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@ -17,29 +17,31 @@ import java.util.concurrent.LinkedBlockingQueue;
@@ -17,29 +17,31 @@ import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.atomic.LongAdder; |
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import java.util.regex.Pattern; |
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/** |
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* Thread blocks until MagicBane dispatch messages are |
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* enqueued then processes them in FIFO order. The collection |
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* is thread safe. |
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* <p> |
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* Any large messages not time sensitive such as load object |
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* sent to more than a single individual should be spawned |
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* individually on a DispatchMessageThread. |
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*/ |
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// MB Dev Notes:
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// All outgoing Protocol messages to the player are managed through the MessageDispatcher.class.
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// All incoming Protocol messages from the player are managed by the Protocol.class.
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//
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// A DispatchMessage is configured then wrapped in a Dispatch for a distribution list.
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// A Dispatch can be submitted to the Dispatcher from any thread.
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//
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// Dispatches are interleaved between channels. This is to ensure
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// a combat or movement message is not delayed by spam clicking a
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// larger message. Choose your channel wisely.
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public class MessageDispatcher implements Runnable { |
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// Instance variables
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@SuppressWarnings("unchecked") // Cannot have arrays of generics in java.
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private static final ConcurrentLinkedQueue<Dispatch>[] _messageQueue = new ConcurrentLinkedQueue[DispatchChannel.values().length]; |
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private static final LinkedBlockingQueue<Boolean> _blockingQueue = new LinkedBlockingQueue<>(); |
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// Class variables
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public static volatile long[] messageCount = new long[DispatchChannel.values().length]; |
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public static LongAdder[] dispatchCount = new LongAdder[DispatchChannel.values().length]; |
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// Performance metrics
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public static volatile long[] maxRecipients = new long[DispatchChannel.values().length]; |
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public static LongAdder itemPoolSize = new LongAdder(); |
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private final Pattern filterPattern; // Unused, but just in case
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@ -61,6 +63,35 @@ public class MessageDispatcher implements Runnable {
@@ -61,6 +63,35 @@ public class MessageDispatcher implements Runnable {
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} |
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@Override |
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public void run() { |
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boolean shouldBlock; |
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while (true) { |
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try { |
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shouldBlock = true; |
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) { |
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this.messageDispatch = _messageQueue[dispatchChannel.getChannelID()].poll(); |
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if (this.messageDispatch != null) { |
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DispatchMessage.serializeDispatch(this.messageDispatch); |
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shouldBlock = false; |
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} |
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} |
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if (shouldBlock == true) |
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shouldBlock = _blockingQueue.take(); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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} |
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} |
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public static void send(Dispatch messageDispatch, DispatchChannel dispatchChannel) { |
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// Don't queue up empty dispatches!
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@ -74,12 +105,11 @@ public class MessageDispatcher implements Runnable {
@@ -74,12 +105,11 @@ public class MessageDispatcher implements Runnable {
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// Update performance metrics
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messageCount[dispatchChannel.getChannelID()]++; |
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} |
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public static String getNetstatString() { |
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String outString = null; |
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String outString; |
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String newLine = System.getProperty("line.separator"); |
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outString = "[LUA_NETSTA()]" + newLine; |
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outString += "poolSize: " + itemPoolSize.longValue() + '\n'; |
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@ -94,37 +124,6 @@ public class MessageDispatcher implements Runnable {
@@ -94,37 +124,6 @@ public class MessageDispatcher implements Runnable {
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return outString; |
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} |
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@Override |
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public void run() { |
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boolean shouldBlock; |
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while (true) { |
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try { |
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shouldBlock = true; |
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for (DispatchChannel dispatchChannel : DispatchChannel.values()) { |
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this.messageDispatch = _messageQueue[dispatchChannel.getChannelID()].poll(); |
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if (this.messageDispatch != null) { |
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DispatchMessage.serializeDispatch(this.messageDispatch); |
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shouldBlock = false; |
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} |
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} |
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if (shouldBlock == true) |
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shouldBlock = _blockingQueue.take(); |
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} catch (Exception e) { |
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Logger.error(e); |
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} |
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} |
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} |
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// For Debugging:
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//Logger.error("MessageDispatcher", messageDispatch.msg.getOpcodeAsString() + " sent to " + messageDispatch.playerList.size() + " players");
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} |
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