ThreadLocalRandom.current().nextInt(100); |
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if (roll > 90) |
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if (roll > LootTable.oneDropHotZone) |
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addMobLoot(mob, loot, mobLevel, (lootTable), 1, true); |
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addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
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else |
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addMobLoot(mob, loot, mobLevel, (lootTable), 1, true); |
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addMobLoot(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
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break; |
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} |
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} |
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if (loot.isEmpty()){ |
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if (mobLoot.isEmpty()){ |
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LootTable.rollCount++; //add another rollCount here.
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int resourceRoll = ThreadLocalRandom.current().nextInt(100); |
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if (resourceRoll <=5) |
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addMobLootResources(mob, loot, mobLevel, (lootTable), 1, true); |
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addMobLootResources(mobile, mobLoot, mobLevel, (lootTable), 1, true); |
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} |
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} |
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//handle mob specific special loot on death
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handleSpecialLoot(loot, mob, true); |
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//handle mob specific booty on death
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return loot; |
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ArrayList bootyLoot = getBootyLoot(mobile); |
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mobLoot.addAll(bootyLoot); |
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return mobLoot; |
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} |
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private static void handleSpecialLoot(ArrayList<MobLoot> loot, Mob mob, boolean onDeath) { |
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if (SpecialLoot.LootMap.containsKey(mob.getLootSet())) { |
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ArrayList<SpecialLoot> specialLoot = SpecialLoot.LootMap.get(mob.getLootSet()); |
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for (SpecialLoot sl : specialLoot) { |
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if ((onDeath && sl.dropOnDeath()) || (!onDeath && !sl.dropOnDeath())) |
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if (ThreadLocalRandom.current().nextInt(100) < sl.getDropChance()) { |
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ItemBase ib = ItemBase.getItemBase(sl.getItemID()); |
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if (ib != null) { |
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switch (ib.getUUID()){ |
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case 19290: |
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continue; |
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case 19291: |
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continue; |
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case 19292: |
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continue; |
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case 27530: |
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continue; |
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case 973000: |
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continue; |
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case 973200: |
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continue; |
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case 26360: |
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continue; |
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} |
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MobLoot ml = new MobLoot(mob, ib, sl.noSteal()); |
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loot.add(ml); |
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private static ArrayList<MobLoot> getBootyLoot(Mob mob) { |
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ArrayList<BootySetEntry> bootySetList; |
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ArrayList<MobLoot> mobLootList = new ArrayList<>(); |
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} |
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if (mob.bootySetID == 0) |
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return mobLootList; |
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bootySetList = NPCManager._bootySetMap.get(mob.bootySetID); |
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for (BootySetEntry bootyEntry : bootySetList) |
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if (ThreadLocalRandom.current().nextInt(100) < bootyEntry.dropChance) { |
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ItemBase itemBase = ItemBase.getItemBase(bootyEntry.itemBase); |
