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					@ -408,60 +408,6 @@ public class Zone extends AbstractGameObject {
				@@ -408,60 +408,6 @@ public class Zone extends AbstractGameObject {
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							// TODO Auto-generated method stub
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						} | 
				
			
			
		
	
		
			
				
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						public Zone findRuinedCityZone(float centerX, float centerY, float centerZ){ | 
				
			
			
		
	
		
			
				
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							Bounds cityBounds; | 
				
			
			
		
	
		
			
				
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							cityBounds = Bounds.borrow(); | 
				
			
			
		
	
		
			
				
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							Zone RuinedZone = null; | 
				
			
			
		
	
		
			
				
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							cityBounds.setBounds(new Vector2f(centerX, centerZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f); | 
				
			
			
		
	
		
			
				
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							Zone currentZone = ZoneManager.findSmallestZone(new Vector3fImmutable(centerX, centerY, centerZ)); | 
				
			
			
		
	
		
			
				
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							if (currentZone != null) | 
				
			
			
		
	
		
			
				
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								if (this.getObjectUUID() == currentZone.getObjectUUID()){ | 
				
			
			
		
	
		
			
				
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									if (currentZone.getPlayerCityUUID() != 0){ | 
				
			
			
		
	
		
			
				
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										//null player city? skip..
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										if (City.GetCityFromCache(currentZone.getPlayerCityUUID()) == null) | 
				
			
			
		
	
		
			
				
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											RuinedZone = null; | 
				
			
			
		
	
		
			
				
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										else	//no tol? skip...
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											if (City.GetCityFromCache(currentZone.getPlayerCityUUID()).getTOL() == null) | 
				
			
			
		
	
		
			
				
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												RuinedZone = null; | 
				
			
			
		
	
		
			
				
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											else | 
				
			
			
		
	
		
			
				
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												if (City.GetCityFromCache(currentZone.getPlayerCityUUID()).getTOL().getRank() == -1) | 
				
			
			
		
	
		
			
				
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													RuinedZone = currentZone; | 
				
			
			
		
	
		
			
				
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										//Dead tree? skip.
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										cityBounds.release(); | 
				
			
			
		
	
		
			
				
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										return RuinedZone; | 
				
			
			
		
	
		
			
				
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									} | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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							for (Zone zone : this.getNodes()) { | 
				
			
			
		
	
		
			
				
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								if (zone == this) | 
				
			
			
		
	
		
			
				
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									continue; | 
				
			
			
		
	
		
			
				
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								if (zone.isContinent() && zone.getPlayerCityUUID() == 0) | 
				
			
			
		
	
		
			
				
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									continue; | 
				
			
			
		
	
		
			
				
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								if (zone.getPlayerCityUUID() != 0){ | 
				
			
			
		
	
		
			
				
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									//null player city? skip..
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									if (City.GetCityFromCache(zone.getPlayerCityUUID()) == null) | 
				
			
			
		
	
		
			
				
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										continue; | 
				
			
			
		
	
		
			
				
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									//no tol? skip...
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									if (City.GetCityFromCache(zone.getPlayerCityUUID()).getTOL() == null) | 
				
			
			
		
	
		
			
				
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										continue; | 
				
			
			
		
	
		
			
				
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									//Dead tree? skip.
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									if (Bounds.collide(zone.bounds, cityBounds, 0.0f)){ | 
				
			
			
		
	
		
			
				
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										if (City.GetCityFromCache(zone.getPlayerCityUUID()).getTOL().getRank() == -1){ | 
				
			
			
		
	
		
			
				
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											RuinedZone = zone; | 
				
			
			
		
	
		
			
				
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											break; | 
				
			
			
		
	
		
			
				
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										} | 
				
			
			
		
	
		
			
				
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									} | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							cityBounds.release(); | 
				
			
			
		
	
		
			
				
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							return RuinedZone; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public boolean isContinent() { | 
				
			
			
		
	
		
			
				
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							if (this.equals(ZoneManager.getSeaFloor())) | 
				
			
			
		
	
	
		
			
				
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