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					@ -331,139 +331,168 @@ public class CombatUtilities {
				@@ -331,139 +331,168 @@ public class CombatUtilities {
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								//early exit for null
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								return 0; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							//set default values
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								float min = 40; | 
				
			
			
		
	
		
			
				
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								float max = 60; | 
				
			
			
		
	
		
			
				
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							if(agent.getLevel() == 85){ | 
				
			
			
		
	
		
			
				
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								min = agent.getMinDamageHandOne(); | 
				
			
			
		
	
		
			
				
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								max = agent.getMaxDamageHandOne(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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								float range; | 
				
			
			
		
	
		
			
				
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								float damage; | 
				
			
			
		
	
		
			
				
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								float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
				
			
			
		
	
		
			
				
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							float damage = 0; | 
				
			
			
		
	
		
			
				
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							DamageType dt = getDamageType(agent); | 
				
			
			
		
	
		
			
				
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							if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { | 
				
			
			
		
	
		
			
				
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								//damage calc for pet
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								float str = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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								float dex = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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								double minDmg =  getMinDmg(min,str,dex,agent.getLevel(), null); | 
				
			
			
		
	
		
			
				
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								double maxDmg =  getMaxDmg(max,str,dex,agent.getLevel(), null); | 
				
			
			
		
	
		
			
				
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								dmgMultiplier += agent.getLevel() / 10; | 
				
			
			
		
	
		
			
				
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								range = (float) (maxDmg - minDmg); | 
				
			
			
		
	
		
			
				
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								damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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								if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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									if (((AbstractCharacter) target).isSit()) | 
				
			
			
		
	
		
			
				
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										damage *= 2.5f; //increase damage if sitting
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								if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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									return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, DamageType.Crush, damage, 0) * dmgMultiplier; | 
				
			
			
		
	
		
			
				
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								if (target.getObjectType() == GameObjectType.Building) { | 
				
			
			
		
	
		
			
				
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									Building building = (Building) target; | 
				
			
			
		
	
		
			
				
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									Resists resists = building.getResists(); | 
				
			
			
		
	
		
			
				
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									return (damage * (1 - (resists.getResist(DamageType.Crush, 0) / 100))) * dmgMultiplier; | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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								damage = calculatePetDamage(agent); | 
				
			
			
		
	
		
			
				
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							}else if(agent.isPlayerGuard() == true){ | 
				
			
			
		
	
		
			
				
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								//damage calc for guard
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								ItemBase weapon = agent.getEquip().get(1).getItemBase(); | 
				
			
			
		
	
		
			
				
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								double minDmg = weapon.getMinDamage(); | 
				
			
			
		
	
		
			
				
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								double maxDmg = weapon.getMaxDamage(); | 
				
			
			
		
	
		
			
				
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								float str = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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								float dex = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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								min = (float) getMinDmg(minDmg,str,dex,agent.getLevel(), weapon); | 
				
			
			
		
	
		
			
				
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								max = (float) getMaxDmg(maxDmg,str,dex,agent.getLevel(), weapon); | 
				
			
			
		
	
		
			
				
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								DamageType dt = weapon.getDamageType(); | 
				
			
			
		
	
		
			
				
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								range = max - min; | 
				
			
			
		
	
		
			
				
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								damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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								if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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									if (((AbstractCharacter) target).isSit()) | 
				
			
			
		
	
		
			
				
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										damage *= 2.5f; //increase damage if sitting
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								if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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									return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
				
			
			
		
	
		
			
				
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								damage = calculateGuardDamage(agent); | 
				
			
			
		
	
		
			
				
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							}else if (agent.getLevel() > 80) { | 
				
			
			
		
	
		
			
				
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								//handle r8 mob damage
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								DamageType dt = DamageType.Crush; | 
				
			
			
		
	
		
			
				
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								if (agent.getEquip().get(1).getItemBase() != null) { | 
				
			
			
		
	
		
			
				
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									dt = agent.getEquip().get(1).getItemBase().getDamageType(); | 
				
			
			
		
	
		
			
				
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								} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ | 
				
			
			
		
	
		
			
				
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									dt = agent.getEquip().get(2).getItemBase().getDamageType(); | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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								min = agent.getMobBase().getMinDmg(); | 
				
			
			
		
	
		
			
				
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								max = agent.getMobBase().getMaxDmg(); | 
				
			
			
		
	
		
			
				
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								range = max - min; | 
				
			
			
		
	
		
			
				
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								damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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								return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
				
			
			
		
	
		
			
				
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								damage = calculateEpicDamage(agent); | 
				
			
			
		
	
		
			
				
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							} else{ | 
				
			
			
		
	
		
			
				
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								//damage calc for regular mob
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								DamageType dt = DamageType.Crush; | 
				
