forked from MagicBane/Server
Rework of error handling.
This commit is contained in:
@@ -10,8 +10,10 @@ package engine.gameManager;
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import engine.loot.WorkOrder;
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import engine.loot.WorkOrder;
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import engine.mbEnums;
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import engine.mbEnums;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.Item;
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import engine.objects.*;
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import engine.objects.ItemTemplate;
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import engine.objects.MobLoot;
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import engine.objects.Warehouse;
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import engine.powers.EffectsBase;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
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@@ -86,7 +88,12 @@ public enum ForgeManager implements Runnable {
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forgeManager.start();
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forgeManager.start();
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}
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}
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public static void submit(WorkOrder workOrder) {
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public static int submit(WorkOrder workOrder) {
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int validation_result = ForgeManager.validate(workOrder);
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if (validation_result != 0)
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return validation_result;
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workOrder.workOrderID = wordOrderCounter.incrementAndGet();
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workOrder.workOrderID = wordOrderCounter.incrementAndGet();
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workOrder.rollingDuration = ForgeManager.calcRollingDuration(workOrder);
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workOrder.rollingDuration = ForgeManager.calcRollingDuration(workOrder);
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@@ -111,39 +118,33 @@ public enum ForgeManager implements Runnable {
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Logger.info(workOrder.toString());
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Logger.info(workOrder.toString());
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workOrder.vendor.workOrders.add(workOrder);
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workOrder.vendor.workOrders.add(workOrder);
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forge.add(workOrder);
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forge.add(workOrder);
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return validation_result;
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}
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}
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public static boolean validate(PlayerCharacter playerCharacter, WorkOrder workOrder) {
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public static int validate(WorkOrder workOrder) {
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int validation_result = 0;
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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ItemTemplate template = ItemTemplate.templates.get(workOrder.templateID);
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt)) {
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if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
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if (playerCharacter != null)
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return 30; //30: That person cannot carry that item
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 30); //30: That person cannot carry that item
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return false;
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}
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if (!workOrder.vendor.getItemModTable().contains(((byte) template.modTable))) {
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if (!workOrder.vendor.getItemModTable().contains(((byte) template.modTable)))
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if (playerCharacter != null)
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return 59; //59: This hireling does not have this formula
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 59); //59: This hireling does not have this formula
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return false;
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}
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if (!calcCostOverrun(workOrder).isEmpty()) {
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if (playerCharacter != null)
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if (!calcCostOverrun(workOrder).isEmpty())
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 18); //18: You can't really afford that
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return 10; //18: You can't really afford that
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return false;
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}
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// Forge must be protected in order to access warehouse.
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// Forge must be protected in order to access warehouse.
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if (calcProductionCost(workOrder).size() > 1)
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if (calcProductionCost(workOrder).size() > 1)
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if (!workOrder.vendor.building.protectionState.equals(mbEnums.ProtectionState.PROTECTED)) {
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if (!workOrder.vendor.building.protectionState.equals(mbEnums.ProtectionState.PROTECTED))
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if (playerCharacter != null)
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return 193; //193: Production denied: This building must be protected to gain access to warehouse
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 193); //193: Production denied: This building must be protected to gain access to warehouse
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}
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return true;
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return validation_result;
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}
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}
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public static long calcRollingDuration(WorkOrder workOrder) {
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public static long calcRollingDuration(WorkOrder workOrder) {
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@@ -88,14 +88,16 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
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workOrder.item_name_override = msg.name;
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workOrder.item_name_override = msg.name;
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workOrder.multiple_slot_request = msg.size;
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workOrder.multiple_slot_request = msg.size;
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// Validate vendor can roll this item
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// Submit workOder to begin rolling items
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if (ForgeManager.validate(player, workOrder) == false)
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int validation_result = ForgeManager.submit(workOrder);
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// workOrder cannot be completed
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if (validation_result != 0) {
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ErrorPopupMsg.sendErrorPopup(player, validation_result);
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return true;
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return true;
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}
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// Start rolling the item(s)
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ForgeManager.submit(workOrder);
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//Create Multiple Item Function.. Fill all empty slots
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//Create Multiple Item Function.. Fill all empty slots
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