Browse Source

Hotzone affects base rate.

master
MagicBot 1 year ago
parent
commit
51dfc3a56b
  1. 10
      src/engine/gameManager/LootManager.java

10
src/engine/gameManager/LootManager.java

@ -98,6 +98,7 @@ public enum LootManager { @@ -98,6 +98,7 @@ public enum LootManager {
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone, boolean fromDeath) {
boolean hotzoneWasRan = false;
float dropRate = LootManager.NORMAL_DROP_RATE;
if (fromDeath) {
GenerateEquipmentDrop(mob);
@ -113,14 +114,19 @@ public enum LootManager { @@ -113,14 +114,19 @@ public enum LootManager {
break;
case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * NORMAL_DROP_RATE))
if (inHotzone == true)
dropRate = LootManager.HOTZONE_DROP_RATE;
else
dropRate = LootManager.NORMAL_DROP_RATE;
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.lootTable, false); //generate normal loot drop
// Generate hotzone loot if in hotzone
// Only one bite at the hotzone apple per bootyset.
if (inHotzone == true && hotzoneWasRan == false)
if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * HOTZONE_DROP_RATE)) {
if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
GenerateLootDrop(mob, bse.lootTable + 1, true); //generate loot drop from hotzone table
hotzoneWasRan = true;
}

Loading…
Cancel
Save