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@ -53,7 +53,9 @@ public class LootManager { |
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} |
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} |
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//iterate the booty sets
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//iterate the booty sets
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone); |
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RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet),mob,multiplier,inHotzone); |
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet),mob,multiplier,inHotzone); |
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if(mob.bootySet != 0) { |
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RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone); |
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} |
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) { |
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for (Item it : mob.getInventory()) { |
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ItemBase ib = it.getItemBase(); |
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ItemBase ib = it.getItemBase(); |
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@ -65,11 +67,11 @@ public class LootManager { |
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} |
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} |
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} |
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} |
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} |
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} |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone){ |
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone) { |
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for(BootySetEntry bse : entries) { |
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for (BootySetEntry bse : entries) { |
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//check if chance roll is good
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//check if chance roll is good
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switch(bse.bootyType){ |
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switch (bse.bootyType) { |
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case "GOLD": |
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case "GOLD": |
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) { |
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if (ThreadLocalRandom.current().nextInt(100) <= (bse.dropChance * multiplier)) { |
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//early exit, failed to hit minimum chance roll
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//early exit, failed to hit minimum chance roll
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@ -89,34 +91,43 @@ public class LootManager { |
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} |
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} |
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//iterate the booty tables and add items to mob inventory
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//iterate the booty tables and add items to mob inventory
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Item toAdd = getGenTableItem(bse.lootTable, mob); |
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Item toAdd = getGenTableItem(bse.lootTable, mob); |
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if(toAdd != null) { |
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if (toAdd != null) { |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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mob.getCharItemManager().addItemToInventory(toAdd); |
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} |
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} |
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if (inHotzone) { |
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if (inHotzone) { |
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Item toAddHZ = getGenTableItem(bse.lootTable + 1, mob); |
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Item toAddHZ = getGenTableItem(bse.lootTable + 1, mob); |
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if(toAddHZ != null) { |
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if (toAddHZ != null) |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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mob.getCharItemManager().addItemToInventory(toAddHZ); |
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} |
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} |
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} |
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break; |
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break; |
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case "ITEM": |
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case "ITEM": |
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Item disc = Item.getItem(bse.itemBase); |
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MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); |
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if(disc != null) { |
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if (disc != null) |
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mob.getCharItemManager().addItemToInventory(disc); |
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mob.getCharItemManager().addItemToInventory(disc); |
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} |
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break; |
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break; |
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} |
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} |
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} |
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} |
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} |
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} |
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public static Item getGenTableItem(int genTableID, Mob mob){ |
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public static MobLoot getGenTableItem(int genTableID, Mob mob){ |
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if(genTableID == 0 ||mob == null){ |
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if(genTableID == 0 ||mob == null){ |
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return null; |
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return null; |
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} |
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} |
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Item outItem; |
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MobLoot outItem; |
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int minRollRange = mob.getParentZone().minLvl + mob.getLevel(); |
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int minRollRange = mob.getParentZone().minLvl + mob.getLevel(); |
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int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2; |
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int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2; |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(new Random().nextInt(100)); |
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(new Random().nextInt(100)); |
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int itemUUID = itemTables.get(selectedRow.itemTableID).getRowForRange(new Random().nextInt(maxRollRange) + minRollRange).cacheID; |
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if(selectedRow == null) { |
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return null; |
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} |
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int itemTableId = selectedRow.itemTableID; |
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int roll = new Random().nextInt(maxRollRange) + minRollRange; |
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll); |
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if(tableRow == null){ |
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return null; |
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} |
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int itemUUID = tableRow.cacheID; |
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if(itemUUID == 0){ |
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if(itemUUID == 0){ |
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return null; |
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return null; |
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} |
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} |
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@ -126,10 +137,12 @@ public class LootManager { |
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(100).modTableID); |
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(100).modTableID); |
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ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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ModTableRow prefixMod = prefixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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ModTableRow suffixMod = suffixModTable.getRowForRange(new Random().nextInt(maxRollRange) + minRollRange); |
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outItem = Item.getItem(itemUUID); |
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); |
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String prefixAction = prefixMod.action; |
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if(prefixMod.action.length() > 0){ |
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if(prefixMod.action.length() > 0){ |
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outItem.addPermanentEnchantment(prefixMod.action, prefixMod.level); |
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outItem.addPermanentEnchantment(prefixMod.action, prefixMod.level); |
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} |
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} |
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String suffixaction = suffixMod.action; |
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if(suffixMod.action.length() > 0){ |
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if(suffixMod.action.length() > 0){ |
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outItem.addPermanentEnchantment(suffixMod.action, suffixMod.level); |
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outItem.addPermanentEnchantment(suffixMod.action, suffixMod.level); |
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} |
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} |
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@ -203,7 +216,7 @@ public class LootManager { |
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} |
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} |
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ItemTableRow outRow = null; |
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ItemTableRow outRow = null; |
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for(ItemTableRow iteration : this.rows){ |
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for(ItemTableRow iteration : this.rows){ |
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if(iteration.minRoll >= roll && iteration.maxRoll <= roll){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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outRow = iteration; |
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outRow = iteration; |
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} |
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} |
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} |
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} |
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@ -215,7 +228,7 @@ public class LootManager { |
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public ModTypeTableRow getRowForRange(int roll){ |
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public ModTypeTableRow getRowForRange(int roll){ |
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ModTypeTableRow outRow = null; |
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ModTypeTableRow outRow = null; |
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for(ModTypeTableRow iteration : this.rows){ |
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for(ModTypeTableRow iteration : this.rows){ |
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if(iteration.minRoll >= roll && iteration.maxRoll <= roll){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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outRow = iteration; |
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outRow = iteration; |
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} |
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} |
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} |
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} |
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@ -230,7 +243,7 @@ public class LootManager { |
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} |
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} |
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ModTableRow outRow = null; |
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ModTableRow outRow = null; |
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for(ModTableRow iteration : this.rows){ |
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for(ModTableRow iteration : this.rows){ |
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if(iteration.minRoll >= roll && iteration.maxRoll <= roll){ |
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if(roll >= iteration.minRoll && roll <= iteration.maxRoll){ |
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outRow = iteration; |
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outRow = iteration; |
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} |
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} |
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} |
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} |
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