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if (itemBase != null) { |
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MobLoot mobLoot = new MobLoot(mob, itemBase, true); |
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mobLootList.add(mobLoot); |
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} |
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} |
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} |
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return mobLootList; |
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} |
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@ -394,40 +363,29 @@ public class LootTable {
@@ -394,40 +363,29 @@ public class LootTable {
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LootRow modRow = null; |
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// Used for actual generation of items
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int itemBaseUUID; |
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ItemBase itemBase = null; |
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MobLoot mobLoot; |
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Zone zone = mob.getParentZone(); |
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// Member variable assignment
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if (!LootTable.lootGroups.containsKey(lootTableID)) |
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return; |
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lootGroup = LootTable.lootGroups.get(lootTableID); |
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calculatedMobLevel = mobLevel; |
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if (calculatedMobLevel > 49) |
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calculatedMobLevel = 49; |
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int roll = 0; |
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int randomRoll = 0; |
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for (int i = 0; i < cnt; i++) { |
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Random random = new Random(); |
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roll = random.nextInt(100) + 1; //random roll between 1 and 100
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groupRow = lootGroup.getLootRow(roll); |
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randomRoll = random.nextInt(100) + 1; //random roll between 1 and 100
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groupRow = lootGroup.getLootRow(randomRoll); |
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if (groupRow == null) |
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return; |
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@ -436,21 +394,13 @@ public class LootTable {
@@ -436,21 +394,13 @@ public class LootTable {
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if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) |
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return; |
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lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
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//get item ID //FUCK THIS RETARDED SHIT
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// roll = gaussianLevel(calculatedMobLevel);
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int minRoll = (int) ((calculatedMobLevel - 5) * 5); |
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int maxRoll = (int) ((calculatedMobLevel + 15) * 5); |
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if (minRoll < (int)lootTable.minRoll){ |
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if (minRoll < (int)lootTable.minRoll) |
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minRoll = (int)lootTable.minRoll; |
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} |
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if (maxRoll < minRoll) |
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maxRoll = minRoll; |
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@ -458,36 +408,30 @@ public class LootTable {
@@ -458,36 +408,30 @@ public class LootTable {
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if (maxRoll > lootTable.maxRoll) |
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maxRoll = (int) lootTable.maxRoll; |
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|
|
|
|
|
if (maxRoll > 320) |
|
|
|
|
maxRoll = 320; |
|
|
|
|
|
|
|
|
|
roll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
|
|
|
|
randomRoll = (int) ThreadLocalRandom.current().nextDouble(minRoll, maxRoll + 1); //Does not return Max, but does return min?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lootRow = lootTable.getLootRow(roll); //get the item row from the bell's curve of level +-15
|
|
|
|
|
lootRow = lootTable.getLootRow(randomRoll); //get the item row from the bell's curve of level +-15
|
|
|
|
|
|
|
|
|
|
if (lootRow == null) |
|
|
|
|
continue; //no item found for roll
|
|
|
|
|
|
|
|
|
|
itemBaseUUID = lootRow.getValueOne(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (lootRow.getValueOne() == 0) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
//handle quantities > 1 for resource drops
|
|
|
|
|
|
|
|
|
|
minSpawn = lootRow.getValueTwo(); |
|
|
|
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
|
|
|
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
|
|
|
|
