forked from MagicBane/Server
Uppercase enum.
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@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
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@Override
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public void applyBonus(AbstractCharacter ac, int trains) {
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PlayerBonuses bonus = ac.getBonuses();
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bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
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bonus.setBool(ModType.Ambidexterity, SourceType.NONE, true);
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}
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@Override
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@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
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ModType toBlock = ModType.None;
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switch (this.sourceType) {
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case Invisible:
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case INVISIBLE:
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toBlock = ModType.Invisible;
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break;
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}
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@@ -164,7 +164,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
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modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
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}
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if (modAmount == 0f)
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return;
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@@ -203,7 +203,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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}*/
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchMessage.sendToAllInRange(ac, mhm);
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@@ -129,7 +129,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
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modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE));
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}
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if (modAmount == 0f)
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return;
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@@ -157,7 +157,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
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}
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}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchMessage.sendToAllInRange(ac, mhm);
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@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
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bonus.setBool(this.modType, this.sourceType, true);
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switch (this.sourceType) {
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case Fly:
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case FLY:
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if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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return;
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PlayerCharacter flyer = (PlayerCharacter) ac;
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@@ -125,7 +125,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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// Apply any power effect modifiers (such as stances)
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if (bonus != null)
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modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
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modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
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}
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if (modAmount == 0f)
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return;
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@@ -153,7 +153,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
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}
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}
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PlayerBonuses bonus = ac.getBonuses();
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchMessage.sendToAllInRange(ac, mhm);
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