forked from MagicBane/Server
make stronghold mobs aggro
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@@ -654,7 +654,7 @@ public enum LootManager {
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}
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public static void DropPresent(Mob mob){
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int random = ThreadLocalRandom.current().nextInt(ItemBase.AnniverseryGifts.size());
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int random = ThreadLocalRandom.current().nextInt(ItemBase.AnniverseryGifts.size() - 1);
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int presentID = ItemBase.AnniverseryGifts.get(random);
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ItemBase presentBase = ItemBase.getItemBase(presentID);
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if(presentBase != null){
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@@ -688,7 +688,7 @@ public class Mine extends AbstractGameObject {
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guard.healthMax *= 2;
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guard.setHealth(guard.healthMax);
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guard.spawnTime = 1000000000;
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guard.runAfterLoad();
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guard.BehaviourType = Enum.MobBehaviourType.Aggro;
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InterestManager.setObjectDirty(guard);
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this.strongholdMobs.add(guard);
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LootManager.GenerateStrongholdLoot(guard,false);
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@@ -701,7 +701,7 @@ public class Mine extends AbstractGameObject {
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commander.healthMax *= 2;
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commander.setHealth(commander.healthMax);
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commander.spawnTime = 1000000000;
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commander.runAfterLoad();
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commander.BehaviourType = Enum.MobBehaviourType.Aggro;
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InterestManager.setObjectDirty(commander);
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this.strongholdMobs.add(commander);
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LootManager.GenerateStrongholdLoot(commander,true);
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