			
			
		
	
		
			
				
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								ItemBase mainHand = agent.getEquip().get(1).getItemBase(); | 
				
			
			
		
	
		
			
				
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								ItemBase offHand = agent.getEquip().get(2).getItemBase(); | 
				
			
			
		
	
		
			
				
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								if(mainHand != null && offHand == null){ | 
				
			
			
		
	
		
			
				
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									//main hand only attack
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									min = mainHand.getMinDamage(); | 
				
			
			
		
	
		
			
				
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									max = mainHand.getMaxDamage(); | 
				
			
			
		
	
		
			
				
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									dt = mainHand.getDamageType(); | 
				
			
			
		
	
		
			
				
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								} else if(mainHand == null && offHand != null && offHand.isShield() == false){ | 
				
			
			
		
	
		
			
				
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									//off hand attack only
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									min = offHand.getMinDamage(); | 
				
			
			
		
	
		
			
				
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									max = offHand.getMaxDamage(); | 
				
			
			
		
	
		
			
				
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									dt = offHand.getDamageType(); | 
				
			
			
		
	
		
			
				
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								} else if(mainHand != null && offHand != null && offHand.isShield() == false){ | 
				
			
			
		
	
		
			
				
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									//attack from both hands
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									min = mainHand.getMinDamage() + offHand.getMinDamage(); | 
				
			
			
		
	
		
			
				
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									max = mainHand.getMaxDamage() + offHand.getMaxDamage(); | 
				
			
			
		
	
		
			
				
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									dt = mainHand.getDamageType(); | 
				
			
			
		
	
		
			
				
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								} | 
				
			
			
		
	
		
			
				
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								min = (float) getMinDmg(min,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand); | 
				
			
			
		
	
		
			
				
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								max = (float) getMaxDmg(max,agent.getStatStrCurrent(),agent.getStatDexCurrent(),agent.getLevel(),mainHand); | 
				
			
			
		
	
		
			
				
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								range = max - min; | 
				
			
			
		
	
		
			
				
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								damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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								if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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									if (((AbstractCharacter) target).isSit()) | 
				
			
			
		
	
		
			
				
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										damage *= 2.5f; //increase damage if sitting
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								if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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									return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0) * dmgMultiplier; | 
				
			
			
		
	
		
			
				
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								if (target.getObjectType() == GameObjectType.Building) { | 
				
			
			
		
	
		
			
				
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									Building building = (Building) target; | 
				
			
			
		
	
		
			
				
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									Resists resists = building.getResists(); | 
				
			
			
		
	
		
			
				
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									return (damage * (1 - (resists.getResist(dt, 0) / 100))) * dmgMultiplier; | 
				
			
			
		
	
		
			
				
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								damage = calculateMobDamage(agent); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							if (AbstractWorldObject.IsAbstractCharacter(target)) { | 
				
			
			
		
	
		
			
				
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								if (((AbstractCharacter) target).isSit()) { | 
				
			
			
		
	
		
			
				
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									damage *= 2.5f; //increase damage if sitting
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								} | 
				
			
			
		
	
		
			
				
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								return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0)); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							if (target.getObjectType() == GameObjectType.Building) { | 
				
			
			
		
	
		
			
				
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								Building building = (Building) target; | 
				
			
			
		
	
		
			
				
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								Resists resists = building.getResists(); | 
				
			
			
		
	
		
			
				
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								return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100)))); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							//impossible to get this far
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							return damage; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static DamageType getDamageType(Mob agent){ | 
				
			
			
		
	
		
			
				
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							DamageType dt = DamageType.Crush; | 
				
			
			
		
	
		
			
				
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							if(agent.getEquip().get(1).getItemBase() != null ){ | 
				
			
			
		
	
		
			
				
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								return agent.getEquip().get(1).getItemBase().getDamageType(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ | 
				
			
			
		
	
		
			
				
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								return agent.getEquip().get(2).getItemBase().getDamageType(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							return dt; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static int calculatePetDamage(Mob agent) { | 
				
			
			
		
	
		
			
				
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							//damage calc for pet
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							float range; | 
				
			
			
		
	
		
			
				
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							float damage; | 
				
			
			
		
	
		
			
				
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							float min = 40; | 
				
			
			
		
	
		
			
				
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							float max = 60; | 
				
			
			
		
	
		
			
				
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							AbstractWorldObject target = agent.getCombatTarget(); | 
				
			
			
		
	
		
			
				
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							float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
				
			
			
		
	
		
			
				
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							float str = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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							float dex = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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							double minDmg =  getMinDmg(min,agent, null); | 
				
			
			
		
	
		
			
				
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							double maxDmg =  getMaxDmg(max,agent, null); | 
				
			
			
