forked from MagicBane/Server
adjusted and scaled mine hitpoints
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@@ -105,6 +105,9 @@ public class Mine extends AbstractGameObject {
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//if(capRoll >= 67 && capRoll <= 100){
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// this.capSize = 20;
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//}
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Building mineTower = BuildingManager.getBuilding(this.buildingID);
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mineTower.setMaxHitPoints(5000 * this.capSize);
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mineTower.setCurrentHitPoints((float)5000 * this.capSize);
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}
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public static void releaseMineClaims(PlayerCharacter playerCharacter) {
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