forked from MagicBane/Server
Cleanup of friend and condemned initialization.
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@@ -95,7 +95,7 @@ public class Building extends AbstractWorldObject {
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private ConcurrentHashMap<String, JobContainer> timers = null;
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private ConcurrentHashMap<String, Long> timestamps = null;
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private ConcurrentHashMap<Integer, BuildingFriends> friends;
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private ConcurrentHashMap<Integer, Condemned> condemned = new ConcurrentHashMap<>();
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private ConcurrentHashMap<Integer, Condemned> condemned;
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public ProtectionState protectionState = ProtectionState.NONE;
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private ArrayList<Building> children = null;
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@@ -969,17 +969,28 @@ public class Building extends AbstractWorldObject {
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// Reference friend and condemn lists from BuildingManager
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this.friends = BuildingManager._buildingFriends.get(this.getObjectUUID());
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if (this.friends == null) {
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this.friends = new ConcurrentHashMap<>();
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BuildingManager._buildingFriends.put(this.getObjectUUID(), this.friends);
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}
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this.condemned = BuildingManager._buildingCondemned.get(this.getObjectUUID());
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if (this.condemned == null) {
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this.condemned = new ConcurrentHashMap<>();
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BuildingManager._buildingCondemned.put(this.getObjectUUID(), this.condemned);
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}
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//LOad Owners in Cache so we do not have to continuely look in the db for owner.
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if (this.ownerIsNPC) {
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if (NPC.getNPC(this.ownerUUID) == null)
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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} else if (this.ownerUUID != 0) {
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if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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} else if (this.ownerUUID != 0) {
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if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
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Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
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}
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}
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