Browse Source

Shrines now decay at midnight not every reboot.

master
MagicBot 2 years ago
parent
commit
2fac480117
  1. 44
      src/engine/gameManager/MaintenanceManager.java
  2. 46
      src/engine/workthreads/HourlyJobThread.java

44
src/engine/gameManager/MaintenanceManager.java

@ -305,55 +305,15 @@ public enum MaintenanceManager { @@ -305,55 +305,15 @@ public enum MaintenanceManager {
public static void dailyMaintenance() {
ArrayList<Shrine> shrineList = new ArrayList<>();
Logger.info("Maintenance has started");
// Update shrines to proper city owner
for (Shrine shrine : Shrine.shrinesByBuildingUUID.values()) {
try {
Building shrineBuilding = (Building) DbManager.getObject(Enum.GameObjectType.Building, shrine.getBuildingID());
if (shrineBuilding == null)
continue;
if (shrineBuilding.getOwner().equals(shrineBuilding.getCity().getOwner()) == false)
shrineBuilding.claim(shrineBuilding.getCity().getOwner());
} catch (Exception e) {
Logger.info("Shrine " + shrine.getBuildingID() + " Error " + e);
}
}
// Grab list of top two shrines of each type
for (Shrine shrine : Shrine.shrinesByBuildingUUID.values()) {
if (shrine.getRank() == 0 || shrine.getRank() == 1)
shrineList.add(shrine);
}
Logger.info("Decaying " + shrineList.size() + " shrines...");
// Top 2 shrines decay by 10% a day
for (Shrine shrine : shrineList) {
try {
shrine.decay();
} catch (Exception e) {
Logger.info("Shrine " + shrine.getBuildingID() + " Error " + e);
}
}
// Run maintenance on player buildings
if ((boolean) ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
processBuildingMaintenance();
else
Logger.info("Maintenance Costings: DISABLED");
Logger.info("process has completed!");
Logger.info("Maintenance has completed!");
}
}

46
src/engine/workthreads/HourlyJobThread.java

@ -97,6 +97,11 @@ public class HourlyJobThread implements Runnable { @@ -97,6 +97,11 @@ public class HourlyJobThread implements Runnable {
}
}
// Decay Shrines at midnight every day
if (LocalDateTime.now().getHour() == MINE_LATE_WINDOW)
decayShrines();
// Update city population values
ConcurrentHashMap<Integer, AbstractGameObject> map = DbManager.getMap(Enum.GameObjectType.City);
@ -125,6 +130,47 @@ public class HourlyJobThread implements Runnable { @@ -125,6 +130,47 @@ public class HourlyJobThread implements Runnable {
Logger.info(PurgeOprhans.recordsDeleted.toString() + "orphaned items deleted");
}
public static void decayShrines() {
ArrayList<Shrine> shrineList = new ArrayList<>();
for (Shrine shrine : Shrine.shrinesByBuildingUUID.values()) {
try {
Building shrineBuilding = (Building) DbManager.getObject(Enum.GameObjectType.Building, shrine.getBuildingID());
if (shrineBuilding == null)
continue;
if (shrineBuilding.getOwner().equals(shrineBuilding.getCity().getOwner()) == false)
shrineBuilding.claim(shrineBuilding.getCity().getOwner());
} catch (Exception e) {
Logger.info("Shrine " + shrine.getBuildingID() + " Error " + e);
}
}
// Grab list of top two shrines of each type
for (Shrine shrine : Shrine.shrinesByBuildingUUID.values()) {
if (shrine.getRank() == 0 || shrine.getRank() == 1)
shrineList.add(shrine);
}
Logger.info("Decaying " + shrineList.size() + " shrines...");
// Top 2 shrines decay by 10% a day
for (Shrine shrine : shrineList) {
try {
shrine.decay();
} catch (Exception e) {
Logger.info("Shrine " + shrine.getBuildingID() + " Error " + e);
}
}
}
public static void processMineWindow() {
try {

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