		
	
		
			
				
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							dmgMultiplier += agent.getLevel() / 10; | 
				
			
			
		
	
		
			
				
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							range = (float) (maxDmg - minDmg); | 
				
			
			
		
	
		
			
				
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							damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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							return (int) (damage * dmgMultiplier); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static int calculateGuardDamage(Mob agent){ | 
				
			
			
		
	
		
			
				
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							//damage calc for guard
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							ItemBase weapon = agent.getEquip().get(1).getItemBase(); | 
				
			
			
		
	
		
			
				
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							AbstractWorldObject target = agent.getCombatTarget(); | 
				
			
			
		
	
		
			
				
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							float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
				
			
			
		
	
		
			
				
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							double minDmg = weapon.getMinDamage(); | 
				
			
			
		
	
		
			
				
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							double maxDmg = weapon.getMaxDamage(); | 
				
			
			
		
	
		
			
				
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							float str = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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							float dex = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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							double min = getMinDmg(minDmg,agent, weapon); | 
				
			
			
		
	
		
			
				
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							double max = getMaxDmg(maxDmg,agent, weapon); | 
				
			
			
		
	
		
			
				
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							DamageType dt = weapon.getDamageType(); | 
				
			
			
		
	
		
			
				
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							double range = max - min; | 
				
			
			
		
	
		
			
				
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							double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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							if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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								if (((AbstractCharacter) target).isSit()) | 
				
			
			
		
	
		
			
				
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									damage *= 2.5f; //increase damage if sitting
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							if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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								return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
				
			
			
		
	
		
			
				
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							return 0; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static double getMinDmg(double min, float str, float dex, int level, ItemBase equipped){ | 
				
			
			
		
	
		
			
				
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							if(str == 0){ | 
				
			
			
		
	
		
			
				
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								str = 1; | 
				
			
			
		
	
		
			
				
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						public static int calculateEpicDamage(Mob agent){ | 
				
			
			
		
	
		
			
				
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							//handle r8 mob damage
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							DamageType dt = DamageType.Crush; | 
				
			
			
		
	
		
			
				
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							AbstractWorldObject target = agent.getCombatTarget(); | 
				
			
			
		
	
		
			
				
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							float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
				
			
			
		
	
		
			
				
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							if (agent.getEquip().get(1).getItemBase() != null) { | 
				
			
			
		
	
		
			
				
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								dt = agent.getEquip().get(1).getItemBase().getDamageType(); | 
				
			
			
		
	
		
			
				
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							} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ | 
				
			
			
		
	
		
			
				
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								dt = agent.getEquip().get(2).getItemBase().getDamageType(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							double min = agent.getMobBase().getMinDmg(); | 
				
			
			
		
	
		
			
				
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							double max = agent.getMobBase().getMaxDmg(); | 
				
			
			
		
	
		
			
				
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							double range = max - min; | 
				
			
			
		
	
		
			
				
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							double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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							return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static int calculateMobDamage(Mob agent){ | 
				
			
			
		
	
		
			
				
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							ItemBase weapon = null; | 
				
			
			
		
	
		
			
				
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							double minDmg; | 
				
			
			
		
	
		
			
				
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							double maxDmg; | 
				
			
			
		
	
		
			
				
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							DamageType dt; | 
				
			
			
		
	
		
			
				
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							if(agent.getEquip().get(1).getItemBase() != null){ | 
				
			
			
		
	
		
			
				
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								//mainhand damage
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								weapon = agent.getEquip().get(1).getItemBase(); | 
				
			
			
		
	
		
			
				
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							} else if(agent.getEquip().get(2).getItemBase() != null){ | 
				
			
			
		
	
		
			
				
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								//offhand damage
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								weapon = agent.getEquip().get(2).getItemBase(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							if(dex == 0){ | 
				
			
			
		
	
		
			
				
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								dex = 1; | 
				
			
			
		
	
		
			
				
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							if(weapon != null){ | 
				
			
			
		
	
		
			
				
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								minDmg = weapon.getMinDamage(); | 
				
			
			
		
	
		
			
				
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								maxDmg = weapon.getMaxDamage(); | 
				
			
			
		
	
		
			
				
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								dt = weapon.getDamageType(); | 
				
			
			
		
	
		
			
				
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							}else{ | 
				
			
			
		
	
		
			
				
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								minDmg = agent.getMobBase().getMinDmg(); | 
				
			
			
		
	
		
			
				
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								maxDmg = agent.getMobBase().getMaxDmg(); | 
				
			
			
		
	
		
			
				
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								dt = DamageType.Crush; | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							return (min * pow((0.0048*str +.049*(str-0.75)),pow(0.5 + 0.0066*dex + 0.064*(dex-0.75),0.5 + 0.01*(200/level)))); | 
				
