forked from MagicBane/Server
mines to set random cap size at server boot 5/10/20
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@@ -26,6 +26,7 @@ import java.sql.SQLException;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.gameManager.DbManager.MineQueries;
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import static engine.gameManager.DbManager.getObject;
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@@ -51,6 +52,8 @@ public class Mine extends AbstractGameObject {
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private int buildingID;
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private MineProduction mineType;
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public int capSize;
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/**
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* ResultSet Constructor
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*/
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@@ -91,6 +94,16 @@ public class Mine extends AbstractGameObject {
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this.production = Resource.valueOf(rs.getString("mine_resource"));
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this.lastClaimer = null;
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int capRoll = ThreadLocalRandom.current().nextInt(0,100);
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if(capRoll >= 0 && capRoll <= 33){
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this.capSize = 5;
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}
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if(capRoll >= 34 && capRoll <= 66){
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this.capSize = 10;
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}
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if(capRoll >= 67 && capRoll <= 100){
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this.capSize = 20;
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}
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}
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public static void releaseMineClaims(PlayerCharacter playerCharacter) {
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@@ -165,7 +178,7 @@ public class Mine extends AbstractGameObject {
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writer.putInt(mine.getObjectUUID());
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writer.putInt(mine.getObjectUUID()); //actually a hash of mine
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writer.putString(mine.mineType.name);
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writer.putString(mine.zoneName);
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writer.putString(mine.zoneName + " " + mine.capSize + " Man ");
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writer.putInt(mine.production.hash);
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writer.putInt(mine.production.baseProduction);
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writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
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