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					@ -973,9 +973,20 @@ public class MobAI {
				@@ -973,9 +973,20 @@ public class MobAI {
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					    } | 
				
			
			
		
	
		
			
				
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					    private static void hamletGuardAggro(Mob mob) { | 
				
			
			
		
	
		
			
				
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					            City guardedCity = mob.guardedCity; | 
				
			
			
		
	
		
			
				
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					            City atLocation = ZoneManager.getCityAtLocation(mob.loc); | 
				
			
			
		
	
		
			
				
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					            Realm realm = RealmMap.getRealmAtLocation(mob.loc); | 
				
			
			
		
	
		
			
				
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					            if(realm.getRealmName().equals("Uthgaard")){ | 
				
			
			
		
	
		
			
				
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					                HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB); | 
				
			
			
		
	
		
			
				
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					                for (AbstractWorldObject awo : loadedMobs) { | 
				
			
			
		
	
		
			
				
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					                    Mob targetMob = (Mob) awo; | 
				
			
			
		
	
		
			
				
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					                    if (!targetMob.isAlive() || targetMob.despawned) | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                    if (targetMob.isPet()) | 
				
			
			
		
	
		
			
				
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					                        continue; | 
				
			
			
		
	
		
			
				
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					                    mob.combatTarget = targetMob; | 
				
			
			
		
	
		
			
				
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					                    return; | 
				
			
			
		
	
		
			
				
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					                } | 
				
			
			
		
	
		
			
				
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					                return; | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					            HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER); | 
				
			
			
		
	
		
			
				
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					            for (AbstractWorldObject awo : loadedPlayers) { | 
				
			
			
		
	
		
			
				
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					                PlayerCharacter pc = (PlayerCharacter) awo; | 
				
			
			
		
	
	
		
			
				
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