forked from MagicBane/Server
pet run/walk determined by owner
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@@ -428,22 +428,30 @@ public class MobAI {
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mob.updateLocation();
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}
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boolean combatState = mob.isCombat();
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mob.setCombat(mob.combatTarget != null);
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if(combatState != mob.isCombat()){
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//send message to update combat state
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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if(!mob.isPet()) {
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boolean combatState = mob.isCombat();
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mob.setCombat(mob.combatTarget != null);
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if (combatState != mob.isCombat()) {
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//send message to update combat state
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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boolean walking = mob.isWalk();
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mob.setWalkMode(mob.combatTarget == null);
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if(walking != mob.isWalk()){
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//send message to update run/walk state
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MovementManager.sendRWSSMsg(mob);
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boolean walking = mob.isWalk();
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mob.setWalkMode(mob.combatTarget == null);
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if (walking != mob.isWalk()) {
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//send message to update run/walk state
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MovementManager.sendRWSSMsg(mob);
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}
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}else {
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boolean walking = mob.isWalk();
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mob.setWalkMode(mob.guardCaptain.isWalk());
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if (walking != mob.isWalk()) {
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//send message to update run/walk state
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MovementManager.sendRWSSMsg(mob);
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}
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}
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switch (mob.behaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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