forked from MagicBane/Server
Every building does not need a rebuild mine method.
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@@ -851,4 +851,15 @@ public enum BuildingManager {
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}
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}
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public static void rebuildMine(Building mineBuilding) {
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mineBuilding.setRank(1);
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mineBuilding.meshUUID = mineBuilding.getBlueprint().getMeshForRank(mineBuilding.rank);
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// New rank mean new max hit points.
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mineBuilding.healthMax = mineBuilding.getBlueprint().getMaxHealth(mineBuilding.rank);
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mineBuilding.setCurrentHitPoints(mineBuilding.healthMax);
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mineBuilding.getBounds().setBounds(mineBuilding);
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}
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}
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