|
|
@ -76,7 +76,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { |
|
|
|
protected boolean sit = false; |
|
|
|
protected boolean sit = false; |
|
|
|
protected boolean walkMode; |
|
|
|
protected boolean walkMode; |
|
|
|
protected boolean combat = false; |
|
|
|
protected boolean combat = false; |
|
|
|
protected Vector3fImmutable startLoc = Vector3fImmutable.ZERO; |
|
|
|
|
|
|
|
public Vector3fImmutable endLoc = Vector3fImmutable.ZERO; |
|
|
|
public Vector3fImmutable endLoc = Vector3fImmutable.ZERO; |
|
|
|
protected boolean itemCasting = false; |
|
|
|
protected boolean itemCasting = false; |
|
|
|
// nextEndLoc is used to store the next end location when someone is clicking
|
|
|
|
// nextEndLoc is used to store the next end location when someone is clicking
|
|
|
@ -115,7 +114,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { |
|
|
|
protected int inFloorID = -1; |
|
|
|
protected int inFloorID = -1; |
|
|
|
protected int liveCounter = 0; |
|
|
|
protected int liveCounter = 0; |
|
|
|
protected int debug = 0; |
|
|
|
protected int debug = 0; |
|
|
|
protected Regions lastRegion = null; |
|
|
|
|
|
|
|
protected boolean movingUp = false; |
|
|
|
protected boolean movingUp = false; |
|
|
|
private float desiredAltitude = 0; |
|
|
|
private float desiredAltitude = 0; |
|
|
|
private long takeOffTime = 0; |
|
|
|
private long takeOffTime = 0; |
|
|
@ -680,10 +678,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { |
|
|
|
return this.exp; |
|
|
|
return this.exp; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public final void setExp(final int value) { |
|
|
|
|
|
|
|
this.exp = value; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public final JobContainer getLastPower() { |
|
|
|
public final JobContainer getLastPower() { |
|
|
|
if (this.timers == null) { |
|
|
|
if (this.timers == null) { |
|
|
|
return null; |
|
|
|
return null; |
|
|
@ -1790,14 +1784,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject { |
|
|
|
this.inFloorID = inFloorID; |
|
|
|
this.inFloorID = inFloorID; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
public boolean isCollided() { |
|
|
|
|
|
|
|
return collided; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void setCollided(boolean collided) { |
|
|
|
|
|
|
|
this.collided = collided; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public float getDesiredAltitude() { |
|
|
|
public float getDesiredAltitude() { |
|
|
|
return desiredAltitude; |
|
|
|
return desiredAltitude; |
|
|
|
} |
|
|
|
} |
|
|
|