revert new mob AI

This commit is contained in:
2025-03-28 15:17:49 -05:00
parent 16fea0c0e6
commit 4d79d17582
+25 -25
View File
@@ -620,34 +620,34 @@ public class MobAI {
try {
if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
SuperSimpleMobAI.run(mob);
return;
}
boolean override;
switch (mob.BehaviourType) {
case GuardCaptain:
case GuardMinion:
case GuardWallArcher:
case Pet1:
case HamletGuard:
override = false;
break;
default:
override = true;
break;
}
//if(mob.isSiege() || mob.isPet() || mob.isPlayerGuard()){
// SuperSimpleMobAI.run(mob);
// return;
//}
//boolean override;
//switch (mob.BehaviourType) {
// case GuardCaptain:
// case GuardMinion:
// case GuardWallArcher:
// case Pet1:
// case HamletGuard:
// override = false;
// break;
// default:
// override = true;
// break;
//}
if(mob.isSiege())
override = false;
//if(mob.isSiege())
// override = false;
if(mob.isPet())
override = false;
//if(mob.isPet())
// override = false;
if(override){
SuperSimpleMobAI.run(mob);
return;
}
//if(override){
// SuperSimpleMobAI.run(mob);
// return;
//}
//always check the respawn que, respawn 1 mob max per second to not flood the client