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noob island guard aggro

combat-2
FatBoy-DOTC 6 months ago
parent
commit
2cdcba47a5
  1. 15
      src/engine/mobileAI/MobAI.java

15
src/engine/mobileAI/MobAI.java

@ -973,9 +973,20 @@ public class MobAI { @@ -973,9 +973,20 @@ public class MobAI {
}
private static void hamletGuardAggro(Mob mob) {
City guardedCity = mob.guardedCity;
City atLocation = ZoneManager.getCityAtLocation(mob.loc);
Realm realm = RealmMap.getRealmAtLocation(mob.loc);
if(realm.getRealmName().equals("Uthgaard")){
HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awo : loadedMobs) {
Mob targetMob = (Mob) awo;
if (!targetMob.isAlive() || targetMob.despawned)
continue;
if (targetMob.isPet())
continue;
mob.combatTarget = targetMob;
return;
}
return;
}
HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject awo : loadedPlayers) {
PlayerCharacter pc = (PlayerCharacter) awo;

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