Method moved to handler. Less in Item the better.

This commit is contained in:
2024-03-24 08:41:53 -04:00
parent e50c519eec
commit 4fc7c90c15
2 changed files with 17 additions and 16 deletions
@@ -10,6 +10,7 @@ package engine.net.client.handlers;
import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.BuyFromNPCMsg;
@@ -26,6 +27,21 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
super(BuyFromNPCMsg.class);
}
public static Item createItemForPlayer(PlayerCharacter pc, int templateID) {
Item item = new Item(templateID);
item.ownerID = pc.getObjectUUID();
item.ownerType = Enum.OwnerType.PlayerCharacter;
item.containerType = Enum.ItemContainerType.INVENTORY;
try {
item = DbManager.ItemQueries.PERSIST(item);
} catch (Exception e) {
Logger.error(e);
}
return item;
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
@@ -108,7 +124,7 @@ public class BuyFromNPCMsgHandler extends AbstractClientMsgHandler {
return true;
}
vendorItem = Item.createItemForPlayer(sourcePlayer, me.templateID);
vendorItem = createItemForPlayer(sourcePlayer, me.templateID);
if (vendorItem != null) {
// me.transferEnchants(buy);