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@ -761,20 +761,6 @@ public class ItemFactory {
@@ -761,20 +761,6 @@ public class ItemFactory {
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return toRoll; |
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} |
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private static int getAdjustedRollForNPC(int npcLevel, int minRoll, int maxRoll) { |
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int randomRoll; |
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int minValue = (npcLevel - 5) * 5; |
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int maxValue = (npcLevel + 15) * 5; |
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minValue = Math.max(minRoll, Math.min(maxRoll, minValue)); |
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maxValue = Math.max(minRoll, Math.min(maxRoll, maxValue)); |
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randomRoll = ThreadLocalRandom.current().nextInt(minValue, maxValue + 1); //Does not return Max, but does return min?
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return randomRoll; |
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} |
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public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) { |
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boolean useWarehouse = false; |
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