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					@ -166,6 +166,12 @@ public class FinalCombatManager {
				@@ -166,6 +166,12 @@ public class FinalCombatManager {
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					            float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true); | 
				
			
			
		
	
		
			
				
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					            float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true); | 
				
			
			
		
	
		
			
				
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					            // Passive chance clamped at 75
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					            dodgeChance = Math.max(0, Math.min(75, dodgeChance)); | 
				
			
			
		
	
		
			
				
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					            blockChance = Math.max(0, Math.min(75, blockChance)); | 
				
			
			
		
	
		
			
				
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					            parryChance = Math.max(0, Math.min(75, parryChance)); | 
				
			
			
		
	
		
			
				
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					            if (hitRoll < dodgeChance) | 
				
			
			
		
	
		
			
				
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					                passiveType = Enum.PassiveType.Dodge; | 
				
			
			
		
	
		
			
				
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					            else if (hitRoll < blockChance) | 
				
			
			
		
	
	
		
			
				
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