forked from MagicBane/Server
Condemned uuid is key not value in map
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@@ -288,10 +288,11 @@ public class City extends AbstractWorldObject {
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return city.getBindLoc();
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}
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public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) {
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public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter) {
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ArrayList<City> cities = new ArrayList<>();
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if (pc == null)
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if (playerCharacter == null)
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return cities;
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ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
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@@ -299,43 +300,57 @@ public class City extends AbstractWorldObject {
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
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//handle compiling of cities able to be teleported to for lore rule-set
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for (AbstractGameObject ago : worldCities.values()) {
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City city = (City) ago;
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if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
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continue; // cannot teleport to perdition or bastion
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if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue;
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} else if (city.isNoobIsle == 1 && pc.level <= 20) {
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if (city.isNoobIsle == 1 && playerCharacter.level <= 20) {
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cities.add(city); // everyone can go to noob island if they are under level 20
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continue;
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} else if (city.cityName.equals("Khan'Ov Srekel")) {
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}
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if (city.cityName.equals("Khan'Ov Srekel")) {
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cities.add(city); //everyone anytime can teleport to khan
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continue;
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} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter))
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}
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if (city.isNpc == 1 && city.getGuild().charter.equals(playerCharacter.guild.charter)) {
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cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
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continue;
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}
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if (playerCharacter.guild.isEmptyGuild() && city.isNpc == 1) {
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cities.add(city); // Erranrs can travel everywhere.
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continue;
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}
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if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(playerCharacter.guild.charter))
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if (!city.getTOL().reverseKOS) {
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cities.add(city);//can teleport to any open ToL that shares charter
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continue;
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} else {
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if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) {
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if (city.getTOL().getCondemned().containsKey(playerCharacter.objectUUID) && city.getTOL().getCondemned().get(playerCharacter.objectUUID).active) {
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cities.add(city);//this player is allowed for the reverse KOS
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continue;
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}
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if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) {
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if (city.getTOL().getCondemned().containsKey(playerCharacter.guildUUID) && city.getTOL().getCondemned().get(playerCharacter.guildUUID).active) {
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cities.add(city);//this guild is allowed for the reverse KOS
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continue;
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}
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if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) {
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if (city.getTOL().getCondemned().containsKey(playerCharacter.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(playerCharacter.guild.getNation().getObjectUUID()).active) {
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cities.add(city);//this nation is allowed for the reverse KOS
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continue;
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}
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}
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if (city.getGuild().getNation().equals(pc.guild.getNation())) {
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if (city.getGuild().getNation().equals(playerCharacter.guild.getNation())) {
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cities.add(city);//can always teleport inside your own nation
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}
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}
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} else {
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Guild pcG = pc.getGuild();
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Guild pcG = playerCharacter.getGuild();
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//add npc cities
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for (AbstractGameObject ago : worldCities.values()) {
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@@ -348,7 +363,7 @@ public class City extends AbstractWorldObject {
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if (city.parentZone != null && city.parentZone.guild_zone) {
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if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
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if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) {
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cities.add(city);
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} else
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//list Player cities
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@@ -357,9 +372,9 @@ public class City extends AbstractWorldObject {
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if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
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if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) {
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if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter)) {
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if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
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if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) {
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if (city.getGuild().getGuildType().equals(playerCharacter.guild.getGuildType())) {
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cities.add(city);
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}
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} else {
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@@ -378,12 +393,12 @@ public class City extends AbstractWorldObject {
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if (g == null) {
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if (city.isNpc == 1)
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if (city.isNoobIsle == 1) {
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if (pc.getLevel() < 21)
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if (playerCharacter.getLevel() < 21)
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cities.add(city); //verify nation or guild is same
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} else if (pc.getLevel() > 9)
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} else if (playerCharacter.getLevel() > 9)
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cities.add(city); //verify nation or guild is same
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} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
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} else if (playerCharacter.getLevel() >= g.getTeleportMin() && playerCharacter.getLevel() <= g.getTeleportMax())
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cities.add(city); //verify nation or guild is same
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}
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