			
			
		
	
		
			
				
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							AbstractWorldObject target = agent.getCombatTarget(); | 
				
			
			
		
	
		
			
				
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							float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); | 
				
			
			
		
	
		
			
				
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							float str = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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							float dex = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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							double min = getMinDmg(minDmg,agent, weapon); | 
				
			
			
		
	
		
			
				
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							double max = getMaxDmg(maxDmg,agent, weapon); | 
				
			
			
		
	
		
			
				
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							double range = max - min; | 
				
			
			
		
	
		
			
				
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							double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; | 
				
			
			
		
	
		
			
				
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							if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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								if (((AbstractCharacter) target).isSit()) | 
				
			
			
		
	
		
			
				
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									damage *= 2.5f; //increase damage if sitting
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							if (AbstractWorldObject.IsAbstractCharacter(target)) | 
				
			
			
		
	
		
			
				
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								return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); | 
				
			
			
		
	
		
			
				
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							return 0; | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static double getMaxDmg(double max, float str, float dex, int level,ItemBase equipped){ | 
				
			
			
		
	
		
			
				
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							if(str == 0){ | 
				
			
			
		
	
		
			
				
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								str = 1; | 
				
			
			
		
	
		
			
				
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						public static double getMinDmg(double min, Mob agent, ItemBase weapon){ | 
				
			
			
		
	
		
			
				
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							int primary = 0; | 
				
			
			
		
	
		
			
				
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							int secondary = 0; | 
				
			
			
		
	
		
			
				
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							int focusLevel = 0; | 
				
			
			
		
	
		
			
				
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							int masteryLevel = 0; | 
				
			
			
		
	
		
			
				
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							if(weapon.isStrBased() == true){ | 
				
			
			
		
	
		
			
				
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								primary = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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								secondary = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							if(dex == 0){ | 
				
			
			
		
	
		
			
				
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								dex = 1; | 
				
			
			
		
	
		
			
				
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							else{ | 
				
			
			
		
	
		
			
				
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							primary = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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							secondary = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							float primary = 0; | 
				
			
			
		
	
		
			
				
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							float secondary = 0; | 
				
			
			
		
	
		
			
				
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							if(equipped == null){ | 
				
			
			
		
	
		
			
				
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								primary = str; | 
				
			
			
		
	
		
			
				
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								secondary = dex; | 
				
			
			
		
	
		
			
				
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							if (weapon != null) { | 
				
			
			
		
	
		
			
				
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								focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); | 
				
			
			
		
	
		
			
				
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								masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							else if(equipped.isStrBased()){ | 
				
			
			
		
	
		
			
				
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								primary = str; | 
				
			
			
		
	
		
			
				
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								secondary = dex; | 
				
			
			
		
	
		
			
				
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							return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel)); | 
				
			
			
		
	
		
			
				
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						} | 
				
			
			
		
	
		
			
				
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						public static double getMaxDmg(double max, Mob agent, ItemBase weapon){ | 
				
			
			
		
	
		
			
				
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							int primary = 0; | 
				
			
			
		
	
		
			
				
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							int secondary = 0; | 
				
			
			
		
	
		
			
				
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							int focusLevel = 0; | 
				
			
			
		
	
		
			
				
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							int masteryLevel = 0; | 
				
			
			
		
	
		
			
				
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							if(weapon.isStrBased() == true){ | 
				
			
			
		
	
		
			
				
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								primary = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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								secondary = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							else{ | 
				
			
			
		
	
		
			
				
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								primary = dex; | 
				
			
			
		
	
		
			
				
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								secondary = str; | 
				
			
			
		
	
		
			
				
					 | 
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								primary = agent.getStatDexCurrent(); | 
				
			
			
		
	
		
			
				
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								secondary = agent.getStatStrCurrent(); | 
				
			
			
		
	
		
			
				
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							} | 
				
			
			
		
	
		
			
				
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							if (weapon != null) { | 
				
			
			
		
	
		
			
				
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								focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); | 
				
			
			
		
	
		
			
				
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								masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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				 | 
				
							} | 
				
			
			
		
	
		
			
				
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				 | 
				
							return (max * pow((0.0124*primary +0.118*(primary-0.75)),pow(0.5 + 0.0022*secondary + 0.028*(secondary-0.75),0.5 + 0.0075*(200/level)))); | 
				
			
			
		
	
		
			
				
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				 | 
				
							return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel)); | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
						} | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
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				 | 
				
						public static boolean RunAIRandom(){ | 
				
			
			
		
	
		
			
				
					 | 
					 | 
				
				 | 
				 | 
				
							int random = ThreadLocalRandom.current().nextInt(4); | 
				
			
			
		
	
	
		
			
				
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