@ -1388,12 +1388,17 @@ public class CharacterItemManager {
				@@ -1388,12 +1388,17 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                // attempt to transfer item in db
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                boolean  sdrMerchant  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                boolean  eatItem  =  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                // SDR vendors and potions are not resold
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( npc . getContractID ( )  > =  1900  & &  npc . getContractID ( )  < =  1906 )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    sdrMerchant  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    eatItem  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( itemToSell . template . item_type . equals ( ItemType . POTION ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    eatItem  =  true ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( sdrMerchant )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( eatItem  )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    this . delete ( itemToSell ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    this . updateInventory ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
						
						
							
								 
							 
						
					 
				
				 
				 
				
					@ -1402,13 +1407,13 @@ public class CharacterItemManager {
				@@ -1402,13 +1407,13 @@ public class CharacterItemManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                // skip this check if this is a mobLoot item (which is not in any inventory)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! sdrM erch an t)   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! eatItem  )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if  ( ! removeItemFromInventory ( itemToSell ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                // add item to vendor
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! sdrM erch an t)   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                if  ( ! eatItem  )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    if  ( ! itemMan . addItemToInventory ( itemToSell ) )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        return  false ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }