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remove movement sync

master
FatBoy-DOTC 1 year ago
parent
commit
6761ec7361
  1. 18
      src/engine/ai/MobileFSM.java
  2. 2
      src/engine/objects/Mob.java

18
src/engine/ai/MobileFSM.java

@ -384,15 +384,15 @@ public class MobileFSM { @@ -384,15 +384,15 @@ public class MobileFSM {
if (mob.combatTarget != null && mob.combatTarget.isAlive() == false) {
mob.setCombatTarget(null);
}
mob.updateLocation();
if(mob.getTimestamps().containsKey("MOVEMENTSYNC") == false){
mob.getTimestamps().put("MOVEMENTSYNC",System.currentTimeMillis());
}
if(mob.getTimeStamp("MOVEMENTSYNC") < System.currentTimeMillis() + 1000){
mob.getTimestamps().put("MOVEMENTSYNC",System.currentTimeMillis());
mob.setLoc(mob.getMovementLoc());
}
//mob.updateLocation();
//if(mob.getTimestamps().containsKey("MOVEMENTSYNC") == false){
// mob.getTimestamps().put("MOVEMENTSYNC",System.currentTimeMillis());
//}
//if(mob.getTimeStamp("MOVEMENTSYNC") < System.currentTimeMillis() + 1000){
// mob.getTimestamps().put("MOVEMENTSYNC",System.currentTimeMillis());
// mob.setLoc(mob.getMovementLoc());
//}
switch (mob.BehaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);

2
src/engine/objects/Mob.java

@ -1295,7 +1295,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1295,7 +1295,7 @@ public class Mob extends AbstractIntelligenceAgent {
try {
//resync corpses
this.setLoc(this.getMovementLoc());
//this.setLoc(this.getMovementLoc());
if (this.isSiege) {
this.deathTime = System.currentTimeMillis();
//this.state = STATE.Dead;

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