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					@ -761,20 +761,6 @@ public class ItemFactory {
				@@ -761,20 +761,6 @@ public class ItemFactory {
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					        return toRoll; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    private static int getAdjustedRollForNPC(int npcLevel, int minRoll, int maxRoll) { | 
				
			
			
		
	
		
			
				
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					        int randomRoll; | 
				
			
			
		
	
		
			
				
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					        int minValue = (npcLevel - 5) * 5; | 
				
			
			
		
	
		
			
				
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					        int maxValue = (npcLevel + 15) * 5; | 
				
			
			
		
	
		
			
				
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					        minValue = Math.max(minRoll, Math.min(maxRoll, minValue)); | 
				
			
			
		
	
		
			
				
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					        maxValue = Math.max(minRoll, Math.min(maxRoll, maxValue)); | 
				
			
			
		
	
		
			
				
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					        randomRoll = ThreadLocalRandom.current().nextInt(minValue, maxValue + 1); //Does not return Max, but does return min?
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					        return randomRoll; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) { | 
				
			
			
		
	
		
			
				
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					        boolean useWarehouse = false; | 
				
			
			
		
	
	
		
			
				
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