forked from MagicBane/Server
Begin refactor of cities
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@@ -10,8 +10,6 @@ package engine.gameManager;
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import engine.Enum;
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import engine.InterestManagement.Terrain;
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import engine.db.archive.CityRecord;
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import engine.db.archive.DataWarehouse;
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import engine.math.Bounds;
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import engine.math.Vector2f;
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import engine.math.Vector3f;
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@@ -424,33 +422,6 @@ public enum ZoneManager {
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return validLocation;
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}
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public static void loadCities(Zone zone) {
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ArrayList<City> cities = DbManager.CityQueries.GET_CITIES_BY_ZONE(zone.getObjectUUID());
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for (City city : cities) {
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city.setParent(zone);
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city.setObjectTypeMask(MBServerStatics.MASK_CITY);
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city.setLoc(city.getLoc()); // huh?
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//not player city, must be npc city..
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if (!zone.guild_zone)
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zone.isNPCCity = true;
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if ((ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) && (city.getHash() == null)) {
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city.setHash();
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if (DataWarehouse.recordExists(Enum.DataRecordType.CITY, city.getObjectUUID()) == false) {
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CityRecord cityRecord = CityRecord.borrow(city, Enum.RecordEventType.CREATE);
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DataWarehouse.pushToWarehouse(cityRecord);
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}
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}
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}
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}
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public static float calculateGlobalZoneHeight(Zone zone) {
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float worldAlttitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
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