forked from MagicBane/Server
MB Dev Notes added to critical classes.
This commit is contained in:
@@ -8,10 +8,6 @@
|
||||
|
||||
package engine.InterestManagement;
|
||||
|
||||
/* This class is the main interface for Magicbane's
|
||||
* Interest management facilities.
|
||||
*/
|
||||
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mbEnums;
|
||||
import engine.net.Dispatch;
|
||||
@@ -31,10 +27,17 @@ import static engine.objects.Realm.getRealm;
|
||||
|
||||
public enum RealmMap {
|
||||
|
||||
REALM_MAP;
|
||||
// MB Dev Notes:
|
||||
// This class loads and caches realm maps used by each
|
||||
// map set for its realm overlay. The RealmMap loaded is
|
||||
// controlled by config entry MB_WORLD_REALMMAP
|
||||
//
|
||||
// Unlike a Heightmap this is a just color lookup; identical to
|
||||
// the old image maps used in 90s web technology.
|
||||
//
|
||||
// Realm Map images are stored on disk in /mb.data/realmmaps/
|
||||
|
||||
// Spatial hashmap. Used for determining which Realm
|
||||
// a player is currently located within.
|
||||
REALM_MAP;
|
||||
|
||||
private static final HashMap<Color, Integer> _rgbToIDMap = new HashMap<>();
|
||||
public static int[][] _realmImageMap;
|
||||
|
||||
@@ -18,6 +18,14 @@ import java.util.HashMap;
|
||||
|
||||
import static java.lang.Math.PI;
|
||||
|
||||
|
||||
// MB Dev Notes:
|
||||
// The Terrain class handles lookups into the Heightmap data.
|
||||
// It supports all current maps along with the differences in
|
||||
// their parenting configuration.
|
||||
//
|
||||
// Heightmap images are stored on disk in /mb.data/heightmaps/
|
||||
|
||||
public class Terrain {
|
||||
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
|
||||
public short[][] terrain_pixel_data;
|
||||
|
||||
@@ -24,10 +24,16 @@ import java.time.Duration;
|
||||
import java.time.Instant;
|
||||
import java.util.Collection;
|
||||
|
||||
/*
|
||||
* This class contains all methods necessary to drive periodic
|
||||
* updates of the game simulation from the main _exec loop.
|
||||
*/
|
||||
// MB Dev Notes:
|
||||
//
|
||||
// Class models timers that drive Magicbane simulation ticks used
|
||||
// for movement updates, triggers and more. Eventually we hope to
|
||||
// refactor to more of a traditional simulation appropriate for a
|
||||
// mmo with a transform class and other bells and whistles.
|
||||
//
|
||||
// Do as little as possible in here. For any tick you do not want
|
||||
// deltaTime to approach 1.0f.
|
||||
|
||||
public enum SimulationManager {
|
||||
|
||||
SERVERHEARTBEAT;
|
||||
@@ -35,15 +41,14 @@ public enum SimulationManager {
|
||||
private static final long CITY_PULSE = 2000;
|
||||
private static final long RUNEGATE_PULSE = 3000;
|
||||
private static final long UPDATE_PULSE = 1000;
|
||||
private static final long FlIGHT_PULSE = 100;
|
||||
private static final long FLIGHT_PULSE = 100;
|
||||
public static Duration executionTime = Duration.ofNanos(1);
|
||||
public static Duration executionMax = Duration.ofNanos(1);
|
||||
private static SimulationManager instance = null;
|
||||
private long _cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
private long _runegatePulseTime = System.currentTimeMillis()
|
||||
+ RUNEGATE_PULSE;
|
||||
private long _updatePulseTime = System.currentTimeMillis() + UPDATE_PULSE;
|
||||
private long _flightPulseTime = System.currentTimeMillis() + FlIGHT_PULSE;
|
||||
private long _flightPulseTime = System.currentTimeMillis() + FLIGHT_PULSE;
|
||||
|
||||
private SimulationManager() {
|
||||
|
||||
@@ -181,7 +186,7 @@ public enum SimulationManager {
|
||||
player.updateFlight();
|
||||
}
|
||||
|
||||
_flightPulseTime = System.currentTimeMillis() + FlIGHT_PULSE;
|
||||
_flightPulseTime = System.currentTimeMillis() + FLIGHT_PULSE;
|
||||
}
|
||||
|
||||
private void pulseCities() {
|
||||
|
||||
@@ -33,7 +33,7 @@ public class WorkOrder implements Delayed {
|
||||
|
||||
// MB Dev notes:
|
||||
// Class defines a Forge rolling request made through a
|
||||
// vendor and then passed to the ForgeManager singleton
|
||||
// vendor; then passed to the ForgeManager singleton
|
||||
// for completion.
|
||||
//
|
||||
// A workOrder once created will last until all items are
|
||||
|
||||
@@ -17,29 +17,31 @@ import java.util.concurrent.LinkedBlockingQueue;
|
||||
import java.util.concurrent.atomic.LongAdder;
|
||||
import java.util.regex.Pattern;
|
||||
|
||||
/**
|
||||
* Thread blocks until MagicBane dispatch messages are
|
||||
* enqueued then processes them in FIFO order. The collection
|
||||
* is thread safe.
|
||||
* <p>
|
||||
* Any large messages not time sensitive such as load object
|
||||
* sent to more than a single individual should be spawned
|
||||
* individually on a DispatchMessageThread.
|
||||
*/
|
||||
// MB Dev Notes:
|
||||
// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
|
||||
// All incoming Protocol messages from the player are managed by the Protocol.class.
