NPC derives position from slot.

This commit is contained in:
2023-04-29 10:30:53 -04:00
parent 0c45e6d36f
commit 5729492c6a
2 changed files with 8 additions and 2 deletions
+1 -1
View File
@@ -387,7 +387,7 @@ public class NPC extends AbstractCharacter {
// Configure region and floor/level for this NPC
this.region = BuildingManager.GetRegion(this.building, slotLocation.x, slotLocation.y, slotLocation.z);
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
if (this.region != null) {
this.buildingFloor = region.getRoom();