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					@ -174,12 +174,6 @@ public class MobileFSM {
				@@ -174,12 +174,6 @@ public class MobileFSM {
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					            rwss.setPlayer(mob); | 
				
			
			
		
	
		
			
				
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					            DispatchMessage.sendToAllInRange(mob, rwss); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        if (mob.isMoving() == true) { | 
				
			
			
		
	
		
			
				
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					            //early exit for a mob who is already moving to a patrol point
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					            //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
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					            mob.stopPatrolTime = System.currentTimeMillis(); | 
				
			
			
		
	
		
			
				
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					            return; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f), MBServerStatics.AI_PATROL_DIVISOR) + MBServerStatics.AI_PATROL_DIVISOR; | 
				
			
			
		
	
		
			
				
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					        if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) | 
				
			
			
		
	
		
			
				
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					            //early exit while waiting to patrol again
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					@ -337,6 +331,9 @@ public class MobileFSM {
				@@ -337,6 +331,9 @@ public class MobileFSM {
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					        } | 
				
			
			
		
	
		
			
				
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					        mob.updateLocation(); | 
				
			
			
		
	
		
			
				
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					        CheckToSendMobHome(mob); | 
				
			
			
		
	
		
			
				
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					        if(mob.combatTarget != null && mob.combatTarget.isAlive() == false){ | 
				
			
			
		
	
		
			
				
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					            mob.setCombatTarget(null); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        switch (mob.BehaviourType) { | 
				
			
			
		
	
		
			
				
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					            case GuardCaptain: | 
				
			
			
		
	
		
			
				
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					                GuardCaptainLogic(mob); | 
				
			
			
		
	
	
		
			
				
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