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@ -736,7 +736,7 @@ public enum CombatManager {
@@ -736,7 +736,7 @@ public enum CombatManager {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) { |
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dpj = ((PlayerCharacter) ac).getWeaponPower(); |
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if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) { |
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float attackRange = getWeaponRange(wb,null); |
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float attackRange = getWeaponRange(wb,bonuses); |
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dpj.attack(target, attackRange); |
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} |
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} |
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@ -1216,7 +1216,8 @@ public enum CombatManager {
@@ -1216,7 +1216,8 @@ public enum CombatManager {
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return 0f; |
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float rangeMod = 1.0f; |
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if (bonus != null) { |
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rangeMod += bonus.getFloat(ModType.WeaponRange, SourceType.None); |
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//rangeMod += bonus.getFloat(ModType.WeaponRange, SourceType.None);
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rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None); |
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} |
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return weapon.getRange() * rangeMod; |
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} |
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