|
||||
//
|
||||
// A DispatchMessage is configured then wrapped in a Dispatch for a distribution list.
|
||||
// A Dispatch can be submitted to the Dispatcher from any thread.
|
||||
//
|
||||
// Dispatches are interleaved between channels. This is to ensure
|
||||
// a combat or movement message is not delayed by spam clicking a
|
||||
// larger message. Choose your channel wisely.
|
||||
|
||||
public class MessageDispatcher implements Runnable {
|
||||
|
||||
// Instance variables
|
||||
|
||||
@SuppressWarnings("unchecked") // Cannot have arrays of generics in java.
|
||||
private static final ConcurrentLinkedQueue<Dispatch>[] _messageQueue = new ConcurrentLinkedQueue[DispatchChannel.values().length];
|
||||
private static final LinkedBlockingQueue<Boolean> _blockingQueue = new LinkedBlockingQueue<>();
|
||||
|
||||
// Class variables
|
||||
|
||||
public static volatile long[] messageCount = new long[DispatchChannel.values().length];
|
||||
public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length];
|
||||
|
||||
// Performance metrics
|
||||
|
||||
public static volatile long[] maxRecipients = new long[DispatchChannel.values().length];
|
||||
public static LongAdder itemPoolSize = new LongAdder();
|
||||
private final Pattern filterPattern; // Unused, but just in case
|
||||
@@ -61,39 +63,6 @@ public class MessageDispatcher implements Runnable {
|
||||
|
||||
}
|
||||
|
||||
public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) {
|
||||
|
||||
// Don't queue up empty dispatches!
|
||||
|
||||
if (messageDispatch.player == null)
|
||||
return;
|
||||
|
||||
_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch);
|
||||
_blockingQueue.add(true);
|
||||
|
||||
// Update performance metrics
|
||||
|
||||
messageCount[dispatchChannel.getChannelID()]++;
|
||||
|
||||
}
|
||||
|
||||
public static String getNetstatString() {
|
||||
|
||||
String outString = null;
|
||||
String newLine = System.getProperty("line.separator");
|
||||
outString = "[LUA_NETSTA()]" + newLine;
|
||||
outString += "poolSize: " + itemPoolSize.longValue() + '\n';
|
||||
|
||||
for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
|
||||
|
||||
outString += "Channel: " + dispatchChannel.name() + '\n';
|
||||
outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
|
||||
outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
|
||||
outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
|
||||
}
|
||||
return outString;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
|
||||
@@ -112,12 +81,10 @@ public class MessageDispatcher implements Runnable {
|
||||
DispatchMessage.serializeDispatch(this.messageDispatch);
|
||||
shouldBlock = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (shouldBlock == true)
|
||||
shouldBlock = _blockingQueue.take();
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
@@ -125,6 +92,38 @@ public class MessageDispatcher implements Runnable {
|
||||
}
|
||||
}
|
||||
|
||||
public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) {
|
||||
|
||||
// Don't queue up empty dispatches!
|
||||
|
||||
if (messageDispatch.player == null)
|
||||
return;
|
||||
|
||||
_messageQueue[dispatchChannel.getChannelID()].add(messageDispatch);
|
||||
_blockingQueue.add(true);
|
||||
|
||||
// Update performance metrics
|
||||
|
||||
messageCount[dispatchChannel.getChannelID()]++;
|
||||
}
|
||||
|
||||
public static String getNetstatString() {
|
||||
|
||||
String outString;
|
||||
String newLine = System.getProperty("line.separator");
|
||||
outString = "[LUA_NETSTA()]" + newLine;
|
||||
outString += "poolSize: " + itemPoolSize.longValue() + '\n';
|
||||
|
||||
for (DispatchChannel dispatchChannel : DispatchChannel.values()) {
|
||||
|
||||
outString += "Channel: " + dispatchChannel.name() + '\n';
|
||||
outString += "Dispatches: " + dispatchCount[dispatchChannel.getChannelID()].longValue() + '\n';
|
||||
outString += "Messages: " + messageCount[dispatchChannel.getChannelID()] + '\n';
|
||||
outString += "maxRecipients: " + maxRecipients[dispatchChannel.getChannelID()] + '\n';
|
||||
}
|
||||
return outString;
|
||||
}
|
||||
|
||||
// For Debugging:
|
||||
//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players");
|
||||
}
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
package engine.net;
|
||||
|
||||
/* This class defines Magicbane's application network protocol.
|
||||
--> Name / Opcode / Message / Handler
|
||||
*/
|
||||
|
||||
import engine.net.client.handlers.*;
|
||||
import engine.net.client.msg.*;
|
||||
@@ -16,6 +20,13 @@ import org.pmw.tinylog.Logger;
|
||||
import java.lang.reflect.Constructor;
|
||||
import java.util.HashMap;
|
||||
|
||||
// MB Dev Notes:
|
||||
// This class defines the application network protocol used by SB.
|
||||
// --> Name / Opcode / Message / Handler
|
||||
//
|
||||
// All incoming Protocol messages from the player are managed by the Protocol.class.
|
||||
// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
|
||||
|
||||
public enum Protocol {
|
||||
|
||||
NONE(0x0, null, null),
|
||||
@@ -286,9 +297,7 @@ public enum Protocol {
|
||||
|
||||
public static boolean handleClientMsg(ClientNetMsg msg) {
|
||||
|
||||
// Main message handler for Magicbane. All messages
|
||||
// incoming from the client are executed here for
|
||||
// both the login and world servers.
|
||||
// Process incoming Protocol message from client.
|
||||
|
||||
if (msg == null)
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user