forked from MagicBane/Server
Uppercase enum.
This commit is contained in:
@@ -229,7 +229,7 @@ public enum CombatManager {
|
||||
|
||||
PlayerBonuses bonus = abstractCharacter.getBonuses();
|
||||
|
||||
if (bonus != null && bonus.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
if (bonus != null && bonus.getBool(ModType.ImmuneToAttack, SourceType.NONE))
|
||||
return 0;
|
||||
|
||||
AbstractWorldObject target = abstractCharacter.getCombatTarget();
|
||||
@@ -261,7 +261,7 @@ public enum CombatManager {
|
||||
Resists res = tar.getResists();
|
||||
bonus = tar.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.IMMUNETOATTACK))
|
||||
if (res != null)
|
||||
if (res.immuneToAll() || res.immuneToAttacks())
|
||||
return 0;
|
||||
@@ -366,7 +366,7 @@ public enum CombatManager {
|
||||
|
||||
bonus = abstractCharacter.getBonuses();
|
||||
|
||||
if (bonus != null && bonus.getBool(ModType.Stunned, SourceType.None))
|
||||
if (bonus != null && bonus.getBool(ModType.Stunned, SourceType.NONE))
|
||||
attackFailure = true;
|
||||
|
||||
//Get Range of weapon
|
||||
@@ -420,11 +420,11 @@ public enum CombatManager {
|
||||
else {
|
||||
int wepSpeed = (int) (wb.getSpeed());
|
||||
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.NONE) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.NONE));
|
||||
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.NONE) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.NONE));
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
@@ -499,9 +499,9 @@ public enum CombatManager {
|
||||
//Dont think we need to do this anymore.
|
||||
|
||||
if (tarIsRat)
|
||||
if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
|
||||
if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.RAT) != 0) { //strip away current % dmg buffs then add with rat %
|
||||
|
||||
float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
|
||||
float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.RAT);
|
||||
|
||||
minDamage *= percent;
|
||||
maxDamage *= percent;
|
||||
@@ -581,7 +581,7 @@ public enum CombatManager {
|
||||
boolean skipPassives = false;
|
||||
PlayerBonuses bonuses = attacker.getBonuses();
|
||||
|
||||
if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
||||
if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.NONE))
|
||||
skipPassives = true;
|
||||
|
||||
AbstractCharacter tarAc = null;
|
||||
@@ -691,9 +691,9 @@ public enum CombatManager {
|
||||
if (wb != null)
|
||||
damageType = wb.getDamageType();
|
||||
else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
|
||||
damageType = SourceType.Siege;
|
||||
damageType = SourceType.SIEGE;
|
||||
else
|
||||
damageType = SourceType.Crushing;
|
||||
damageType = SourceType.CRUSHING;
|
||||
|
||||
errorTrack = 10;
|
||||
|
||||
@@ -1112,7 +1112,7 @@ public enum CombatManager {
|
||||
return 0f;
|
||||
|
||||
if (bonus != null)
|
||||
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
|
||||
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE);
|
||||
|
||||
return weapon.getRange() * rangeMod;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user