// spawnQuantity between min spawn (inclusive) and max spawn (inclusive)
|
|
|
|
|
if (maxSpawn > 1) |
|
|
|
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//get modifierPrefix
|
|
|
|
|
|
|
|
|
|
calculatedMobLevel = mobLevel; |
|
|
|
@ -500,20 +444,18 @@ public class LootTable {
@@ -500,20 +444,18 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
int chanceMod = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
|
|
|
|
|
if (chanceMod < 25){ |
|
|
|
|
if (chanceMod < 25) { |
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueTwo()); |
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){ |
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(roll); |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
subTableID = modRow.getValueOne(); |
|
|
|
|
|
|
|
|
@ -521,17 +463,15 @@ public class LootTable {
@@ -521,17 +463,15 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
|
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll) |
|
|
|
|
roll = (int) modTable.minRoll; |
|
|
|
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll) |
|
|
|
|
roll = (int) modTable.maxRoll; |
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
prefixValue = modRow.getValueOne(); |
|
|
|
@ -540,14 +480,14 @@ public class LootTable {
@@ -540,14 +480,14 @@ public class LootTable {
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
}else if(chanceMod < 50){ |
|
|
|
|
}else if(chanceMod < 50) { |
|
|
|
|
modGroup = LootTable.modGroups.get(groupRow.getValueThree()); |
|
|
|
|
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){ |
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(roll); |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
@ -559,19 +499,19 @@ public class LootTable {
@@ -559,19 +499,19 @@ public class LootTable {
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll) |
|
|
|
|
roll = (int) modTable.minRoll; |
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll) |
|
|
|
|
roll = (int) modTable.maxRoll; |
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow == null){ |
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
suffixValue = modRow.getValueOne(); |
|
|
|
@ -586,9 +526,9 @@ public class LootTable {
@@ -586,9 +526,9 @@ public class LootTable {
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){ |
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(roll); |
|
|
|
|
for (int a = 0;a<10;a++) { |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
@ -601,21 +541,18 @@ public class LootTable {
@@ -601,21 +541,18 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
|
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll) |
|
|
|
|
roll = (int) modTable.minRoll; |
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll) |
|
|
|
|
roll = (int) modTable.maxRoll; |
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
|
|
|
|
|
if (modRow == null){ |
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
prefixValue = modRow.getValueOne(); |
|
|
|
@ -631,8 +568,8 @@ public class LootTable {
@@ -631,8 +568,8 @@ public class LootTable {
|
|
|
|
|
if (modGroup != null) { |
|
|
|
|
|
|
|
|
|
for (int a = 0;a<10;a++){ |
|
|
|
|
roll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(roll); |
|
|
|
|
randomRoll = ThreadLocalRandom.current().nextInt(100) + 1; |
|
|
|
|
modRow = modGroup.getLootRow(randomRoll); |
|
|
|
|
if (modRow != null) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
@ -644,19 +581,18 @@ public class LootTable {
@@ -644,19 +581,18 @@ public class LootTable {
|
|
|
|
|
if (LootTable.modTables.containsKey(subTableID)) { |
|
|
|
|
|
|
|
|
|
modTable = LootTable.modTables.get(subTableID); |
|
|
|
|
roll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
randomRoll = gaussianLevel((int)calculatedMobLevel); |
|
|
|
|
|
|
|
|
|
if (roll < modTable.minRoll) |
|
|
|
|
roll = (int) modTable.minRoll; |
|
|
|
|
if (randomRoll < modTable.minRoll) |
|
|
|
|
randomRoll = (int) modTable.minRoll; |
|
|
|
|
|
|
|
|
|
if (roll > modTable.maxRoll) |
|
|
|
|
roll = (int) modTable.maxRoll; |
|
|
|
|
if (randomRoll > modTable.maxRoll) |
|
|
|
|
randomRoll = (int) modTable.maxRoll; |
|
|
|
|
|
|
|
|
|
modRow = modTable.getLootRow(roll); |
|
|
|
|
modRow = modTable.getLootRow(randomRoll); |
|
|
|
|
|
|
|
|
|
if (modRow == null){ |
|
|
|
|
if (modRow == null) |
|
|
|
|
modRow = modTable.getLootRow((int) ((modTable.minRoll + modTable.maxRoll) *.05f)); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (modRow != null) { |
|
|
|
|
suffixValue = modRow.getValueOne(); |
|
|
|
@ -667,7 +603,6 @@ public class LootTable {
@@ -667,7 +603,6 @@ public class LootTable {
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
|
|
|
|
|
|
if (itemBase == null) |
|
|
|
@ -676,19 +611,6 @@ public class LootTable {
@@ -676,19 +611,6 @@ public class LootTable {
|
|
|
|
|
//Handle logging of drops
|
|
|
|
|
LootTable.HandleDropLogs(itemBase); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Handle drop rates of resources/runes/contracts.
|
|
|
|
|
// We intentionally drop them in half
|
|
|
|
|
// if ((itemBase.getMessageType() == ItemType.CONTRACT) ||
|
|
|
|
|
// (itemBase.getMessageType() == ItemType.RUNE) ){
|
|
|
|
|
// if (ThreadLocalRandom.current().nextBoolean() == false)
|
|
|
|
|
// continue;
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (itemBase.getType() == ItemType.OFFERING) |
|
|
|
|
spawnQuanity = 1; |
|
|
|
|
|
|
|
|
@ -702,12 +624,11 @@ public class LootTable {
@@ -702,12 +624,11 @@ public class LootTable {
|
|
|
|
|
|
|
|
|
|
