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trebuchets now have pet AI with canRoam disabled

master
FatBoy-DOTC 2 years ago
parent
commit
45ab68caa4
  1. 10
      src/engine/ai/MobileFSM.java
  2. 3
      src/engine/ai/utilities/CombatUtilities.java
  3. 3
      src/engine/objects/Mob.java
  4. 5
      src/engine/objects/NPC.java

10
src/engine/ai/MobileFSM.java

@ -113,10 +113,10 @@ public class MobileFSM { @@ -113,10 +113,10 @@ public class MobileFSM {
}
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if(playercity != null) {
for (Building barracks : playercity.cityBarracks) {
for(AbstractCharacter guardCaptain : barracks.getHirelings().keySet()){
if(guardCaptain.getCombatTarget() == null){
guardCaptain.setCombatTarget(mob);
for (Mob guard : playercity.getParent().zoneMobSet) {
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
if (guard.getCombatTarget() == null && guard.getGuild().equals(mob.getGuild()) == false) {
guard.setCombatTarget(mob);
}
}
}
@ -584,7 +584,7 @@ public class MobileFSM { @@ -584,7 +584,7 @@ public class MobileFSM {
if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){
mob.setCombatTarget(null);
}
if(MovementUtilities.canMove(mob)){
if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){
CheckMobMovement(mob);
}
if(mob.getCombatTarget() != null) {

3
src/engine/ai/utilities/CombatUtilities.java

@ -115,6 +115,9 @@ public class CombatUtilities { @@ -115,6 +115,9 @@ public class CombatUtilities {
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
if(agent.isSiege() == true){
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
}
float trueDamage = damage;
//target = agent.getCombatTarget();
if (!target.isAlive())

3
src/engine/objects/Mob.java

@ -950,6 +950,9 @@ public class Mob extends AbstractIntelligenceAgent { @@ -950,6 +950,9 @@ public class Mob extends AbstractIntelligenceAgent {
this.setLoc(buildingWorldLoc);
this.endLoc = buildingWorldLoc;
this.stopMovement(endLoc);
if(this.building.getBlueprint().isWallPiece()) {
MovementManager.translocate(this, new Vector3fImmutable(this.building.getLoc().x, this.npcOwner.getLoc().y, this.building.getLoc().z), this.region);
}
return;
}

5
src/engine/objects/NPC.java

@ -1458,7 +1458,7 @@ public class NPC extends AbstractCharacter { @@ -1458,7 +1458,7 @@ public class NPC extends AbstractCharacter {
mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
// mob.setMob();
//mob.setMob();
mob.setSiege(true);
mob.setParentZone(parent);
@ -1478,7 +1478,8 @@ public class NPC extends AbstractCharacter { @@ -1478,7 +1478,8 @@ public class NPC extends AbstractCharacter {
mob.setSpawnTime(10);
mob.setNpcOwner(this);
mob.region = AbstractWorldObject.GetRegionByWorldObject(mob);
mob.BehaviourType = MobBehaviourType.Pet1;
mob.BehaviourType.canRoam = false;
return mob;
}

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