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@ -32,6 +32,8 @@ import java.util.concurrent.ThreadLocalRandom;
@@ -32,6 +32,8 @@ import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr; |
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public class MobileFSM { |
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public static ArrayList<Mob> respawnQue = new ArrayList<>(); |
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public static long lastRespawn = 0; |
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private static void AttackTarget(Mob mob, AbstractWorldObject target) { |
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if (mob == null) |
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return; |
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@ -339,6 +341,13 @@ public class MobileFSM {
@@ -339,6 +341,13 @@ public class MobileFSM {
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} |
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public static void DetermineAction(Mob mob) { |
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//always check the respawn que, respawn 1 mob max per second to not flood the client
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if(respawnQue.size() > 0 && lastRespawn + 1000 > System.currentTimeMillis()){ |
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respawnQue.get(0).respawn(); |
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respawnQue.remove(0); |
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lastRespawn = System.currentTimeMillis(); |
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} |
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if (mob == null) |
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return; |
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { |
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@ -532,7 +541,8 @@ public class MobileFSM {
@@ -532,7 +541,8 @@ public class MobileFSM {
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} |
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} |
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} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { |
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aiAgent.respawn(); |
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//aiAgent.respawn();
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respawnQue.add(aiAgent); |
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} |
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} |
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