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					@ -29,7 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
				@@ -29,7 +29,6 @@ import java.util.concurrent.ConcurrentHashMap;
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					import java.util.concurrent.ThreadLocalRandom; | 
				
			
			
		
	
		
			
				
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					import static engine.math.FastMath.sqr; | 
				
			
			
		
	
		
			
				
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					public class MobileFSM { | 
				
			
			
		
	
		
			
				
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					    public static int AI_POWER_CHANCE = 30; // set 1 -100 to determine mobs chance to cast a spell
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					    private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
				
			
			
		
	
		
			
				
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					        if (mob == null) | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
	
		
			
				
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					@ -223,11 +222,11 @@ public class MobileFSM {
				@@ -223,11 +222,11 @@ public class MobileFSM {
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					        // mobile in the proper state to cast.
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					        if (mob == null) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if(ThreadLocalRandom.current().nextInt(100) > AI_POWER_CHANCE){ | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.mobPowers.isEmpty()) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if(ThreadLocalRandom.current().nextInt(100) > 50) | 
				
			
			
		
	
		
			
				
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					            return false; | 
				
			
			
		
	
		
			
				
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					        if (mob.nextCastTime == 0) | 
				
			
			
		
	
		
			
				
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					            mob.nextCastTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					        return mob.nextCastTime <= System.currentTimeMillis(); | 
				
			
			
		
	
	
		
			
				
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