Class cleanup

This commit is contained in:
2024-05-04 13:18:34 -04:00
parent f5d410f868
commit 5724608005
4 changed files with 7 additions and 7 deletions
+1 -1
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@@ -38,7 +38,7 @@ public enum ForgeManager implements Runnable {
//
// Replaces garbage code that looked as if written by a mental patient with face boils.
//
// @TODO Reuse same set of virtual items for each workOrder cycle.
// @TODO Reuse same set of virtual items for all workOrder cycles.
FORGE_MANAGER;
+2 -2
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@@ -15,7 +15,7 @@ import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.Respawner;
import engine.mobileAI.Threads.ReSpawner;
import engine.mobileAI.utilities.MovementUtilities;
import engine.net.DispatchMessage;
import engine.net.client.msg.PerformActionMsg;
@@ -740,7 +740,7 @@ public class MobAI {
}
} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnDelay * 1000L)) {
aiAgent.respawnTime = aiAgent.deathTime + (aiAgent.spawnDelay * 1000L);
Respawner.respawnQueue.put(aiAgent);
ReSpawner.respawnQueue.put(aiAgent);
}
} catch (Exception e) {
Logger.info(aiAgent.getObjectUUID() + " " + aiAgent.getName() + " Failed At: CheckForRespawn" + " " + e.getMessage());
@@ -15,7 +15,7 @@ import org.pmw.tinylog.Logger;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.DelayQueue;
public enum Respawner implements Runnable {
public enum ReSpawner implements Runnable {
// MB Dev Notes:
//
@@ -25,7 +25,7 @@ public enum Respawner implements Runnable {
RESPAWNER;
public static BlockingQueue<Mob> respawnQueue = new DelayQueue();
public static final BlockingQueue<Mob> respawnQueue = new DelayQueue<>();
@Override
public void run() {
+2 -2
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@@ -24,7 +24,7 @@ import engine.mbEnums.DispatchChannel;
import engine.mbEnums.MinionType;
import engine.mbEnums.SupportMsgType;
import engine.mobileAI.Threads.MobAIThread;
import engine.mobileAI.Threads.Respawner;
import engine.mobileAI.Threads.ReSpawner;
import engine.net.DispatchMessage;
import engine.net.Network;
import engine.net.Protocol;
@@ -455,7 +455,7 @@ public class WorldServer {
//intiate mob respawn thread
Logger.info("Starting Mob Respawn Thread");
Respawner.start();
ReSpawner.start();
Logger.info("Loading effect cost maps");
DbManager.EffectsResourceCostsQueries.LOAD_ALL_COSTMAPS();