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incoroporate gold rate, method cleanup

master
FatBoy-DOTC 1 year ago
parent
commit
5ad9112448
  1. 172
      src/engine/loot/LootManager.java

172
src/engine/loot/LootManager.java

@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager; @@ -16,6 +16,7 @@ import engine.gameManager.ZoneManager;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
import java.sql.SQLException;
@ -81,26 +82,18 @@ public class LootManager { @@ -81,26 +82,18 @@ public class LootManager {
DropEquipment(mob, multiplier);
return;
}
Boolean hasRolledForGlass = false;
Boolean hasExtraRolled = false;
int hotzoneTable = 0;
for (BootySetEntry bse : entries) {
switch (bse.bootyType) {
case "GOLD":
GenerateGoldDrop(mob, bse, multiplier);
GenerateGoldDrop(mob, bse, inHotzone);
break;
case "LOOT":
GenerateNormalLootDrop(mob, bse, multiplier, false);
if (inHotzone && mob.level < 80) {
if (generalItemTables.containsKey(bse.lootTable + 1)) {
hotzoneTable = bse.lootTable + 1;
}
}
if (mob.level < 80) {
if (inHotzone && hasExtraRolled == false) {
RollLootTableForHotzone(mob, bse);
hasExtraRolled = true;
}
if (inHotzone) {
if (generalItemTables.containsKey(bse.lootTable + 1))
GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance,multiplier);//generate loot drop from hotzone table
else
GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
}
break;
case "ITEM":
@ -108,21 +101,6 @@ public class LootManager { @@ -108,21 +101,6 @@ public class LootManager {
break;
}
}
if (inHotzone && hasRolledForGlass == false) {
RollForGlass(mob);
}
if (hotzoneTable != 0) {
GenerateHotzoneLootDrop(mob, hotzoneTable, multiplier);
}
}
public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){
MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true);
if (toAdd != null) {
if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
toAdd.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(toAdd);
}
}
public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) {
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
@ -133,7 +111,7 @@ public class LootManager { @@ -133,7 +111,7 @@ public class LootManager {
//if(isHotzone){
// genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
//} else {
genRoll = new Random().nextInt(100) + 1;
genRoll = new Random().nextInt(99) + 1;
//}
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if (selectedRow == null) {
@ -141,7 +119,7 @@ public class LootManager { @@ -141,7 +119,7 @@ public class LootManager {
}
int itemTableId = selectedRow.itemTableID;
//gets the 1-320 roll for this mob
int roll2 = TableRoll(mob.level,isHotzone);
int roll2 = TableRoll(mob.level);
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
if (tableRow == null) {
return null;
@ -158,40 +136,49 @@ public class LootManager { @@ -158,40 +136,49 @@ public class LootManager {
Enum.ItemType outType = outItem.getItemBase().getType();
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) {
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1;
double prefixChance = 2.057 * mob.level - 28.67;
if (prefixChanceRoll < prefixChance) {
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
int prefixroll = ThreadLocalRandom.current().nextInt(100)+1;
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level,isHotzone));
if (prefixMod != null && prefixMod.action.length() > 0) {
outItem.setPrefix(prefixMod.action);
outItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
}
}
}
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(100)+1;
double suffixChance = 2.057 * mob.level - 28.67;
if (suffixChanceRoll < suffixChance) {
int suffixroll = ThreadLocalRandom.current().nextInt(100)+1;
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level,isHotzone));
if (suffixMod != null && suffixMod.action.length() > 0) {
outItem.setSuffix(suffixMod.action);
outItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
}
}
}
outItem = GeneratePrefix(mob,outItem,genTableID,genRoll);
outItem = GenerateSuffix(mob,outItem,genTableID,genRoll);
}
}
return outItem;
}
private static int TableRoll(int mobLevel, Boolean isHotzone){
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
double prefixChance = 2.057 * mob.level - 28.67;
if (prefixChanceRoll < prefixChance) {
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
int prefixroll = ThreadLocalRandom.current().nextInt(99)+1;
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
if (prefixMod != null && prefixMod.action.length() > 0) {
inItem.setPrefix(prefixMod.action);
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
}
}
}
return inItem;
}
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
double suffixChance = 2.057 * mob.level - 28.67;
if (suffixChanceRoll < suffixChance) {
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
int suffixroll = ThreadLocalRandom.current().nextInt(99)+1;
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
if (suffixMod != null && suffixMod.action.length() > 0) {
inItem.setSuffix(suffixMod.action);
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
}
}
}
return inItem;
}
private static int TableRoll(int mobLevel){
if(mobLevel > 65){
mobLevel = 65;
}
@ -209,30 +196,35 @@ public class LootManager { @@ -209,30 +196,35 @@ public class LootManager {
int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
return roll;
}
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
if (chanceRoll > bse.dropChance * multiplier) {
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone){
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
if (chanceRoll > bse.dropChance) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
return;
}
//determine and add gold to mob inventory
int high = (int)(bse.highGold * multiplier);
int low = (int)(bse.lowGold * multiplier);
int high = bse.highGold;
int low = bse.lowGold;
int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
if(inHotzone == true){
gold = (int)(gold * Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()));
} else{
gold = (int)(gold * Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()));
}
if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, (int) (gold * multiplier));
MobLoot goldAmount = new MobLoot(mob, gold);
mob.getCharItemManager().addItemToInventory(goldAmount);
}
}
public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){
public static void GenerateLootDrop(Mob mob, int tableID, float dropChance,float multiplier){
try{
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
if (chanceRoll > bse.dropChance * multiplier) {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
if (chanceRoll > dropChance * multiplier) {
//early exit, failed to hit minimum chance roll
return;
}
//iterate the booty tables and add items to mob inventory
MobLoot toAdd = getGenTableItem(bse.lootTable, mob,false);
MobLoot toAdd = getGenTableItem(tableID, mob,false);
if (toAdd != null) {
if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
toAdd.setIsID(true);
@ -245,42 +237,6 @@ public class LootManager { @@ -245,42 +237,6 @@ public class LootManager {
int i = 0;
}
}
public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){
int lootTableID = tableID;
MobLoot toAdd = getGenTableItem(lootTableID, mob, false);
if (toAdd != null) {
if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) {
toAdd.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(toAdd);
}
}
public static void RollForGlass(Mob mob){
int glassRoll = ThreadLocalRandom.current().nextInt(100) + 1;
int glassChance = 99 - mob.getRank();
if (glassRoll >= glassChance) {
//int roll2 = TableRoll(mob.level,false);
int max = (int)(4.882 * mob.level + 127.0);
if(max > 321){
max = 321;
}
int roll2 = ThreadLocalRandom.current().nextInt(max - (int)((mob.level * 0.5) + (mob.level * 0.5)));
if (itemTables.get(126).getRowForRange(roll2) == null) {
return;
}
ItemTableRow tableRow = itemTables.get(126).getRowForRange(roll2);
if (tableRow == null) {
return;
}
int itemUUID = tableRow.cacheID;
if (itemUUID == 0) {
return;
}
MobLoot toAddHZ = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
if (toAddHZ != null)
mob.getCharItemManager().addItemToInventory(toAddHZ);
}
}
public static void DropEquipment(Mob mob, float multiplier){
//do equipment here
if (mob.getEquip() != null) {
@ -301,7 +257,7 @@ public class LootManager { @@ -301,7 +257,7 @@ public class LootManager {
return;
}
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){
int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
if (chanceRoll > bse.dropChance * multiplier) {
//early exit, failed to hit minimum chance roll
return;

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