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					@ -50,7 +50,6 @@ public class NPC extends AbstractCharacter {
				@@ -50,7 +50,6 @@ public class NPC extends AbstractCharacter {
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					    // Used for thread safety
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					    public final ReentrantReadWriteLock lock = new ReentrantReadWriteLock(); | 
				
			
			
		
	
		
			
				
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					    private final ArrayList<MobLoot> rolling = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					    private final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW); | 
				
			
			
		
	
		
			
				
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					    public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock(); | 
				
			
			
		
	
		
			
				
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					    public ArrayList<ProducedItem> forgedItems = new ArrayList<>(); | 
				
			
			
		
	
		
			
				
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					    public HashMap<Integer, MobEquipment> equip = null; | 
				
			
			
		
	
	
		
			
				
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