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@ -15,13 +15,17 @@ import engine.Enum.*;
@@ -15,13 +15,17 @@ import engine.Enum.*;
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import engine.ai.MobileFSM.STATE; |
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import engine.gameManager.ChatManager; |
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import engine.gameManager.CombatManager; |
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import engine.gameManager.PowersManager; |
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import engine.math.Vector3fImmutable; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.TargetedActionMsg; |
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import engine.objects.*; |
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import engine.powers.ActionsBase; |
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import engine.powers.PowersBase; |
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import engine.server.MBServerStatics; |
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import org.pmw.tinylog.Logger; |
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import java.util.Random; |
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import java.util.Set; |
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import java.util.concurrent.ThreadLocalRandom; |
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@ -381,10 +385,42 @@ public class CombatUtilities {
@@ -381,10 +385,42 @@ public class CombatUtilities {
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float min = (mainHand) ? agent.getMinDamageHandOne() : agent.getMinDamageHandTwo(); |
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float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();; |
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if(agent.isSummonedPet() == true) |
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{ |
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//check if we have powers to cast
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if(agent.mobPowers.isEmpty() == false) { |
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//check for power usage
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Random random = new Random(); |
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int value = random.nextInt(0 + (agent.mobPowers.size() + (agent.mobPowers.size() * 5))) + 0; |
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if (value <= agent.mobPowers.size()) |
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{ |
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//do power
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int powerId = agent.mobPowers.get(value); |
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PowersManager.runPowerAction(agent,target,target.getLoc(),new ActionsBase(),40, PowersManager.getPowerByToken(powerId)); |
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} |
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else |
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{ |
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//do mele damage
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float range = max - min; |
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float damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; |
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if (AbstractWorldObject.IsAbstractCharacter(target)) |
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if (((AbstractCharacter) target).isSit()) |
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damage *= 2.5f; //increase damage if sitting
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if (AbstractWorldObject.IsAbstractCharacter(target)) |
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return ((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0); |
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if (target.getObjectType() == GameObjectType.Building) { |
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Building building = (Building) target; |
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Resists resists = building.getResists(); |
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return damage * (1 - (resists.getResist(dt, 0) / 100)); |
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} |
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} |
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} |
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} |
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float range = max - min; |
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float damage = min + ((ThreadLocalRandom.current().nextFloat()*range)+(ThreadLocalRandom.current().nextFloat()*range))/2; |
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//DAMAGE FORMULA FOR PET
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if (AbstractWorldObject.IsAbstractCharacter(target)) |
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if (((AbstractCharacter)target).isSit()) |
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damage *= 2.5f; //increase damage if sitting
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