Uppercase enum.

This commit is contained in:
2024-02-26 15:12:23 -05:00
parent e1e9bc026a
commit 2e5fa69942
27 changed files with 373 additions and 412 deletions
+13 -13
View File
@@ -229,7 +229,7 @@ public enum CombatManager {
PlayerBonuses bonus = abstractCharacter.getBonuses();
if (bonus != null && bonus.getBool(ModType.ImmuneToAttack, SourceType.None))
if (bonus != null && bonus.getBool(ModType.ImmuneToAttack, SourceType.NONE))
return 0;
AbstractWorldObject target = abstractCharacter.getCombatTarget();
@@ -261,7 +261,7 @@ public enum CombatManager {
Resists res = tar.getResists();
bonus = tar.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.IMMUNETOATTACK))
if (res != null)
if (res.immuneToAll() || res.immuneToAttacks())
return 0;
@@ -366,7 +366,7 @@ public enum CombatManager {
bonus = abstractCharacter.getBonuses();
if (bonus != null && bonus.getBool(ModType.Stunned, SourceType.None))
if (bonus != null && bonus.getBool(ModType.Stunned, SourceType.NONE))
attackFailure = true;
//Get Range of weapon
@@ -420,11 +420,11 @@ public enum CombatManager {
else {
int wepSpeed = (int) (wb.getSpeed());
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.NONE) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.NONE));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.NONE) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.NONE));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@@ -499,9 +499,9 @@ public enum CombatManager {
//Dont think we need to do this anymore.
if (tarIsRat)
if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.RAT) != 0) { //strip away current % dmg buffs then add with rat %
float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.RAT);
minDamage *= percent;
maxDamage *= percent;
@@ -581,7 +581,7 @@ public enum CombatManager {
boolean skipPassives = false;
PlayerBonuses bonuses = attacker.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.None))
if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.NONE))
skipPassives = true;
AbstractCharacter tarAc = null;
@@ -691,9 +691,9 @@ public enum CombatManager {
if (wb != null)
damageType = wb.getDamageType();
else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
damageType = SourceType.Siege;
damageType = SourceType.SIEGE;
else
damageType = SourceType.Crushing;
damageType = SourceType.CRUSHING;
errorTrack = 10;
@@ -1112,7 +1112,7 @@ public enum CombatManager {
return 0f;
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE);
return weapon.getRange() * rangeMod;
}