if (!modifierSuffix.isEmpty()) |
|
|
|
|
mobLoot.addPermanentEnchantment(modifierSuffix, 0, suffixValue, false); |
|
|
|
|
|
|
|
|
|
mobLoot.loadEnchantments(); |
|
|
|
|
|
|
|
|
|
loot.add(mobLoot); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -718,28 +639,18 @@ public class LootTable {
@@ -718,28 +639,18 @@ public class LootTable {
|
|
|
|
|
int minSpawn; |
|
|
|
|
int maxSpawn; |
|
|
|
|
int spawnQuanity = 0; |
|
|
|
|
int prefixValue = 0; |
|
|
|
|
int suffixValue = 0; |
|
|
|
|
int subTableID; |
|
|
|
|
String modifierPrefix = ""; |
|
|
|
|
String modifierSuffix = ""; |
|
|
|
|
|
|
|
|
|
// Lookup Table Variables
|
|
|
|
|
LootTable lootTable; |
|
|
|
|
LootRow lootRow; |
|
|
|
|
LootTable lootGroup; |
|
|
|
|
LootRow groupRow = null; |
|
|
|
|
LootTable modTable; |
|
|
|
|
LootTable modGroup; |
|
|
|
|
LootRow modRow = null; |
|
|
|
|
|
|
|
|
|
// Used for actual generation of items
|
|
|
|
|
int itemBaseUUID; |
|
|
|
|
ItemBase itemBase; |
|
|
|
|
MobLoot mobLoot; |
|
|
|
|
|
|
|
|
|
Zone zone = mob.getParentZone(); |
|
|
|
|
// Member variable assignment
|
|
|
|
|
if (!LootTable.lootGroups.containsKey(lootTableID)) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
@ -753,8 +664,6 @@ public class LootTable {
@@ -753,8 +664,6 @@ public class LootTable {
|
|
|
|
|
int roll = 0; |
|
|
|
|
for (int i = 0; i < cnt; i++) { |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (lootTableID == 1901) |
|
|
|
|
groupRow = lootGroup.getLootRow(66); |
|
|
|
|
else if (lootTableID == 1501) |
|
|
|
@ -762,38 +671,25 @@ public class LootTable {
@@ -762,38 +671,25 @@ public class LootTable {
|
|
|
|
|
else |
|
|
|
|
groupRow = lootGroup.getLootRow(80); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (groupRow == null) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
//get loot table for this group
|
|
|
|
|
|
|
|
|
|
if (!LootTable.lootTables.containsKey(groupRow.getValueOne())) |
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lootTable = LootTable.lootTables.get(groupRow.getValueOne()); |
|
|
|
|
|
|
|
|
|
//get item ID //FUCK THIS RETARDED SHIT
|
|
|
|
|
// roll = gaussianLevel(calculatedMobLevel);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
int minRoll = (int) ((calculatedMobLevel-5) * 5); |
|
|
|
|
int maxRoll = (int) ((calculatedMobLevel + 15) *5); |
|
|
|
|
|
|
|
|
|
if (minRoll < (int)lootTable.minRoll){ |
|
|
|
|
if (minRoll < (int)lootTable.minRoll) |
|
|
|
|
minRoll = (int)lootTable.minRoll; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (maxRoll < minRoll) |
|
|
|
|
maxRoll = minRoll; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (maxRoll > 320) |
|
|
|
|
maxRoll = 320; |
|
|
|
|
|
|
|
|
@ -809,19 +705,21 @@ public class LootTable {
@@ -809,19 +705,21 @@ public class LootTable {
|
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
//handle quantities > 1 for resource drops
|
|
|
|
|
|
|
|
|
|
minSpawn = lootRow.getValueTwo(); |
|
|
|
|
maxSpawn = lootRow.getValueThree(); |
|
|
|
|
|
|
|
|
|
// spawnQuanity between minspawn (inclusive) and maxspawn (inclusive)
|
|
|
|
|
|
|
|
|
|
if (maxSpawn > 1) |
|
|
|
|
spawnQuanity = ThreadLocalRandom.current().nextInt((maxSpawn + 1 - minSpawn)) + minSpawn; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
itemBase = ItemBase.getItemBase(itemBaseUUID); |
|
|
|
|
|
|
|
|
|
if (itemBase == null) |
|
|
|
|
return; |
|
|
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LootTable.HandleDropLogs(itemBase); |
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LootTable.HandleDropLogs(itemBase); |
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switch (itemBase.getUUID()){ |
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case 19290: |
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@ -844,8 +742,6 @@ public class LootTable {
@@ -844,8 +742,6 @@ public class LootTable {
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// Handle drop rates of resources/runes/contracts.
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// We intentionally drop them in half
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if (itemBase.getType() == ItemType.OFFERING) |
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spawnQuanity = 1; |
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@ -867,18 +763,8 @@ public class LootTable {
@@ -867,18 +763,8 @@ public class LootTable {
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} |
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return (level * 5) + ret; |
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// float useLevel = (float)(level + (ThreadLocalRandom.current().nextGaussian() * 5));
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//
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// if (useLevel < (level - 15))
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// useLevel = level - 15;
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// else if (useLevel > (level + 15))
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// useLevel = level + 15;
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// return (int)(useLevel * 5);
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} |
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} |
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//This set's the drop chances for stat runes.
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public static void populateStatRuneChances() { |
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